Generation VI Level Up |
|
— |
Bite |
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60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
— |
Poison Sting |
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15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— |
Leer |
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-- |
100 |
30 |
100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
5 |
Knock Off |
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65 |
100 |
25 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
9 |
Pin Missile |
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25 |
95 |
20 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
13 |
Acupressure |
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-- |
-- |
30 |
-- |
The user applies pressure to stress points, sharply boosting one of its stats. |
16 |
Pursuit |
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40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
20 |
Bug Bite |
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60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
23 |
Poison Fang |
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50 |
100 |
15 |
50 |
The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
27 |
Venoshock |
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65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
30 |
Hone Claws |
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-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
34 |
Toxic Spikes |
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-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
38 |
Night Slash |
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70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
41 |
Scary Face |
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-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
45 |
Crunch |
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80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
47 |
Fell Stinger |
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30 |
100 |
25 |
-- |
When the user knocks out a target with this move, the user's Attack stat rises sharply. |
49 |
Cross Poison |
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70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
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-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
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65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
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-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM30 |
Shadow Ball |
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80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM39 |
Rock Tomb |
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60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM41 |
Torment |
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-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM54 |
False Swipe |
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40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM56 |
Fling |
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?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM66 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM70 |
Flash |
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-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
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-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM76 |
Struggle Bug |
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50 |
100 |
20 |
100 |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM81 |
X-Scissor |
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80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM83 |
Infestation |
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20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 |
Dark Pulse |
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80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
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50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Agility |
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-- |
-- |
30 |
-- |
Details |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Confuse Ray |
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-- |
100 |
10 |
-- |
Details |
The target is exposed to a sinister ray that triggers confusion. |
Feint Attack |
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60 |
-- |
20 |
-- |
Details |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
Iron Tail |
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100 |
75 |
15 |
30 |
Details |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
Night Slash |
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70 |
100 |
15 |
-- |
Details |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Poison Tail |
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50 |
100 |
25 |
10 |
Details |
The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
Pursuit |
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40 |
100 |
20 |
-- |
Details |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
Sand Attack |
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-- |
100 |
15 |
-- |
Details |
Sand is hurled in the target's face, reducing its accuracy. |
Screech |
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-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly reduces the target's Defense stat. |
Slash |
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70 |
100 |
20 |
-- |
Details |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Twineedle |
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25 |
100 |
20 |
20 |
Details |
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. |
Whirlwind |
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-- |
-- |
20 |
-- |
Details |
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |