Generation I Level Up |
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Tackle |
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35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
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Screech |
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-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
17 |
Sonic Boom |
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?? |
90 |
20 |
-- |
A NORMAL-type attack. It inflicts a set amount of damage regardless of the target's type. |
22 |
Self-Destruct |
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130 |
100 |
5 |
-- |
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. |
29 |
Light Screen |
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-- |
100 |
30 |
-- |
Reduces damage from special attacks by about half. A special PSYCHIC-type technique. |
36 |
Swift |
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60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
43 |
Explosion |
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170 |
100 |
5 |
-- |
The most powerful attack of all. However, the attacker faints after using this move. |
TM & HM Attacks |
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TM06 |
Toxic |
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-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM09 |
Take Down |
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90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM24 |
Thunderbolt |
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95 |
100 |
15 |
10 |
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
TM25 |
Thunder |
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120 |
70 |
10 |
10 |
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. |
TM30 |
Teleport |
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-- |
100 |
20 |
-- |
A special technique for instantly escaping from wild Pokémon. Useful in the wild only. |
TM31 |
Mimic |
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-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
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-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM33 |
Reflect |
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-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
TM34 |
Bide |
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-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM36 |
Self-Destruct |
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130 |
100 |
5 |
-- |
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. |
TM39 |
Swift |
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60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM44 |
Rest |
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-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Thunder Wave |
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-- |
100 |
20 |
10 |
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. |
TM47 |
Explosion |
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170 |
100 |
5 |
-- |
The most powerful attack of all. However, the attacker faints after using this move. |
TM50 |
Substitute |
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-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
HM05 |
Flash |
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-- |
70 |
20 |
-- |
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy. |