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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Raichu Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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026 | 157 | Raichu |
ライチュウ Raichu |
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Ability: Static | |||||
When a Pokémon makes contact with Raichu, it has a 30% chance of being Paralyzed | ||||||
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Gender Ratio | |||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Mouse Pokémon | 2'07" | 66.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE![]() |
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Yellow |
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Damage Taken | ||||||||||||||||
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*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Flavor Text | |||
Ruby | If the electrical sacks become excessively charged, RAICHU plants its tail in the ground and discharges. Scorched patches of ground will be found near this POKéMON's nest. | ||
Sapphire | This POKéMON exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. RAICHU searches for electricity by planting its tail in the ground. | ||
Emerald | If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down. | ||
FireRed | Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint. | ||
LeafGreen | Its long tail serves as a ground to protect itself from its own high-voltage power. |
Location | |||
Game | Location | ||
Ruby | Evolve Pikachu | ||
Sapphire | Evolve Pikachu | ||
Emerald | Evolve Pikachu | ||
FireRed | Evolve Pikachu | ||
LeafGreen | Evolve Pikachu | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Thundershock | ![]() | 40 | 100 | 30 | 10 | |||
An electrical attack that may paralyze the foe. | |||||||||
— | Tail Whip | ![]() | -- | 100 | 30 | -- | |||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Quick Attack | ![]() | 40 | 100 | 30 | -- | |||
An extremely fast attack that always strikes first. | |||||||||
— | Thunderbolt | ![]() | 95 | 100 | 15 | 10 | |||
A strong electrical attack that may paralyze the foe. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Thundershock | ![]() | 40 | 100 | 30 | 10 | |||
An electrical attack that may paralyze the foe. | |||||||||
— | Tail Whip | ![]() | -- | 100 | 30 | -- | |||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Quick Attack | ![]() | 40 | 100 | 30 | -- | |||
An extremely fast attack that always strikes first. | |||||||||
— | Thunderbolt | ![]() | 95 | 100 | 15 | 10 | |||
A strong electrical attack that may paralyze the foe. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM01 | Focus Punch | ![]() | 150 | 100 | 20 | -- | |||
A powerful loyalty attack. The user flinches if hit. | |||||||||
TM06 | Toxic | ![]() | -- | 85 | 10 | 100 | |||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ![]() | ?? | 100 | 15 | -- | |||
The effectiveness varies with the user. | |||||||||
TM15 | Hyper Beam | ![]() | 150 | 90 | 5 | -- | |||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM16 | Light Screen | ![]() | -- | -- | 30 | -- | |||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | ![]() | -- | -- | 10 | -- | |||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | ![]() | -- | -- | 5 | -- | |||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ![]() | ?? | 100 | 20 | -- | |||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM23 | Iron Tail | ![]() | 100 | 75 | 15 | 30 | |||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM24 | Thunderbolt | ![]() | 95 | 100 | 15 | 10 | |||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | ![]() | 120 | 70 | 10 | 30 | |||
A lightning attack that may cause paralysis. | |||||||||
TM27 | Return | ![]() | ?? | 100 | 20 | -- | |||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | ![]() | 60 | 100 | 10 | -- | |||
Digs underground the first turn and strikes next turn. | |||||||||
TM31 | Brick Break | ![]() | 75 | 100 | 15 | -- | |||
Destroys barriers such as REFLECT and causes damage. | |||||||||
