Miraidon

Picture Name Roles
Miraidon Pokémon Unite Image Miraidon
DifficultyExpert
StyleRanged
RoleAttacker
Attack StyleSpecial Attacker


Evolution Data

Miraidon


Holowear

Tuxedo StyleWanderer Style


Obtaining Method



Ability

Hadron Engine Hadron Engine
When the Pokémon with this Ability hits a Pokémon from the opposing team with a move, it creates Electric Terrain.
The Pokémon can consume a portion of its collected Aeos energy to expand the area of the Electric Terrain it creates.
If the Pokémon with this Ability or its allies are within the Electric Terrain, their attacks deal additional damage and they cannot be put to sleep. Electric Terrain strengthens ally team goals and weakens opposing team goals.
This Ability goes on cooldown after it's triggered.

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Special 330 (Std)
Deals damage to opposing Pokémon.

Special 1

Thunder Shock Thunder Shock Ranged Special 1830
2379 in Terrain
5
Has the user send a jolt of electricity in the designated direction, dealing damage to opposing Pokémon it hits.

Upgrade at Level 5: Upgrades to 1 of the following moves
Charge Beam Charge Beam Ranged Special 1548 10
Has the user charge power before firing an electric beam in the designated direction. If this move hits opposing Pokémon, the user's Sp. Atk is increased for a short time, and the user stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Charge Beam. The boosted version has the user continuously fire an electric beam in the designated direction, dealing damage to opposing Pokémon in the area of effect. A maximum of 2 use(s) can be kept in reserve for this move.

Upgrade at Level 11: Increases the maximum number of uses that can be kept in reserve for this move to 2.
Electro Drift Electro Drift Dash Special 1846
2399 in Terrain
12
Has the user race forward in the designated direction while spinning, dealing damage to opposing Pokémon in its path. The user also stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Electro Drift. The boosted version has the user do a spinning attack aimed at the designated opposing Pokémon, dealing damage to any opposing Pokémon it hits. This move deals increased damage if the opposing Pokémon's remaining HP is low. A maximum of 2 use(s) can be kept in reserve for this move.

Upgrade at Level 11: Decreases the time it takes to store a use of this move.

Special 2

Thunder Wave Thunder Wave Debuff Special 1410
1833 in Terrain
8
Has the user discharge electricity at the designated opposing Pokémon, dealing damage and leaving them paralyzed.

Upgrade at Level 7:
Thunder Thunder Debuff Special 464 per hit
2320 total
603 per hit in Terrain
6260 total in Terrain
10
Has the user summon a cloud in the skies above that drops wicked thunderbolts. The summoned cloud moves slowly toward the nearest opposing Pokémon, dropping thunderbolts whenever a set amount of time passes. The thunderbolts deal damage and apply a slowing effect to opposing Pokémon they hit.

Upgrade at Level 13: Strengthens the slowing effect applied to opposing Pokémon when they are hit by lightning.
Parabolic Charge Parabolic Charge Recovery Special 1118
1453 in Terrain
11
Has the user flood the area around it with electricity, dealing damage and applying a slowing effect to opposing Pokémon it hits. If this move hits opposing Pokémon, the user recovers HP and also recovers 1 stored use(s) of either Charge Beam or Electro Drift. The more opposing Pokémon the move hits, the more HP the user recovers.

Upgrade at Level 13: Grants the user a shield when this move is used.

Unite

Bright Future Meteor Storm Bright Future Meteor Storm Area Special 1270
1838 in Terrain
Has the user call down 5 meteorites in a row, dealing damage to opposing Pokémon they hit. If a meteorite hits an opposing Pokémon, the next meteorite to fall will deal increased damage. The final meteorite deals higher damage in a wider area of effect and throws opponents.

Activates at Level 9


Viability Stats

OffenseEnduranceMobilityScoringSupport
8 3 8 4 4


Stats

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3300 140 70 100 80 3650
Level 2 3432 147 77 132 86 3650
Level 3 3577 154 85 167 92 3650
Level 4 3736 162 94 206 99 3650
Level 5 3911 171 104 248 107 3800
Level 6 4104 181 115 295 115 3800
Level 7 4316 192 127 347 124 3950
Level 8 4549 204 140 404 134 3950
Level 9 4806 217 155 467 145 4100
Level 10 5090 232 171 536 157 4100
Level 11 5402 248 189 612 171 4250
Level 12 5746 266 209 696 186 4250
Level 13 6124 285 230 788 202 4250
Level 14 6541 306 254 889 220 4250
Level 15 7000 330 280 1000 240 4250