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 #452 Drapion
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Drapion
Japan: Dorapion
ドラピオン
French: Drascore
German: Piondragi
Korean: 드래피온
National: #452
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #016
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ogre Scorp Pokémon 4'03"
1.3m
135.6lbs
61.5kg
455,120
Abilities: Battle Armor - Sniper - Keen Eye (Hidden Ability)
Battle Armor: Opponent’s moves cannot Critical Hit.
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available):
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Bug
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 19
Friend Safari
Details
Y Route 19
Friend Safari
Details
Omega Ruby Evolve Skorupi
Alpha Sapphire Evolve Skorupi
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Fang  
Quite an appealing move.
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Bite
Badly startles the last Pokémon to act before the user.
Poison Sting
Startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
Knock Off
Badly startles all of the Pokémon to act before the user.
5 Knock Off
Badly startles all of the Pokémon to act before the user.
9 Pin Missile  
Effectiveness varies depending on when it is used.
13 Acupressure  
Effectiveness varies depending on when it is used.
16 Pursuit
Badly startles Pokémon that used a move of the same type.
20 Bug Bite  
Makes audience expect little of other contestants.
23 Poison Fang  
Quite an appealing move.
27 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
30 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
34 Toxic Spikes  
Makes the remaining Pokémon nervous.
38 Night Slash  
Affected by how well the previous Pokémon's move went.
43 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Crunch
Badly startles the last Pokémon to act before the user.
53 Fell Stinger  
Works better the more the crowd is excited.
57 Cross Poison
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Feint Attack   Details
Works great if the user goes first this turn.
Iron Tail   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Slash   Details
Quite an appealing move.
Twineedle Details
Badly startles Pokémon that used a move of the same type.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bug Bite  
Makes audience expect little of other contestants.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 70 90 110 60 75 95
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 103 - 145 58 - 100 72 - 114 90 - 132
Lv. 100 250 - 344 166 - 251 202 - 287 112 - 197 139 - 224 175 - 260
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 115 - 162 65 - 112 80 - 127 100 - 147
Lv. 100 250 - 344 185 - 279 225 - 319 125 - 219 155 - 249 195 - 289
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 126 - 178 71 - 123 88 - 139 110 - 161
Lv. 100 250 - 344 203 - 306 247 - 350 137 - 240 170 - 273 214 - 317

<--- #451
Skorupi
#453
Croagunk
--->

 
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