| 
 | General | Location | Attacks | Stats | Egg Moves | 
| Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | 
| This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Raichu Pokémon Scarlet & Violet data | 
| Picture | ||
| 
 | 
| Abilities: Static - Lightning Rod (Hidden) (Normal Forme) - Surge Surfer (Alola Form) | |||||
| Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability: (Available through transfer) Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Alola Form Abilities: Surge Surfer: Doubles the Pokémon's Speed stat on Electric Terrain. | |||||
| Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
| 1,000,000 Points Medium Fast | 70 | 3 Speed Point(s) Alola Form 3 Speed Point(s) | Not Wild | ||
| Weakness | |||||||||||||||||
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | 
| *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | 
| Damage Taken Alola Form | |||||||||||||||||
| *1 | *1 | *1 | *0.5 | *1 | *1 | *0.5 | *1 | *2 | *0.5 | *0.5 | *2 | *1 | *2 | *1 | *2 | *0.5 | *1 | 
| Wild Hold Item | Catch/Transfer Candy | Egg Groups | |||||||||||||||||||||||||||
| Regular Form | 
 | 
 | |||||||||||||||||||||||||||
| Evolutionary Chain | |||||||
| 
 | 
| Gender Differences | ||||
| 
 | 
| Alternate Forms | |||||
| 
 
 | 
| Locations | ||
| Sun | Evolve Pikachu | |
| Moon | Evolve Pikachu | |
| Ultra Sun | Evolve Pikachu | |
| Ultra Moon | Evolve Pikachu | |
| Let's Go, Pikachu! | Evolve Pikachu (Kanto Form) Saffron City Trade (Alola Form) | |
| Let's Go, Eevee! | Evolve Pikachu (Kanto Form) Saffron City Trade (Alola Form) | |
| Trainer Locations | Details | |
| Flavor Text | ||
|  | Sun | It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant. | Moon | It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked. | Ultra Sun | As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress. | Ultra Moon | Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often. | Let's Go, Pikachu! | When electricity builds up inside its body, it becomes feisty. It also glows in the dark. | Let's Go, Eevee! | 
|  | Sun | It only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change. | Moon | It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it. | Ultra Sun | It focuses psychic energy into its tail and rides it like it’s surfing. Another name for this Pokémon is “hodad.” | Ultra Moon | When you rub its cheeks, a sweet fragrance comes wafting out. However, you’ll also get a light shock! | Let's Go, Pikachu! | It loves pancakes prepared with a secret Alolan recipe. Some wonder whether that recipe holds the key to this Pokémon’s evolution. | Let's Go, Eevee! | 
| Attacks | 
| Level Up Anchors | Alolan | Standard | 
| Alola Form Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Evolve | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| — | Speed Swap |  |  | -- | -- | 10 | -- | ||
| The user exchanges Speed stats with the target. | |||||||||
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| — | Tail Whip |  |  | -- | 100 | 30 | -- | ||
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
| — | Quick Attack |  |  | 40 | 100 | 30 | -- | ||
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
| — | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| — | Tail Whip |  |  | -- | 100 | 30 | -- | ||
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
| — | Quick Attack |  |  | 40 | 100 | 30 | -- | ||
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
| — | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM & HM Attacks | ||||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
|---|---|---|---|---|---|---|---|---|---|---|
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
 | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||||
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
 | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
 | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||||
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
 | ||
| A unique attack that varies in type depending on the Pokémon using it. | ||||||||||
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
 | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
 | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
 | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
 | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
 | ||
| The user creates a protective field that prevents status conditions for five turns. | ||||||||||
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
 | ||
| This full-power attack grows more powerful the less the user likes its Trainer. | ||||||||||
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||||||||||
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||||||
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
 | ||
| This full-power attack grows more powerful the more the user likes its Trainer. | ||||||||||
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
 | ||
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||||||||||
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
 | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
 | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
 | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
 | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
 | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
 | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||||||
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
 | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
 | ||
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ||||||||||
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
 | ||
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | ||||||||||
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
 | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||||||||||
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
 | ||
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||||||
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
 | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
| TM72 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
 | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
 | ||
| The user launches a weak jolt of electricity that paralyzes the target. | ||||||||||
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
 | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||||||||||
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
 | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ||||||||||
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
 | ||
| While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
 | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||
| TM93 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
 | ||
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ||||||||||
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Reversal |  |  | ?? | 100 | 15 | -- | Details | |
| An all-out attack that becomes more powerful the less HP the user has. | ||||||||
| Bide |  |  | ?? | -- | 10 | -- | Details | |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||||||
| Present |  |  | ?? | 90 | 15 | -- | Details | |
| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||||
| Encore |  |  | -- | 100 | 5 | -- | Details | |
| The user compels the target to keep using the move it encored for three turns. | ||||||||
| Double Slap |  |  | 15 | 85 | 10 | -- | Details | |
| The target is slapped repeatedly, back and forth, two to five times in a row. | ||||||||
| Wish |  |  | -- | -- | 10 | -- | Details | |
| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||||
| Charge |  |  | -- | -- | 20 | -- | Details | |
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | ||||||||
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | |
| This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
| Thunder Punch |  |  | 75 | 100 | 15 | 10 | Details | |
| The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
| Tickle |  |  | -- | 100 | 20 | -- | Details | |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
| Flail |  |  | ?? | 100 | 15 | -- | Details | |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
| Endure |  |  | -- | -- | 10 | -- | Details | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
| Lucky Chant |  |  | -- | -- | 30 | -- | Details | |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ||||||||
| Bestow |  |  | -- | -- | 15 | -- | Details | |
| The user passes its held item to the target when the target isn't holding an item. | ||||||||
| Disarming Voice |  |  | 40 | -- | 15 | -- | Details | |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||||||||
| Electric Terrain |  |  | -- | -- | 10 | -- | Details | |
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | ||||||||
| Volt Tackle |  |  | 120 | 100 | 15 | 10 | Details | |
| The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | Special Egg Move When Bred W/ Light Ball | |||||||
| Ultra Sun/Ultra Moon Move Tutor Attacks | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
|---|---|---|---|---|---|---|---|---|---|
| Covet |  |  | 60 | 100 | 25 | -- | 
 | ||
