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 #100 Voltorb
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Voltorb
Japan: Biriridama
ビリリダマ
French: Voltorbe
German: Voltobal
Korean: 찌리리공
National: #100
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #100
Voltorb is Genderless Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Ball Pokémon 1'08"
0.5m
22.9lbs
10.4kg
1905,120
Abilities: Soundproof - Static - Aftermath (Hidden Ability)
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available through transfer):
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Quick Candy RewardQuick Candy L RewardQuick Candy XL RewardVoltorb Candy Reward
Quick CandyQuick Candy LQuick Candy XLVoltorb Candy
Mineral
Evolutionary Chain
Voltorb Level Electrode
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Breed Electrode
Ultra Moon Breed Electrode
Let's Go, Pikachu! Power PlantDetails
Let's Go, Eevee! Power PlantDetails
Flavor Text
Let's Go, Pikachu! It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Charge Charge - Electric-type Charge: Other Move -- -- 20 --
    The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    4 Sonic Boom Sonic Boom - Normal-type Sonic Boom: Special Move ?? 90 20 --
    The target is hit with a destructive shock wave that always inflicts 20 HP damage.
    6 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
    The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    9 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
    The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    11 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    13 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    16 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    20 Swift Swift - Normal-type Swift: Special Move 60 -- 20 --
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    22 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
    The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    26 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    29 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    34 Magnet Rise Magnet Rise - Electric-type Magnet Rise: Other Move -- -- 10 --
    The user levitates using electrically generated magnetism for five turns.
    37 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
    The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    41 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    46 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    48 Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
    A retaliation move that counters any special attack, inflicting double the damage taken.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM72 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Foul PlayFoul Play - Dark-typeFoul Play: Physical Move9510015--
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
    The user levitates using electrically generated magnetism for five turns.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical Move 100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 160 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 175(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche Shattered Psyche - Psychic-type Special Move 100 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 175 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Hyper Beam 150 90 5 -- Gen II TM15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 330 40 30 50 55 55 100
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 31 - 73 49 - 91 54 - 96 54 - 96 94 - 136
    Lv. 100 190 - 284 58 - 143 94 - 179 103 - 188 103 - 188 184 - 269
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 35 - 82 55 - 102 60 - 107 60 - 107 105 - 152
    Lv. 100 190 - 284 65 - 159 105 - 199 115 - 209 115 - 209 205 - 299
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 38 - 90 60 - 112 66 - 117 66 - 117 115 - 167
    Lv. 100 190 - 284 71 - 174 115 - 218 126 - 229 126 - 229 225 - 328
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    3 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    6 Sonic Boom Sonic Boom - Normal-type Sonic Boom: Special Move ?? 90 20 --
    The target is hit with a destructive shock wave that always inflicts 20 HP damage.
    9 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    14 Swift Swift - Normal-type Swift: Special Move 60 -- 20 --
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    19 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    24 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    31 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    38 Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
    A retaliation move that counters any special attack, inflicting double the damage taken.
    45 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM04 Teleport Teleport - Psychic-type Teleport: Other Move -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM16 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM21 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM42 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 330 40 30 50 55 55 100
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 31 - 49 49 - 69 54 - 73 54 - 73 94 - 118
    Candy 100 - 315 31 - 249 49 - 269 54 - 273 54 - 273 94 - 318
    Lv. 100No Candy 190 - 221 58 - 94 94 - 134 103 - 144 103 - 144 184 - 233
    Candy 190 - 421 58 - 294 94 - 334 103 - 344 103 - 344 184 - 433
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 35 - 55 55 - 77 60 - 82 60 - 82 105 - 132
    Candy 100 - 315 35 - 255 55 - 277 60 - 282 60 - 282 105 - 332
    Lv. 100No Candy 190 - 221 65 - 105 105 - 149 115 - 160 115 - 160 205 - 259
    Candy 190 - 421 65 - 305 105 - 349 115 - 360 115 - 360 205 - 459
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 38 - 60 60 - 84 66 - 91 66 - 91 115 - 145
    Candy 100 - 315 38 - 260 60 - 284 66 - 291 66 - 291 115 - 345
    Lv. 100No Candy 190 - 221 71 - 115 115 - 163 126 - 176 126 - 176 225 - 284
    Candy 190 - 421 71 - 315 115 - 363 126 - 376 126 - 376 225 - 484

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP25 CP2,665 CP
    Level 501,233 CP1,650 CP6,450 CP
    Level 1004,728 CP6,408 CP10,000 CP

<--- Kingler #099
Kingler
#101
Electrode
Electrode --->

 
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