| Black/White/Black 2/White 2 Level Up | 
|
				| — | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Howl |  |  | -- | -- | 40 | -- | 
				| The user howls loudly to raise its spirit, boosting its Attack stat. | 
				| 4 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 9 | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 12 | Howl |  |  | -- | -- | 40 | -- | 
				| The user howls loudly to raise its spirit, boosting its Attack stat. | 
				| 17 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 20 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 25 | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 30 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 37 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| 42 | Roar |  |  | -- | 100 | 20 | -- | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 49 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 54 | Charge |  |  | -- | -- | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 61 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
				| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
				| 66 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM & HM Attacks | 
|
| TM05 | Roar |  |  | -- | 100 | 20 | -- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 120 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM50 | Overheat |  |  | 140 | 90 | 5 | -- | 
					| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM72 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| TM95 | Snarl |  |  | 55 | 95 | 15 | -- | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Crunch |  |  | 80 | 100 | 15 | -- | Details | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Details | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Uproar |  |  | 90 | 100 | 10 | -- | Details | 
				| The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Swift |  |  | 60 | -- | 20 | -- | Details | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Discharge |  |  | 80 | 100 | 15 | 30 | Details | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
| Ice Fang |  |  | 65 | 95 | 15 | 10 | Details | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
| Fire Fang |  |  | 65 | 95 | 15 | 10 | Details | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
| Thunder Fang |  |  | 65 | 95 | 15 | 10 | Details | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
| Switcheroo |  |  | -- | 100 | 10 | -- | Details | 
				| The user trades held items with the target faster than the eye can follow. | 
| Electro Ball |  |  | ?? | 100 | 10 | -- | Details | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
| Shock Wave |  |  | 60 | -- | 20 | -- | Details | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Flame Burst |  |  | 70 | 100 | 15 | -- | Details | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Refresh |  |  | -- | -- | 20 | -- | XD Purification | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. |