| The user endearingly approaches the target, then steals the target's held item. | |||||||||
| Signal Beam |  |  | 75 | 100 | 15 | 10 | 
 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | |||||||||
| Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
| Magnet Rise |  |  | -- | -- | 10 | -- | 
 | ||
| The user levitates using electrically generated magnetism for five turns. | |||||||||
| Electroweb |  |  | 55 | 95 | 15 | 100 | 
 | ||
| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||||
| Iron Tail |  |  | 100 | 75 | 15 | 30 | 
 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| Snore |  |  | 50 | 100 | 15 | 30 | 
 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| Knock Off |  |  | 65 | 100 | 20 | -- | 
 | ||
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
| Focus Punch |  |  | 150 | 100 | 20 | -- | 
 | ||
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
| Shock Wave |  |  | 60 | -- | 20 | -- | 
 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| Helping Hand |  |  | -- | -- | 20 | -- | 
 | ||
| The user assists an ally by boosting the power of that ally's attack. | |||||||||
| Laser Focus |  |  | -- | -- | 30 | -- | 
 | ||
| The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||||
| Magic Coat |  |  | -- | -- | 15 | -- | 
 | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||
| Magic Room |  |  | -- | -- | 10 | -- | 
 | ||
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
| Recycle |  |  | -- | -- | 10 | -- | 
 | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| Telekinesis |  |  | -- | -- | 15 | -- | 
 | ||
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
| Ally Switch |  |  | -- | -- | 15 | -- | 
 | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| Usable Z Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
|---|---|---|---|---|---|---|---|---|---|
| Breakneck Blitz |  |     | 200(Phy)/200(Spe) 200(Phy)/200(Spe) | -- | 1 | -- | 
 | ||
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
| All-Out Pummeling |  |     | 200(Phy)/190(Spe) 200(Phy)/190(Spe) | -- | 1 | -- | 
 | ||
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
| Supersonic Skystrike |  |   | 175 175 | -- | 1 | -- | 
 | ||
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
| Savage Spin-Out |  |   | 140 140 | -- | 1 | -- | 
 | ||
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
| Corkscrew Crash |  |   | 180 180 | -- | 1 | -- | 
 | ||
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Hydro Vortex |  |   | 175 175 | -- | 1 | -- | 
 | ||
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
| Bloom Doom |  |   | 160 160 | -- | 1 | -- | 
 | ||
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
| Gigavolt Havoc |  |     | 175(Phy)/185(Spe) 175(Phy)/185(Spe) | -- | 1 | -- | 
 | ||
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
| Shattered Psyche |  |  | 175 | -- | 1 | -- | 
 | ||
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
| Black Hole Eclipse |  |   | 120 120 | -- | 1 | -- | 
 | ||
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
| Twinkle Tackle |  |   | 100 100 | -- | 1 | -- | 
 | ||
| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||||||
| Stoked Sparksurfer |  |  | 175 | -- | 1 | 100 | 
 | ||
| After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |||||||||
| Usable Z Moves (Transfer Only/Improved) | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Tectonic Rage |  |   | 160(Phy)/100(Spe) | -- | 1 | -- | |||
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Continental Crush Gen V or earlier |  |  | 100 | -- | 1 | -- | |||
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
| Pre-Evolution Only Moves | |||||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Growl |  |  | -- | 100 | 40 | -- | 
 | ||||
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||||
| Play Nice |  |  | -- | -- | 20 | 100 | 
 | ||||
| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||||
| Electro Ball |  |  | ?? | 100 | 10 | -- | 
 | ||||
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||||
| Thunder Wave |  |  | -- | 90 | 20 | -- | 
 | ||||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||||
| Feint |  |  | 30 | 100 | 10 | -- | 
 | ||||
| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||||
| Double Team |  |  | -- | -- | 15 | -- | 
 | ||||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||
| Spark |  |  | 65 | 100 | 20 | 30 | 
 | ||||
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||||
| Nuzzle |  |  | 20 | 100 | 20 | 100 | 
 | ||||
| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||||||
| Discharge |  |  | 80 | 100 | 15 | 30 | 
 | ||||
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||||
| Slam |  |  | 80 | 75 | 20 | -- | 
 | ||||
| The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||||
| Agility |  |  | -- | -- | 30 | -- | 
 | ||||
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||||
| Wild Charge |  |  | 90 | 100 | 15 | -- | 
 | ||||
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||||
| Light Screen |  |  | -- | -- | 30 | -- | 
 | ||||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||||
| Thunder |  |  | 110 | 70 | 10 | 30 | 
 | ||||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||||
| Surf |  |  | 90 | 100 | 15 | -- | 
 | ||||
| The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||||
| Celebrate |  |  | -- | -- | 40 | -- | 
 | ||||
| The Pokémon congratulates you on your special day! | |||||||||||
| Hold Hands |  |  | -- | -- | 40 | -- | 
 | ||||
| The user and an ally hold hands. This makes them very happy. | |||||||||||
| Teeter Dance |  |  | -- | 100 | 20 | -- | 
 | ||||
| The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||||
| Happy Hour |  |  | -- | -- | 30 | -- | 
 | ||||
| Using Happy Hour doubles the amount of prize money received after battle. | |||||||||||
| Sweet Scent |  |  | -- | 100 | 20 | -- | 
 | ||||
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||||||
| Counter |  |  | ?? | 100 | 20 | -- | 
 | ||||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||||
| Refresh |  |  | -- | -- | 20 | -- | 
 | ||||
| The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||||||
| Fly |  |  | 90 | 95 | 15 | -- | 
 | ||||
| The user soars and then strikes its target on the next turn. | |||||||||||
| Charm |  |  | -- | 100 | 20 | -- | 
 | ||||
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||||||
| Sweet Kiss |  |  | -- | 75 | 10 | -- | 
 | ||||
| The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||||
| Nasty Plot |  |  | -- | -- | 20 | -- | 
 | ||||
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||||
| Transfer Only Moves (Details) | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Dig |  |  | 80 | 100 | 10 | -- | Gen VI TM28 | ||
| The user burrows, then attacks on the next turn. | |||||||||
| Flash |  |  | -- | 100 | 20 | -- | Gen VI TM70 | ||
| The user flashes a bright light that cuts the target's accuracy. | |||||||||
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||
| The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Strength |  |  | 80 | 100 | 15 | -- | Gen VI HM04 | ||
| The target is slugged with a punch thrown at maximum power. | |||||||||
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | ||
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | ||
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | ||
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||||
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||
| The target is slugged by a punch thrown with muscle-packed power. | |||||||||
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||
| The target is attacked by a kick launched with muscle-packed power. | |||||||||
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | ||
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
| The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | ||
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
| Curse |  |  | -- | -- | 10 | -- | Gen II TM03 | ||
| A move that works differently for the Ghost type than for all other types. | |||||||||
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 | ||
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
| Detect |  |  | -- | -- | 5 | -- | Gen II TM43 | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | ||
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
| Pay Day |  |  | 40 | 100 | 20 | -- | Gen I TM16 | ||
| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||
| Submission |  |  | 80 | 80 | 20 | -- | Gen I TM17 | ||
| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
| Rage |  |  | 20 | 100 | 20 | -- | Gen I TM20 | ||
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
| Reflect |  |  | -- | -- | 20 | -- | Gen I TM33 | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | ||
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 485 | 60 | 90 | 55 | 90 | 80 | 110 | |
| Max Stats Hindering Nature | Lv. 50 | 120 - 167 | 85 - 127 | 54 - 96 | 85 - 127 | 76 - 118 | 103 - 145 | 
| Lv. 100 | 230 - 324 | 166 - 251 | 103 - 188 | 166 - 251 | 148 - 233 | 202 - 287 | |
| Max Stats Neutral Nature | Lv. 50 | 120 - 167 | 95 - 142 | 60 - 107 | 95 - 142 | 85 - 132 | 115 - 162 | 
