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General | Location | Attacks | Stats |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
Name | Other Names | No. | Type | ||||||||
Tangela |
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#114 | |||||||||
Classification | Height | Weight | Capture Rate | ||||||||
Vine Pokémon | 3'03" 1m |
77.2lbs 35kg | 45 |
Experience Growth | Effort Values Earned |
1,000,000 Points Medium Fast |
65 Hit Points 55 Attack 115 Defense 100 Special 60 Speed |
Damage Taken | |||||||||||||||||
*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *2 | *1 | *2 | *1 | *1 | *1 |
Evolutionary Chain | |
Locations - In-Depth Details | |||
Red | Route 21 | Details | |
Green (Jp.) | Blue (Intl.) | Route 21 | Details |
Blue (Jp.) | Route 21 | Details | |
Yellow | Safari Zone | Details |
Level Up Anchors | RB | Yellow |
Red, Green & Blue Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Constrict | 10 | 100 | 35 | 10 | ||||
A NORMAL-type attack. Has a one-in-three chance of reducing the target's SPEED. | |||||||||
— | Bind | 15 | 74.6 | 20 | -- | ||||
Traps and squeezes the target over several turns. The target cannot move while under attack. | |||||||||
29 | Absorb | 20 | 100 | 20 | -- | ||||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
32 | Poison Powder | -- | 74.6 | 35 | 20 | ||||
A technique that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
36 | Stun Spore | -- | 75 | 30 | -- | ||||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
39 | Sleep Powder | -- | 75 | 15 | -- | ||||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
45 | Slam | 80 | 74.6 | 20 | -- | ||||
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard. | |||||||||
49 | Growth | -- | 100 | 40 | -- | ||||
Raises SPECIAL to make special attacks stronger and enhance protection against special moves. |
Yellow Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Constrict | 10 | 100 | 35 | 10 | ||||
A NORMAL-type attack. Has a one-in-three chance of reducing the target's SPEED. | |||||||||
24 | Bind | 15 | 74.6 | 20 | -- | ||||
Traps and squeezes the target over several turns. The target cannot move while under attack. | |||||||||
27 | Absorb | 20 | 100 | 20 | -- | ||||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
29 | Vine Whip | 35 | 100 | 10 | -- | ||||
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent. | |||||||||
32 | Poison Powder | -- | 74.6 | 35 | 20 | ||||
A technique that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
36 | Stun Spore | -- | 75 | 30 | -- | ||||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
39 | Sleep Powder | -- | 75 | 15 | -- | ||||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
45 | Slam | 80 | 74.6 | 20 | -- | ||||
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard. | |||||||||
48 | Growth | -- | 100 | 40 | -- | ||||
Raises SPECIAL to make special attacks stronger and enhance protection against special moves. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM03 | Swords Dance | -- | 100 | 30 | -- | ||||
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM08 | Body Slam | 85 | 100 | 15 | 33 | ||||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | 90 | 85 | 20 | -- | ||||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | 100 | 100 | 15 | -- | ||||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM20 | Rage | 20 | 100 | 20 | -- | ||||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM21 | Mega Drain | 40 | 100 | 10 | -- | ||||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. | |||||||||
TM31 | Mimic | -- | 100 | 10 | -- | ||||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | -- | 100 | 15 | -- | ||||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Bide | -- | 100 | 10 | -- | ||||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM40 | Skull Bash | 100 | 100 | 15 | -- | ||||
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
TM44 | Rest | -- | 100 | 10 | -- | ||||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM50 | Substitute | -- | 100 | 10 | -- | ||||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 395 | 65 | 55 | 115 | 100 | 60 | ||
Max Stats | Lv. 50 | 125 - 171 | 60 - 106 | 120 - 166 | 105 - 151 | 65 - 111 | |
Lv. 100 | 240 - 333 | 115 - 208 | 235 - 328 | 205 - 298 | 125 - 218 |
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