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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Voltorb Pokémon Scarlet & Violet data |
| Picture | ||
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| Abilities: Soundproof - Static - Aftermath (Hidden Ability) | |||||
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Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability (Available through transfer): Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. |
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| Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
| 1,000,000 Points Medium Fast |
70 | 1 Speed Point(s) | Not Wild | ||
Weakness |
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| *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
| Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
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| Evolutionary Chain | |||
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Locations- In-Depth Details |
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| Sun | Trade from Ultra Sun/Ultra Moon | |
| Moon | Trade from Ultra Sun/Ultra Moon | |
| Ultra Sun | Breed Electrode | |
| Ultra Moon | Breed Electrode | |
| Let's Go, Pikachu! | Power Plant | Details |
| Let's Go, Eevee! | Power Plant | Details |
Flavor Text |
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| Let's Go, Pikachu! | It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus. | |
| Let's Go, Eevee! | ||
Attacks |
Generation VII Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Charge | ![]() |
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-- | -- | 20 | -- | ||
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
| — | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
| 4 | Sonic Boom | ![]() |
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?? | 90 | 20 | -- | ||
| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
| 6 | Eerie Impulse | ![]() |
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-- | 100 | 15 | -- | ||
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
| 9 | Spark | ![]() |
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65 | 100 | 20 | 30 | ||
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
| 11 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||||
| 13 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
| An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
| 16 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| 20 | Swift | ![]() |
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60 | -- | 20 | -- | ||
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
| 22 | Electro Ball | ![]() |
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?? | 100 | 10 | -- | ||
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
| 26 | Self-Destruct | ![]() |
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200 | 100 | 5 | -- | ||
| The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
| 29 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| 34 | Magnet Rise | ![]() |
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-- | -- | 10 | -- | ||
| The user levitates using electrically generated magnetism for five turns. | |||||||||
| 37 | Discharge | ![]() |
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80 | 100 | 15 | 30 | ||
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
| 41 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
| 46 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
| 48 | Mirror Coat | ![]() |
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?? | 100 | 20 | -- | ||
| A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
| TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM64 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
| TM72 | Volt Switch | ![]() |
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70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM74 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM93 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
| TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
| Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
| Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
| Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user levitates using electrically generated magnetism for five turns. | ||||||||
| Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
| Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Usable Z Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Breakneck Blitz | ![]() |
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200(Phy)/120(Spe) | -- | 1 | -- | |||
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
| Continental Crush | ![]() |
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100 | -- | 1 | -- | |||
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
| Savage Spin-Out | ![]() |
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140 | -- | 1 | -- | |||
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
| Corkscrew Crash | ![]() |
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160 | -- | 1 | -- | |||
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Gigavolt Havoc | ![]() |
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175(Phy)/185(Spe) | -- | 1 | -- | |||
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
| Shattered Psyche | ![]() |
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100 | -- | 1 | -- | |||
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
| Black Hole Eclipse | ![]() |
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175 | -- | 1 | -- | |||
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
Transfer Only Moves (Details) | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Flash | ![]() |
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-- | 100 | 20 | -- | Gen VI TM70 | ||