| Lv. 100 | 230 - 324 | 185 - 279 | 115 - 209 | 185 - 279 | 165 - 259 | 225 - 319 | |
| Max Stats Beneficial Nature | Lv. 50 | 120 - 167 | 104 - 156 | 66 - 117 | 104 - 156 | 93 - 145 | 126 - 178 | 
| Lv. 100 | 230 - 324 | 203 - 306 | 126 - 229 | 203 - 306 | 181 - 284 | 247 - 350 | |
| Stats - Alolan Raichu | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 485 | 60 | 85 | 50 | 95 | 85 | 110 | |
| Max Stats Hindering Nature | Lv. 50 | 120 - 167 | 81 - 123 | 49 - 91 | 90 - 132 | 81 - 123 | 103 - 145 | 
| Lv. 100 | 230 - 324 | 157 - 242 | 94 - 179 | 175 - 260 | 157 - 242 | 202 - 287 | |
| Max Stats Neutral Nature | Lv. 50 | 120 - 167 | 90 - 137 | 55 - 102 | 100 - 147 | 90 - 137 | 115 - 162 | 
| Lv. 100 | 230 - 324 | 175 - 269 | 105 - 199 | 195 - 289 | 175 - 269 | 225 - 319 | |
| Max Stats Beneficial Nature | Lv. 50 | 120 - 167 | 99 - 150 | 60 - 112 | 110 - 161 | 99 - 150 | 126 - 178 | 
| Lv. 100 | 230 - 324 | 192 - 295 | 115 - 218 | 214 - 317 | 192 - 295 | 247 - 350 | |
| Level Up Anchors | Alolan | Standard | 
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Evolve | Thunder Punch |  |  | 75 | 100 | 15 | 10 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
| — | Thunder Punch |  |  | 75 | 100 | 15 | 10 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
| — | Encore |  |  | -- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| — | Fake Out |  |  | 40 | 100 | 10 | 100 | ||
| This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| — | Growl |  |  | -- | 100 | 40 | -- | ||
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
| — | Tail Whip |  |  | -- | 100 | 30 | -- | ||
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
| — | Quick Attack |  |  | 40 | 100 | 30 | -- | ||
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
| Alola Form Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Evolve | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| — | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| — | Encore |  |  | -- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| — | Fake Out |  |  | 40 | 100 | 10 | 100 | ||
| This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| — | Growl |  |  | -- | 100 | 40 | -- | ||
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
| — | Tail Whip |  |  | -- | 100 | 30 | -- | ||
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
| — | Double Team |  |  | -- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM & HM Attacks | ||||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
|---|---|---|---|---|---|---|---|---|---|---|
| TM01 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
 | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||||||||||
| TM03 | Helping Hand |  |  | -- | -- | 20 | -- | 
 | ||
| The user assists an ally by boosting the power of that ally's attack. | ||||||||||
| TM04 | Teleport |  |  | -- | -- | 20 | -- | 
 | ||
| The user switches places with a different Pokémon instantly, using telekinetic power. | ||||||||||
| TM05 | Rest |  |  | -- | -- | 10 | -- | 
 | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
| TM06 | Light Screen |  |  | -- | -- | 30 | -- | 
 | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||
| TM07 | Protect |  |  | -- | -- | 10 | -- | 
 | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
| TM08 | Substitute |  |  | -- | -- | 10 | -- | 
 | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||
| TM09 | Reflect |  |  | -- | -- | 20 | -- | 
 | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||
| TM10 | Dig |  |  | 80 | 100 | 10 | -- | 
 | ||
| The user burrows, then attacks on the next turn. | ||||||||||
| TM12 | Facade |  |  | 70 | 100 | 20 | -- | 
 | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
| TM13 | Brick Break |  |  | 75 | 100 | 15 | -- | 
 | ||
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||||||||||
| TM15 | Seismic Toss |  |  | ?? | 100 | 20 | -- | 
 | ||
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||||||
| TM16 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
 | ||
| The user launches a weak jolt of electricity that paralyzes the target. | ||||||||||
| TM19 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||||
| TM23 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||||
| TM27 | Toxic |  |  | -- | 90 | 10 | -- | 
 | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||||
| TM33 | Calm Mind |  |  | -- | -- | 20 | -- | 
 | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
| TM36 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||||||||||
