#026 Raichu
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
#026
Classification Height Weight Capture Rate
Mouse Pokémon 2'07"
0.8m
66.1lbs
30kg
75
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
60 Hit Points
90 Attack
55 Defense
90 Special
100 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Cerulean CaveDetails
Green (Jp.)Blue (Intl.) Cerulean Cave, Power PlantDetails
Blue (Jp.) Cerulean Cave, Power PlantDetails
Yellow Trade from Red, Green or Blue

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Thunder Shock 40 100 30 --
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Pay Day 40 100 20 --
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Tail Whip -- 100 30 --
Lv. 6
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Quick Attack 40 100 30 --
Lv. 11
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Double Team -- 100 15 --
Lv. 15
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
Slam 80 74.6 20 --
Lv. 20
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard.
Thunderbolt 95 100 15 10
Lv. 26
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Agility -- 100 30 --
Lv. 33
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
Thunder 120 70 10 10
Lv. 41
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
Light Screen -- 100 30 --
Lv. 50
Reduces damage from special attacks by about half. A special PSYCHIC-type technique.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 395 60 90 55 90 100
Max Stats Lv. 50 120 - 166 95 - 141 60 - 106 95 - 141 105 - 151
Lv. 100 230 - 323 185 - 278 115 - 208 185 - 278 205 - 298

<--- #025
Pikachu
#027
Sandshrew
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