#135 Jolteon
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Jolteon
Japan: Thunders
サンダース
French: Voltali
German: Blitza
Korean: 쥬피썬더
#135
Classification Height Weight Capture Rate
Lightning Pokémon 2'07"
0.8m
54.0lbs
24.5kg
45
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
65 Hit Points
65 Attack
60 Defense
110 Special
130 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1
Evolutionary Chain
Locations
Red Evolve Eevee
Green (Jp.)Blue (Intl.) Evolve Eevee
Blue (Jp.) Evolve Eevee
Yellow Evolve Eevee

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Sand-Attack -- 100 15 --
An attack in which sand is used to blind the target and reduce its attack accuracy.
Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Thunder Shock 40 100 30 --
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
27 Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
31 Thunder Shock 40 100 30 --
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
37 Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
40 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
42 Double Kick 30 100 30 --
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
44 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
48 Pin Missile 14 85 20 --
An attack that fires many needle-like projectiles from the body. Strikes several times.
54 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Thunder Shock 40 100 30 --
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
8 Sand-Attack -- 100 15 --
An attack in which sand is used to blind the target and reduce its attack accuracy.
16 Thunder Shock 40 100 30 --
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
23 Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
30 Double Kick 30 100 30 --
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
36 Pin Missile 14 85 20 --
An attack that fires many needle-like projectiles from the body. Strikes several times.
42 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
47 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
52 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 16
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
Bite 60 100 25 10
Lv. 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
Focus Energy -- 100 30 --
Lv. 36
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
Take Down 90 85 20 --
Lv. 42
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 430 65 65 60 110 130
Max Stats Lv. 50 125 - 171 70 - 116 65 - 111 115 - 161 135 - 181
Lv. 100 240 - 333 135 - 228 125 - 218 225 - 318 265 - 358

<--- #134
Vaporeon
#136
Flareon
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