Ability |
|
Hadron Engine |
When the Pokémon with this Ability hits a Pokémon from the opposing team with a move, it creates Electric Terrain. The Pokémon can consume a portion of its collected Aeos energy to expand the area of the Electric Terrain it creates. If the Pokémon with this Ability or its allies are within the Electric Terrain, their attacks deal additional damage and they cannot be put to sleep. Electric Terrain strengthens ally team goals and weakens opposing team goals. This Ability goes on cooldown after it's triggered. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Special |
330 (Std)
|
|
Deals damage to opposing Pokémon. |
Special 1 |
|
Thunder Shock |
Ranged |
Special |
1830 2379 in Terrain |
5 |
Has the user send a jolt of electricity in the designated direction, dealing damage to opposing Pokémon it hits.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Charge Beam |
Ranged |
Special |
1548 |
10 |
Has the user charge power before firing an electric beam in the designated direction. If this move hits opposing Pokémon, the user's Sp. Atk is increased for a short time, and the user stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Charge Beam. The boosted version has the user continuously fire an electric beam in the designated direction, dealing damage to opposing Pokémon in the area of effect. A maximum of 2 use(s) can be kept in reserve for this move.
Upgrade at Level 11: Increases the maximum number of uses that can be kept in reserve for this move to 2. |
|
Electro Drift |
Dash |
Special |
1846 2399 in Terrain |
12 |
Has the user race forward in the designated direction while spinning, dealing damage to opposing Pokémon in its path. The user also stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Electro Drift. The boosted version has the user do a spinning attack aimed at the designated opposing Pokémon, dealing damage to any opposing Pokémon it hits. This move deals increased damage if the opposing Pokémon's remaining HP is low. A maximum of 2 use(s) can be kept in reserve for this move.
Upgrade at Level 11: Decreases the time it takes to store a use of this move. |
Special 2 |
|
Thunder Wave |
Debuff |
Special |
1410 1833 in Terrain |
8 |
Has the user discharge electricity at the designated opposing Pokémon, dealing damage and leaving them paralyzed.
Upgrade at Level 7: |
|
Thunder |
Debuff |
Special |
464 per hit 2320 total 603 per hit in Terrain 6260 total in Terrain |
10 |
Has the user summon a cloud in the skies above that drops wicked thunderbolts. The summoned cloud moves slowly toward the nearest opposing Pokémon, dropping thunderbolts whenever a set amount of time passes. The thunderbolts deal damage and apply a slowing effect to opposing Pokémon they hit.
Upgrade at Level 13: Strengthens the slowing effect applied to opposing Pokémon when they are hit by lightning. |
|
Parabolic Charge |
Recovery |
Special |
1118 1453 in Terrain |
11 |
Has the user flood the area around it with electricity, dealing damage and applying a slowing effect to opposing Pokémon it hits. If this move hits opposing Pokémon, the user recovers HP and also recovers 1 stored use(s) of either Charge Beam or Electro Drift. The more opposing Pokémon the move hits, the more HP the user recovers.
Upgrade at Level 13: Grants the user a shield when this move is used. |
Unite |
|
Bright Future Meteor Storm |
Area |
Special |
1270 1838 in Terrain |
|
Has the user call down 5 meteorites in a row, dealing damage to opposing Pokémon they hit. If a meteorite hits an opposing Pokémon, the next meteorite to fall will deal increased damage. The final meteorite deals higher damage in a wider area of effect and throws opponents.
Activates at Level 9 |