#100 Voltorb
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Voltorb
Japan: Biriridama
ビリリダマ
French: Voltorbe
German: Voltobal
Korean: 찌리리공
#100
Classification Height Weight Capture Rate
Ball Pokémon 1'08"
0.5m
22.9lbs
10.4kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
40 Hit Points
30 Attack
50 Defense
55 Special
100 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 10, Power PlantDetails
Green (Jp.)Blue (Intl.) Route 10, Power PlantDetails
Blue (Jp.) Route 10, Power PlantDetails
Yellow Power PlantDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
17 Sonic Boom ?? 90 20 --
A NORMAL-type attack. It inflicts a set amount of damage regardless of the target's type.
22 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
29 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type technique.
36 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
43 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 275 40 30 50 55 100
Max Stats Lv. 50 100 - 146 35 - 81 55 - 101 60 - 106 105 - 151
Lv. 100 190 - 283 65 - 158 105 - 198 115 - 208 205 - 298

<--- #099
Kingler
#101
Electrode
--->