TM32 | Double Team | ![]() | -- | -- | 15 | -- | |||
Creates illusory copies to raise evasiveness. | |||||||||
TM34 | Shock Wave | ![]() | 60 | -- | 20 | -- | |||
A fast and unavoidable electric attack. | |||||||||
TM42 | Facade | ![]() | 70 | 100 | 20 | -- | |||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | ![]() | 70 | 100 | 20 | 30 | |||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | ![]() | -- | -- | 10 | -- | |||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | ![]() | -- | 100 | 15 | -- | |||
Makes the opposite gender less likely to attack. | |||||||||
TM46 | Thief | ![]() | 40 | 100 | 10 | 100 | |||
While attacking, it may steal the foe's held item. | |||||||||
HM04 | Strength | ![]() | 80 | 100 | 15 | -- | |||
Builds enormous power, then slams the foe. | |||||||||
HM05 | Flash | ![]() | -- | 70 | 20 | -- | |||
Looses a powerful blast of light that cuts accuracy. | |||||||||
HM06 | Rock Smash | ![]() | 20 | 100 | 15 | 50 | |||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Mega Punch | ![]() | 80 | 85 | 20 | -- | |||
A strong punch thrown with incredible power. | ||||||||
Mega Kick | ![]() | 120 | 75 | 5 | -- | |||
An extremely powerful kick with intense force. | ||||||||
Body Slam | ![]() | 85 | 100 | 15 | 30 | |||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | ![]() | 120 | 100 | 15 | -- | |||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ![]() | ?? | 100 | 20 | -- | |||
Retaliates any physical hit with double the power. | ||||||||
Seismic Toss | ![]() | ?? | 100 | 20 | -- | |||
Inflicts damage identical to the user's level. | ||||||||
Mimic | ![]() | -- | 100 | 10 | -- | |||
Copies a move used by the foe during one battle. | ||||||||
Thunder Wave | ![]() | -- | 100 | 20 | -- | |||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | ![]() | -- | -- | 10 | -- | |||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | ![]() | 100 | 50 | 5 | 100 | |||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Rollout | ![]() | 30 | 90 | 20 | -- | |||
An attack lasting 5 turns with rising intensity. | ||||||||
Snore | ![]() | 40 | 100 | 15 | 30 | |||
A loud attack that can be used only while asleep. | ||||||||
Endure | ![]() | -- | -- | 10 | -- | |||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | ![]() | 20 | 100 | 10 | 100 | |||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | ![]() | -- | 90 | 15 | 100 | |||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | ![]() | -- | -- | 10 | -- | |||
Uses an own move randomly while asleep. | ||||||||
Swift | ![]() | 60 | -- | 20 | -- | |||
Sprays star-shaped rays that never miss. | ||||||||
Defense Curl | ![]() | -- | -- | 40 | -- | |||
Curls up to conceal weak spots and raise DEFENSE. | ||||||||
Thunderpunch | ![]() | 75 | 100 | 15 | 10 | |||
An electrified punch that may paralyze the foe. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Reversal | ![]() | ?? | 100 | 15 | -- | |||
Inflicts more damage when the user's HP is down. | ||||||||
Bide | ![]() | ?? | 100 | 10 | -- | |||
Endures attack for 2 turns to retaliate double. | ||||||||
Present | ![]() | ?? | 90 | 15 | -- | |||
A gift in the form of a bomb. May restore HP. | ||||||||
Encore | ![]() | -- | 100 | 5 | -- | |||
Makes the foe repeat its last move over 2 to 6 turns. | ||||||||
Doubleslap | ![]() | 15 | 85 | 10 | -- | |||
Repeatedly slaps the foe 2 to 5 times. | ||||||||
Wish | ![]() | -- | 100 | 10 | -- | |||
A wish that restores HP. It takes time to work. | ||||||||
Charge | ![]() | -- | 100 | 20 | -- | |||
Charges power to boost the electric move used next. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
2,560 Steps | Speed: 3 Points | 75 |
Egg Groups | |
Lists Of Groups | Group Names |
Ground | |
Fairy |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 60 | 90 | 55 | 90 | 80 | 100 |
Max Stats Hindering Nature | 324 | 251 | 188 | 251 | 233 | 269 |
Max Stats Neutral Nature | 324 | 279 | 209 | 279 | 259 | 299 |
Max Stats Beneficial Nature | 324 | 306 | 229 | 306 | 284 | 328 |