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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
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Name | Other Names | No. | Type | ||||||||
Venonat |
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#048 | ![]() ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Insect Pokémon | 3'03" 1m |
66.1lbs 30kg | 190 |
Experience Growth | Effort Values Earned |
1,000,000 Points Medium Fast |
60 Hit Points 55 Attack 50 Defense 40 Special 45 Speed |
Damage Taken | |||||||||||||||||
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*1 | *2 | *1 | *1 | *0.25 | *1 | *0.25 | *1 | *1 | *2 | *2 | *2 | *2 | *1 | *1 |
Evolutionary Chain | |||
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Locations - In-Depth Details | |||
Red | Route 12, Route 13, Route 14, Route 15, Safari Zone | Details | |
Green (Jp.) | Blue (Intl.) | Route 12, Route 13, Route 14, Route 15, Safari Zone | Details |
Blue (Jp.) | Route 12, Route 13, Route 14, Route 15, Safari Zone | Details | |
Yellow | Route 14, Route 15, Route 24, Route 25 | Details |
Level Up Anchors | RB | Yellow |
Red, Green & Blue Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Tackle | ![]() |
35 | 95 | 35 | -- | |||
A NORMAL-type attack. Many Pokémon know this attack right from the start. | |||||||||
— | Disable | ![]() |
-- | 55 | 20 | -- | |||
A technique that disables one of the target's moves. The disabled move can't be used until it wears off. | |||||||||
24 | Poison Powder | ![]() |
-- | 74.6 | 35 | 20 | |||
A technique that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
27 | Leech Life | ![]() |
20 | 100 | 15 | -- | |||
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
30 | Stun Spore | ![]() |
-- | 75 | 30 | -- | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
35 | Psybeam | ![]() |
65 | 100 | 20 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. | |||||||||
38 | Sleep Powder | ![]() |
-- | 75 | 15 | -- | |||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
43 | Psychic | ![]() |
90 | 100 | 10 | 30 | |||
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
Yellow Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
35 | 95 | 35 | -- | |||
A NORMAL-type attack. Many Pokémon know this attack right from the start. | |||||||||
— | Disable | ![]() |
-- | 55 | 20 | -- | |||
A technique that disables one of the target's moves. The disabled move can't be used until it wears off. | |||||||||
11 | Supersonic | ![]() |
-- | 55 | 20 | -- | |||
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target. | |||||||||
19 | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
24 | Poison Powder | ![]() |
-- | 74.6 | 35 | 20 | |||
A technique that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
27 | Leech Life | ![]() |
20 | 100 | 15 | -- | |||
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
30 | Stun Spore | ![]() |
-- | 75 | 30 | -- | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
35 | Psybeam | ![]() |
65 | 100 | 20 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. | |||||||||
38 | Sleep Powder | ![]() |
-- | 75 | 15 | -- | |||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
43 | Psychic | ![]() |
90 | 100 | 10 | 30 | |||
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM21 | Mega Drain | ![]() |
40 | 100 | 10 | -- | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
TM22 | Solar Beam | ![]() |
120 | 100 | 10 | -- | |||
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. | |||||||||
TM29 | Psychic | ![]() |
90 | 100 | 10 | 30 | |||
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM46 | Psywave | ![]() |
?? | 80 | 15 | -- | |||
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM05 Yellow Only |
Flash | ![]() |
-- | 70 | 20 | -- | |||
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 250 | 60 | 55 | 50 | 40 | 45 | ||
Max Stats | Lv. 50 | 120 - 166 | 60 - 106 | 55 - 101 | 45 - 91 | 50 - 96 | |
Lv. 100 | 230 - 323 | 115 - 208 | 105 - 198 | 85 - 178 | 95 - 188 |
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