| The user flashes a bright light that cuts the target's accuracy. | |||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | 5 | -- | Move Tutor - PtHGSS | ||
| This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
| Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
| Self-destruct | ![]() |
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200 | 100 | 5 | -- | Move Tutor - XD | ||
| The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
| Curse | ![]() |
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-- | -- | 10 | -- | Gen II TM03 | ||
| A move that works differently for the Ghost type than for all other types. | |||||||||
| Zap Cannon | ![]() |
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120 | 50 | 5 | 100 | Gen II TM07 | ||
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
| Take Down | ![]() |
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90 | 85 | 20 | -- | Gen I TM09 | ||
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
| Teleport | ![]() |
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-- | -- | 20 | -- | Gen I TM30 | ||
| Use it to flee from any wild Pokémon. | |||||||||
| Reflect | ![]() |
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-- | -- | 20 | -- | Gen I TM33 | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| Bide | ![]() |
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?? | -- | 10 | -- | Gen I TM34 | ||
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 330 | 40 | 30 | 50 | 55 | 55 | 100 | |
| Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 31 - 73 | 49 - 91 | 54 - 96 | 54 - 96 | 94 - 136 |
| Lv. 100 | 190 - 284 | 58 - 143 | 94 - 179 | 103 - 188 | 103 - 188 | 184 - 269 | |
| Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 35 - 82 | 55 - 102 | 60 - 107 | 60 - 107 | 105 - 152 |
| Lv. 100 | 190 - 284 | 65 - 159 | 105 - 199 | 115 - 209 | 115 - 209 | 205 - 299 | |
| Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 38 - 90 | 60 - 112 | 66 - 117 | 66 - 117 | 115 - 167 |
| Lv. 100 | 190 - 284 | 71 - 174 | 115 - 218 | 126 - 229 | 126 - 229 | 225 - 328 | |
Let's Go Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
| 3 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| 6 | Sonic Boom | ![]() |
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?? | 90 | 20 | -- | ||
| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
| 9 | Thunder Shock | ![]() |
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40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| 14 | Swift | ![]() |
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60 | -- | 20 | -- | ||
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
| 19 | Self-Destruct | ![]() |
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200 | 100 | 5 | -- | ||
| The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
| 24 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
| An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
| 31 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| 38 | Mirror Coat | ![]() |
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?? | 100 | 20 | -- | ||
| A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
| 45 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| TM02 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM04 | Teleport | ![]() |
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-- | -- | 20 | -- | ||
| The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
| TM05 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM06 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM07 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM08 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM09 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM12 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM16 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM21 | Foul Play | ![]() |
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95 | 100 | 15 | -- | ||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||||||
| TM27 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM36 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM38 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM42 | Self-Destruct | ![]() |
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200 | 100 | 5 | -- | ||
| The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
Stats | ||||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
| Base Stats - Total: 330 | 40 | 30 | 50 | 55 | 55 | 100 | ||
| Max Stats Hindering Nature |
Lv. 50 | No Candy | 100 - 115 | 31 - 49 | 49 - 69 | 54 - 73 | 54 - 73 | 94 - 118 |
| Candy | 100 - 315 | 31 - 249 | 49 - 269 | 54 - 273 | 54 - 273 | 94 - 318 | ||
| Lv. 100 | No Candy | 190 - 221 | 58 - 94 | 94 - 134 | 103 - 144 | 103 - 144 | 184 - 233 | |
| Candy | 190 - 421 | 58 - 294 | 94 - 334 | 103 - 344 | 103 - 344 | 184 - 433 | ||
| Max Stats Neutral Nature |
Lv. 50 | No Candy | 100 - 115 | 35 - 55 | 55 - 77 | 60 - 82 | 60 - 82 | 105 - 132 |
| Candy | 100 - 315 | 35 - 255 | 55 - 277 | 60 - 282 | 60 - 282 | 105 - 332 | ||
| Lv. 100 | No Candy | 190 - 221 | 65 - 105 | 105 - 149 | 115 - 160 | 115 - 160 | 205 - 259 | |
| Candy | 190 - 421 | 65 - 305 | 105 - 349 | 115 - 360 | 115 - 360 | 205 - 459 | ||
| Max Stats Beneficial Nature |
Lv. 50 | No Candy | 100 - 115 | 38 - 60 | 60 - 84 | 66 - 91 | 66 - 91 | 115 - 145 |
| Candy | 100 - 315 | 38 - 260 | 60 - 284 | 66 - 291 | 66 - 291 | 115 - 345 | ||
| Lv. 100 | No Candy | 190 - 221 | 71 - 115 | 115 - 163 | 126 - 176 | 126 - 176 | 225 - 284 | |
| Candy | 190 - 421 | 71 - 315 | 115 - 363 | 126 - 376 | 126 - 376 | 225 - 484 | ||
CP (Combat Points) - Toggle Full Details | ||||||||
| Level | Min CP | Max CP | Max CP With Candy | |||||
| Level 5 | 21 CP | 25 CP | 2,665 CP | |||||
| Level 50 | 1,233 CP | 1,650 CP | 6,450 CP | |||||
| Level 100 | 4,728 CP | 6,408 CP | 10,000 CP | |||||
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