#101 Electrode
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Electrode
Japan: Marumine
マルマイン
French: Électrode
German: Lektrobal
Korean: 붐볼
#101
Classification Height Weight Capture Rate
Ball Pokémon 3'11"
1.2m
146.8lbs
66.6kg
60
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
60 Hit Points
50 Attack
70 Defense
80 Special
140 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Cerulean CaveDetails
Green (Jp.)Blue (Intl.) Cerulean CaveDetails
Blue (Jp.) Cerulean CaveDetails
Yellow Evolve Voltorb

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Sonic Boom ?? 90 20 --
A NORMAL-type attack. It inflicts a set amount of damage regardless of the target's type.
17 Sonic Boom ?? 90 20 --
A NORMAL-type attack. It inflicts a set amount of damage regardless of the target's type.
22 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
29 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type technique.
40 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
50 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 400 60 50 70 80 140
Max Stats Lv. 50 120 - 166 55 - 101 75 - 121 85 - 131 145 - 191
Lv. 100 230 - 323 105 - 198 145 - 238 165 - 258 285 - 378

<--- #100
Voltorb
#102
Exeggcute
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