| Black/White Level Up | 
|
				| — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 6 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 12 | Pin Missile |  |  | 14 | 85 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 17 | Acupressure |  |  | -- | -- | 30 | -- | 
				| The user applies pressure to stress points, sharply boosting one of its stats. | 
				| 23 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 28 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
				| 34 | Bug Bite |  |  | 60 | 100 | 20 | -- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 39 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 48 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 56 | Venoshock |  |  | 65 | 100 | 10 | -- | 
				| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
				| 65 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 73 | Cross Poison |  |  | 70 | 100 | 20 | 10 | 
				| A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | 
| Black 2/White 2 Level Up | 
|
				| — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 5 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 9 | Pin Missile |  |  | 14 | 85 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 13 | Acupressure |  |  | -- | -- | 30 | -- | 
				| The user applies pressure to stress points, sharply boosting one of its stats. | 
				| 16 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 20 | Bug Bite |  |  | 60 | 100 | 20 | -- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 23 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 27 | Venoshock |  |  | 65 | 100 | 10 | -- | 
				| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
				| 30 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 34 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
				| 38 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 43 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 49 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 57 | Cross Poison |  |  | 70 | 100 | 20 | 10 | 
				| A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM05 | Roar |  |  | -- | 100 | 20 | -- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM76 | Struggle Bug |  |  | 30 | 100 | 20 | -- | 
					| While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM81 | X-scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM95 | Snarl |  |  | 55 | 95 | 15 | -- | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Faint Attack |  |  | 60 | -- | 20 | -- | Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
| Screech |  |  | -- | 85 | 40 | -- | Details | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
| Sand-attack |  |  | -- | 100 | 15 | -- | Details | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
| Slash |  |  | 70 | 100 | 20 | -- | Details | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
| Confuse Ray |  |  | -- | 100 | 10 | -- | Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Whirlwind |  |  | -- | 100 | 20 | -- | Details | 
				| The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| Agility |  |  | -- | -- | 30 | -- | Details | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
| Pursuit |  |  | 40 | 100 | 20 | -- | Details | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
| Night Slash |  |  | 70 | 100 | 15 | -- | Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Iron Tail |  |  | 100 | 75 | 15 | -- | Details | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
| Twineedle |  |  | 25 | 100 | 20 | 20 | Details | 
				| The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | 
| Poison Tail |  |  | 50 | 100 | 25 | 10 | Details | 
				| The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |