#026 Raichu

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Raichu Pokémon Scarlet & Violet data
Picture
Normal Sprite
Regular Form Alola Form
Name Other Names No. Gender Ratio Type
Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
National: #026
Alola: #033
Melemele: #033
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #026
Male :50%
Female :50%
Normal Electric-type
Alolan Electric-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'07" / 2'04"
0.8m / 0.7m
66.1lbs / 46.3lbs
30kg / 21kg
752,560
Abilities: Static - Lightning Rod (Hidden) (Normal Forme) - Surge Surfer (Alola Form)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability: (Available through transfer)
Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Alola Form Abilities:
Surge Surfer: Doubles the Pokémon's Speed stat on Electric Terrain.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 3 Speed Point(s)
Alola Form
3 Speed Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Damage Taken Alola Form
*1 *1 *1 *0.5 *1 *1 *0.5 *1 *2 *0.5 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form
Quick Candy RewardQuick Candy L RewardQuick Candy XL RewardPikachu Candy Reward
Quick CandyQuick Candy LQuick Candy XLPikachu Candy
Alolan Form
Quick Candy RewardQuick Candy L RewardQuick Candy XL RewardPikachu Candy Reward
Quick CandyQuick Candy LQuick Candy XLPikachu Candy
Field
Fairy
Evolutionary Chain
Gender Differences
MaleFemale
Male Sprite Female Sprite
Alternate Forms
Normal FormAlola Form
Normal FormAlola Form
Raichu is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form

Locations

Sun Evolve Pikachu
Moon Evolve Pikachu
Ultra Sun Evolve Pikachu
Ultra Moon Evolve Pikachu
Let's Go, Pikachu! Evolve Pikachu (Kanto Form)
Saffron City Trade (Alola Form)
Let's Go, Eevee! Evolve Pikachu (Kanto Form)
Saffron City Trade (Alola Form)
Trainer Locations  Details

Flavor Text

Raichu SpriteSunIt unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
MoonIt becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.
Ultra SunAs electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Ultra MoonBecause so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.
Let's Go, Pikachu!When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
Let's Go, Eevee!
Raichu SpriteSunIt only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change.
MoonIt uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
Ultra SunIt focuses psychic energy into its tail and rides it like it’s surfing. Another name for this Pokémon is “hodad.”
Ultra MoonWhen you rub its cheeks, a sweet fragrance comes wafting out. However, you’ll also get a light shock!
Let's Go, Pikachu!It loves pancakes prepared with a secret Alolan recipe. Some wonder whether that recipe holds the key to this Pokémon’s evolution.
Let's Go, Eevee!


Attacks


Level Up Anchors Alolan Standard

Alola Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Speed Swap Speed Swap - Psychic-type Speed Swap: Other Move -- -- 10 --
The user exchanges Speed stats with the target.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM03 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
Alolan Form
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
Alolan Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
NormalAlolan Form
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
NormalAlolan Form
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalAlolan Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
NormalAlolan Form
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
NormalAlolan Form
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
NormalAlolan Form
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
Alolan Form
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
NormalAlolan Form
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
NormalAlolan Form
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
NormalAlolan Form
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
NormalAlolan Form
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Alolan Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalAlolan Form
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
NormalAlolan Form
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
Alolan Form
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalAlolan Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
NormalAlolan Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalAlolan Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
NormalAlolan Form
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalAlolan Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
NormalAlolan Form
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
NormalAlolan Form
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
NormalAlolan Form
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
NormalAlolan Form
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalAlolan Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
NormalAlolan Form
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
NormalAlolan Form
The user launches a weak jolt of electricity that paralyzes the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalAlolan Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
NormalAlolan Form
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
NormalAlolan Form
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
NormalAlolan Form
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
NormalAlolan Form
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
NormalAlolan Form
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Bide Bide - Normal-type Bide: Physical Move ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present Present - Normal-type Present: Physical Move ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Double Slap Double Slap - Normal-type Double Slap: Physical Move 15 85 10 -- Details
The target is slapped repeatedly, back and forth, two to five times in a row.
Wish Wish - Normal-type Wish: Other Move -- -- 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Charge Charge - Electric-type Charge: Other Move -- -- 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Lucky Chant Lucky Chant - Normal-type Lucky Chant: Other Move -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Bestow Bestow - Normal-type Bestow: Other Move -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 -- 15 -- Details
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- -- 10 -- Details
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Volt Tackle Volt Tackle - Electric-type Volt Tackle: Physical Move 120 100 15 10 Details
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.Special Egg Move When Bred W/ Light Ball

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
CovetCovet - Normal-typeCovet: Physical Move6010025--
RaichuAlola Form
The user endearingly approaches the target, then steals the target's held item.
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
RaichuAlola Form
The user attacks with a sinister beam of light. This may also confuse the target.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
RaichuAlola Form
The target is punched with an electrified fist. This may also leave the target with paralysis.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
RaichuAlola Form
The user levitates using electrically generated magnetism for five turns.
ElectrowebElectroweb - Electric-typeElectroweb: Special Move559515100
RaichuAlola Form
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
RaichuAlola Form
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
RaichuAlola Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
RaichuAlola Form
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
RaichuAlola Form
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
RaichuAlola Form
The user strikes the target with a quick jolt of electricity. This attack never misses.
Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
RaichuAlola Form
The user assists an ally by boosting the power of that ally's attack.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
RaichuAlola Form
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
Alola Form
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic RoomMagic Room - Psychic-typeMagic Room: Other Move----10--
Alola Form
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
RecycleRecycle - Normal-typeRecycle: Other Move----10--
Alola Form
The user recycles a held item that has been used in battle so it can be used again.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
Alola Form
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
Alola Form
The user teleports using a strange power and switches places with one of its allies.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
200(Phy)/200(Spe)
200(Phy)/200(Spe)
-- 1 --
NormalAlolan Form
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move
Physical MoveSpecial Move
200(Phy)/190(Spe)
200(Phy)/190(Spe)
-- 1 --
NormalAlolan Form
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move
Physical Move
175
175
-- 1 --
NormalAlolan Form
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move
Special Move
140
140
-- 1 --
NormalAlolan Form
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move
Physical Move
180
180
-- 1 --
NormalAlolan Form
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Special Move
Special Move
175
175
-- 1 --
NormalAlolan Form
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move
Special Move
160
160
-- 1 --
NormalAlolan Form
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move
Physical MoveSpecial Move
175(Phy)/185(Spe)
175(Phy)/185(Spe)
-- 1 --
NormalAlolan Form
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 175 -- 1 --
Alolan Form
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move
Physical Move
120
120
-- 1 --
NormalAlolan Form
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Special Move
Special Move
100
100
-- 1 --
NormalAlolan Form
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Stoked Sparksurfer Stoked Sparksurfer - Electric-type Special Move 175 -- 1 100
Alolan Form
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
Gen V or earlier
Continental Crush - Rock-type Physical Move 100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
Learn as PikachuLv. 5
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- -- 20 100
Learn as PikachuLv. 7
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
Learn as PikachuLv. 13
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Learn as PikachuLv. 18
Lv. 18
The user launches a weak jolt of electricity that paralyzes the target.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
Learn as PikachuLv. 21
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
Learn as PikachuLv. 23
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
Learn as PikachuLv. 26
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
Learn as PikachuLv. 29
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
Learn as PikachuLv. 34
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
Learn as PikachuLv. 37
The target is slammed with a long tail, vines, or the like to inflict damage.
Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
Learn as PikachuLv. 45
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
Learn as PikachuLv. 50
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
Learn as PikachuLv. 53
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
Learn as PikachuLv. 58
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Surf Surf - Water-type Surf: Special Move 90 100 15 --
Learn as PikachuEvent
The user attacks everything around it by swamping its surroundings with a giant wave.
Celebrate Celebrate - Normal-type Celebrate: Other Move -- -- 40 --
Learn as PikachuEvent
The Pokémon congratulates you on your special day!
Hold Hands Hold Hands - Normal-type Hold Hands: Other Move -- -- 40 --
Learn as PikachuEvent
The user and an ally hold hands. This makes them very happy.
Teeter Dance Teeter Dance - Normal-type Teeter Dance: Other Move -- 100 20 --
Learn as PikachuEvent
The user performs a wobbly dance that confuses the Pokémon around it.
Happy Hour Happy Hour - Normal-type Happy Hour: Other Move -- -- 30 --
Learn as PikachuEvent
Using Happy Hour doubles the amount of prize money received after battle.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
Learn as PikachuEvent
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
Learn as PikachuEvent
A retaliation move that counters any physical attack, inflicting double the damage taken.
Refresh Refresh - Normal-type Refresh: Other Move -- -- 20 --
Learn as PikachuEvent
The user rests to cure itself of poisoning, a burn, or paralysis.
Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
Learn as PikachuEvent
The user soars and then strikes its target on the next turn.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Learn as PichuLv. 1
Lv. 1
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
Learn as PichuLv. 10
Lv. 10
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 20 --
Learn as PichuLv. 13
Lv. 13
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Pay Day 40 100 20 -- Gen I TM16
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 90 55 90 80 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 85 - 127 54 - 96 85 - 127 76 - 118 103 - 145
Lv. 100 230 - 324 166 - 251 103 - 188 166 - 251 148 - 233 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 95 - 142 60 - 107 95 - 142 85 - 132 115 - 162
Lv. 100 230 - 324 185 - 279 115 - 209 185 - 279 165 - 259 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 104 - 156 66 - 117 104 - 156 93 - 145 126 - 178
Lv. 100 230 - 324 203 - 306 126 - 229 203 - 306 181 - 284 247 - 350