| TM38 | Thunder |  |  | 110 | 70 | 10 | 30 | 
 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||||||
| TM40 | Psychic |  |  | 90 | 100 | 10 | 10 | 
 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
| TM48 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
 | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
| TM57 | Pay Day |  |  | 40 | 100 | 20 | -- | 
 | ||
| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||||||||||
| Pre-Evolution Only Moves | |||||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Double Kick |  |  | 30 | 100 | 30 | -- | 
 | ||||
| The target is quickly kicked twice in succession using both feet. | |||||||||||
| Double Team |  |  | -- | -- | 15 | -- | 
 | ||||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||
| Thunder Wave |  |  | -- | 90 | 20 | -- | 
 | ||||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||||
| Light Screen |  |  | -- | -- | 30 | -- | 
 | ||||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||||
| Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
 | ||||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||||
| Slam |  |  | 80 | 75 | 20 | -- | 
 | ||||
| The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||||
| Agility |  |  | -- | -- | 30 | -- | 
 | ||||
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||||
| Thunder |  |  | 110 | 70 | 10 | 30 | 
 | ||||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||||
| Stats | ||||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
| Base Stats - Total: 485 | 60 | 90 | 55 | 90 | 80 | 110 | ||
| Max Stats Hindering Nature | Lv. 50 | No Candy | 120 - 135 | 85 - 108 | 54 - 73 | 85 - 108 | 76 - 99 | 103 - 128 | 
| Candy | 120 - 335 | 85 - 308 | 54 - 273 | 85 - 308 | 76 - 299 | 103 - 328 | ||
| Lv. 100 | No Candy | 230 - 261 | 166 - 213 | 103 - 144 | 166 - 213 | 148 - 193 | 202 - 253 | |
| Candy | 230 - 461 | 166 - 413 | 103 - 344 | 166 - 413 | 148 - 393 | 202 - 453 | ||
| Max Stats Neutral Nature | Lv. 50 | No Candy | 120 - 135 | 95 - 121 | 60 - 82 | 95 - 121 | 85 - 110 | 115 - 143 | 
| Candy | 120 - 335 | 95 - 321 | 60 - 282 | 95 - 321 | 85 - 310 | 115 - 343 | ||
| Lv. 100 | No Candy | 230 - 261 | 185 - 237 | 115 - 160 | 185 - 237 | 165 - 215 | 225 - 281 | |
| Candy | 230 - 461 | 185 - 437 | 115 - 360 | 185 - 437 | 165 - 415 | 225 - 481 | ||
| Max Stats Beneficial Nature | Lv. 50 | No Candy | 120 - 135 | 104 - 133 | 66 - 91 | 104 - 133 | 93 - 121 | 126 - 157 | 
| Candy | 120 - 335 | 104 - 333 | 66 - 291 | 104 - 333 | 93 - 321 | 126 - 357 | ||
| Lv. 100 | No Candy | 230 - 261 | 203 - 260 | 126 - 176 | 203 - 260 | 181 - 236 | 247 - 309 | |
| Candy | 230 - 461 | 203 - 460 | 126 - 376 | 203 - 460 | 181 - 436 | 247 - 509 | ||
| CP (Combat Points) - Toggle Full Details | ||||||||
| Level | Min CP | Max CP | Max CP With Candy | |||||
| Level 5 | 26 CP | 30 CP | 2,670 CP | |||||
| Level 50 | 1,692 CP | 2,151 CP | 6,951 CP | |||||
| Level 100 | 6,558 CP | 8,418 CP | 10,000 CP | |||||
| Stats - Alolan Form | ||||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
| Base Stats - Total: 485 | 60 | 85 | 50 | 95 | 85 | 110 | ||
| Max Stats Hindering Nature | Lv. 50 | No Candy | 120 - 135 | 81 - 103 | 49 - 69 | 90 - 113 | 81 - 103 | 103 - 128 | 
| Candy | 120 - 335 | 81 - 303 | 49 - 269 | 90 - 313 | 81 - 303 | 103 - 328 | ||
| Lv. 100 | No Candy | 230 - 261 | 157 - 203 | 94 - 134 | 175 - 223 | 157 - 203 | 202 - 253 | |
| Candy | 230 - 461 | 157 - 403 | 94 - 334 | 175 - 423 | 157 - 403 | 202 - 453 | ||
| Max Stats Neutral Nature | Lv. 50 | No Candy | 120 - 135 | 90 - 115 | 55 - 77 | 100 - 126 | 90 - 115 | 115 - 143 | 
| Candy | 120 - 335 | 90 - 315 | 55 - 277 | 100 - 326 | 90 - 315 | 115 - 343 | ||
| Lv. 100 | No Candy | 230 - 261 | 175 - 226 | 105 - 149 | 195 - 248 | 175 - 226 | 225 - 281 | |
| Candy | 230 - 461 | 175 - 426 | 105 - 349 | 195 - 448 | 175 - 426 | 225 - 481 | ||
| Max Stats Beneficial Nature | Lv. 50 | No Candy | 120 - 135 | 99 - 127 | 60 - 84 | 110 - 139 | 99 - 127 | 126 - 157 | 
| Candy | 120 - 335 | 99 - 327 | 60 - 284 | 110 - 339 | 99 - 327 | 126 - 357 | ||
| Lv. 100 | No Candy | 230 - 261 | 192 - 248 | 115 - 163 | 214 - 272 | 192 - 248 | 247 - 309 | |
| Candy | 230 - 461 | 192 - 448 | 115 - 363 | 214 - 472 | 192 - 448 | 247 - 509 | ||
| CP (Combat Points) - Alola Form - Toggle Full Details | ||||||||
| Level | Min CP | Max CP | Max CP With Candy | |||||
| Level 5 | 25 CP | 30 CP | 2,670 CP | |||||
| Level 50 | 1,692 CP | 2,151 CP | 6,951 CP | |||||
| Level 100 | 6,564 CP | 8,424 CP | 10,000 CP | |||||
| 
 | 
 | 
















