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General | Location | Attacks | Egg Moves | Stats |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 65 Hit Points 55 Attack 115 Defense 100 Special Attack 40 Special Defense 60 Speed |
Damage Taken | |||||||||||||||||
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*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *2 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |
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Locations - In-Depth Details | |||
Gold | Route 44, Mt. Silver, Route 21, Route 28 | Details | |
Silver | Route 44, Mt. Silver, Route 21, Route 28 | Details | |
Crystal | Route 44, Mt. Silver, Route 21, Route 28 | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Constrict | ![]() |
10 | 100 | 35 | 10 | |||
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
4 | Sleep Powder | ![]() |
-- | 75 | 15 | -- | |||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
10 | Absorb | ![]() |
20 | 100 | 20 | -- | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
13 | PoisonPowder | ![]() |
-- | 75 | 35 | -- | |||
A move that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
19 | Vine Whip | ![]() |
35 | 100 | 10 | -- | |||
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent. | |||||||||
25 | Bind | ![]() |
15 | 75 | 20 | -- | |||
Traps and squeezes the target over several turns. The target cannot move while under attack. | |||||||||
31 | Mega Drain | ![]() |
40 | 100 | 10 | -- | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
34 | Stun Spore | ![]() |
-- | 75 | 30 | -- | |||
Special move that causes paralysis. The victim has a one-infour chance of immobility. | |||||||||
40 | Slam | ![]() |
80 | 75 | 20 | -- | |||
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. | |||||||||
46 | Growth | ![]() |
-- | 100 | 40 | -- | |||
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM09 | Psych Up | ![]() |
-- | 100 | 10 | -- | |||
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM12 | Sweet Scent | ![]() |
-- | 100 | 20 | -- | |||
A pleasant aroma that distracts the target, making the opponent easier to hit. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM19 | Giga Drain | ![]() |
60 | 100 | 5 | -- | |||
Half of the HP drained from the target is added to the attacker's HP. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM22 | SolarBeam | ![]() |
120 | 100 | 10 | -- | |||
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM36 | Sludge Bomb | ![]() |
90 | 100 | 10 | 30 | |||
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM46 | Thief | ![]() |
40 | 100 | 10 | 100 | |||
A DARK-type attack. The attacking Pokémon may steal an item held by the target. | |||||||||
HM01 | Cut | ![]() |
50 | 95 | 30 | -- | |||
A NORMAL-type attack. Also used for cutting small bushes to open new paths. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Amnesia | ![]() |
-- | 100 | 20 | -- | Details | ||
A move that increases the user's SPCL.DEF stat. It is normally used up to three times. | ||||||||
Confusion | ![]() |
50 | 100 | 25 | 10 | Details | ||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | ||||||||
Flail | ![]() |
?? | 100 | 15 | -- | Details | ||
An attack that increases in power if the user's HP is low. It could turn the tide in battle. | ||||||||
Mega Drain | ![]() |
40 | 100 | 10 | -- | Details | ||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | ||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Details | ||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Swords Dance | ![]() |
-- | 100 | 30 | -- | Gen I TM03 | |||
A special move that boosts the user's ATTACK power. Normally used up to three times. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 435 | 65 | 55 | 115 | 100 | 40 | 60 | |
Max Stats | Lv. 50 | 125 - 171 | 60 - 106 | 120 - 166 | 105 - 151 | 45 - 91 | 65 - 111 |
Lv. 100 | 240 - 333 | 115 - 208 | 235 - 328 | 205 - 298 | 85 - 178 | 125 - 218 |
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