Stats - Alolan Raichu

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 85 50 95 85 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 49 - 91 90 - 132 81 - 123 103 - 145
Lv. 100 230 - 324 157 - 242 94 - 179 175 - 260 157 - 242 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 55 - 102 100 - 147 90 - 137 115 - 162
Lv. 100 230 - 324 175 - 269 105 - 199 195 - 289 175 - 269 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 60 - 112 110 - 161 99 - 150 126 - 178
Lv. 100 230 - 324 192 - 295 115 - 218 214 - 317 192 - 295 247 - 350
Level Up Anchors Alolan Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Alola Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
NormalAlolan Form
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
NormalAlolan Form
The user assists an ally by boosting the power of that ally's attack.
TM04 Teleport Teleport - Psychic-type Teleport: Other Move -- -- 20 --
Alolan Form
The user switches places with a different Pokémon instantly, using telekinetic power.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
NormalAlolan Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
NormalAlolan Form
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
NormalAlolan Form
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
NormalAlolan Form
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
NormalAlolan Form
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalAlolan Form
The user burrows, then attacks on the next turn.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalAlolan Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalAlolan Form
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
NormalAlolan Form
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM16 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
NormalAlolan Form
The user launches a weak jolt of electricity that paralyzes the target.
TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
NormalAlolan Form
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
NormalAlolan Form
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
NormalAlolan Form
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM33 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
NormalAlolan Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
NormalAlolan Form
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
NormalAlolan Form
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Alolan Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalAlolan Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM57 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
NormalAlolan Form
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Double Kick 30 100 30 --
Lv. 9
The target is quickly kicked twice in succession using both feet.
Double Team -- -- 15 --
Lv. 12
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Thunder Wave -- 90 20 --
Lv. 15
Lv. 18
The user launches a weak jolt of electricity that paralyzes the target.
Light Screen -- -- 30 --
Lv. 18
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Thunderbolt 90 100 15 10
Lv. 21
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Slam 80 75 20 --
Lv. 24
The target is slammed with a long tail, vines, or the like to inflict damage.
Agility -- -- 30 --
Lv. 27
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Thunder 110 70 10 30
Lv. 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 90 55 90 80 110
Max Stats
Hindering Nature
Lv. 50No Candy 120 - 135 85 - 108 54 - 73 85 - 108 76 - 99 103 - 128
Candy 120 - 335 85 - 308 54 - 273 85 - 308 76 - 299 103 - 328
Lv. 100No Candy 230 - 261 166 - 213 103 - 144 166 - 213 148 - 193 202 - 253
Candy 230 - 461 166 - 413 103 - 344 166 - 413 148 - 393 202 - 453
Max Stats
Neutral Nature
Lv. 50No Candy 120 - 135 95 - 121 60 - 82 95 - 121 85 - 110 115 - 143
Candy 120 - 335 95 - 321 60 - 282 95 - 321 85 - 310 115 - 343
Lv. 100No Candy 230 - 261 185 - 237 115 - 160 185 - 237 165 - 215 225 - 281
Candy 230 - 461 185 - 437 115 - 360 185 - 437 165 - 415 225 - 481
Max Stats
Beneficial Nature
Lv. 50No Candy 120 - 135 104 - 133 66 - 91 104 - 133 93 - 121 126 - 157
Candy 120 - 335 104 - 333 66 - 291 104 - 333 93 - 321 126 - 357
Lv. 100No Candy 230 - 261 203 - 260 126 - 176 203 - 260 181 - 236 247 - 309
Candy 230 - 461 203 - 460 126 - 376 203 - 460 181 - 436 247 - 509

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 526 CP30 CP2,670 CP
Level 501,692 CP2,151 CP6,951 CP
Level 1006,558 CP8,418 CP10,000 CP



Stats - Alolan Form

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 85 50 95 85 110
Max Stats
Hindering Nature
Lv. 50No Candy 120 - 135 81 - 103 49 - 69 90 - 113 81 - 103 103 - 128
Candy 120 - 335 81 - 303 49 - 269 90 - 313 81 - 303 103 - 328
Lv. 100No Candy 230 - 261 157 - 203 94 - 134 175 - 223 157 - 203 202 - 253
Candy 230 - 461 157 - 403 94 - 334 175 - 423 157 - 403 202 - 453
Max Stats
Neutral Nature
Lv. 50No Candy 120 - 135 90 - 115 55 - 77 100 - 126 90 - 115 115 - 143
Candy 120 - 335 90 - 315 55 - 277 100 - 326 90 - 315 115 - 343
Lv. 100No Candy 230 - 261 175 - 226 105 - 149 195 - 248 175 - 226 225 - 281
Candy 230 - 461 175 - 426 105 - 349 195 - 448 175 - 426 225 - 481
Max Stats
Beneficial Nature
Lv. 50No Candy 120 - 135 99 - 127 60 - 84 110 - 139 99 - 127 126 - 157
Candy 120 - 335 99 - 327 60 - 284 110 - 339 99 - 327 126 - 357
Lv. 100No Candy 230 - 261 192 - 248 115 - 163 214 - 272 192 - 248 247 - 309
Candy 230 - 461 192 - 448 115 - 363 214 - 472 192 - 448 247 - 509

CP (Combat Points) - Alola Form - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 525 CP30 CP2,670 CP
Level 501,692 CP2,151 CP6,951 CP
Level 1006,564 CP8,424 CP10,000 CP

<--- Pikachu #025
Pikachu
#027
Sandshrew
Sandshrew --->