Ability |
 |
Iron Fist |
When a move hits, the Pokémon's next basic attack deals increased damage and restore the Pokémon's HP. Fighter Mode: The Pokémon's next basic attack deals increased damage and basic attack speed is increased for a short time. This effect can stack up to 2 times |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
 |
Basic Attack |
|
Physical |
475 (Std) 617 (Boosted) |
|
Becomes a boosted attack with every third attack, lunging at an opposing Pokémon and dealing increased damage. |
Special 1 |
 |
Nuzzle |
Sure Hit |
Physical |
898 |
5 |
Has the user nuzzle its electrified cheeks against the designated opposing Pokémon, dealing damage and leaving them paralyzed.
Upgrade at Level 5: Upgrades to 1 of the following moves |
 |
Thunder Punch |
Area |
Physical |
2165 Fighter Mode: 3045 |
6 |
Has the user unleash an electrified punch in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon ti hit. Fighter Mode: The move has a shorter range and no longer applies a slowing effect, but it deals increased damage
Upgrade at Level 11: Increases the damage dealt by this move |
 |
Supercell Slam |
Dash, Area |
Physical |
957 Fighter Mode: 1550 |
6 |
Has the user electrify its body and dive toward the designated area, dealing damage and applying a slowing effect to the opposing Pokémon it hits. If this move misses, the user takes damage instead. When this move hits, it can be used again, and the user unleashes a punch in front of itself, dealing damage. Fighter Mode: The first stage of this move no longer applies a slowing effect, but it deals increased damage
Upgrade at Level 11: Strengthens the slowing effect applied to opposing Pokémon. Fighter Mode: Further increases damage dealt by this move |
Special 2 |
 |
Scratch |
Sure Hit |
Physical |
1357 |
7 |
Has the user attack a designated opposing Pokémon with its sharp claws, dealing damage
Upgrade at Level 7: Upgrades to 1 of the following moves |
 |
Volt Switch |
Dash |
Physical |
1114 Fighter Mode: 2232 |
8 |
Has the user cloak itself in electricity and charge into a designated Pokémon from the opposing team, dealing damage and moving behind it. After this move is used, for a short time it can be used again once only Fighter Mode; This move cannot be used repeatedly, but after it's used, the user's movement speed is increased
Upgrade at Level 13: Reduces this move's cooldown |
 |
Mach Punch |
Dash |
Physical |
1405 Fighter Mode: 755 per hit |
7 |
Has the user throw a punch at blinding speed, dealing damage to opposing Pokémon, shoving them, and leaving them unable to act. This move's cooldown is reduced every time a basic attack hits. Fighter Mode: This move no longer leaves opposing Pokémon unable to act, but the number of attacks for this move is increased.
Upgrade at Level 13: Increases the length of time opposing Pokémon are left unable to act. Fighter Mode: Increases damage dealt by this move. |
Unite |
 |
Zip Zap Full-Charge Spark |
|
Physical |
2442 |
|
Has the user charge toward the designated Pokémon from the opposing team and discarge electricity sotred in the user's fluffy fur, dealing damage to the Pokémon and nearby opposing Pokémon. After using this Unite Move, the user loses all the electricity stored in its fluffy fur and enters Fighter Mode for a set amount of time. The Unite Move gauge will only charge when the user's basic attacks and moves hit Pokémon from the opposing team. Fighter Mode: Basic atack and move effects change, and the Unite Move gauge does not charge
Activates at Level 9 |