Ability |
|
Swift Swim |
When the Pokémon is damaged by an opposing Pokémon, its movement speed is increased for a short time. This effect goes on cooldown after it's triggered. When this Pokémon or nearby ally Pokémon take damage, the headache gauge increases. When the headache gauge is full, a mysterious power is triggered, shoving nearby opposing Pokémon. While the mysterious power is active, moves are boosted and their cooldowns are reduced. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Special |
320 (Std) 320 (Boosted) |
|
Attacks with a shot of water. |
Special 1 |
|
Confusion |
Ranged |
Special |
877 |
6 |
Has the user release weak telekinetic force toward opposing Pokémon, dealing damage and leaving them unable to act. While the mysterious power is active, damage dealt to opposing Pokémon is increased.
Upgrade at Level 4: Upgrades to 1 of the following moves |
|
Surf |
Hindrance |
Special |
1089 |
6 |
Has the user create a wave in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits. When opposing Pokémon hit by this move already have a slowing effect applied, they are shoved. The user can ride the wave for a short time and use basic attacks and moves while moving. Ally Pokémon who touch the wave have their movement speed increased. If this move is used again, the user stops in place and creates another wave. While the mysterious power is active, the user will create two waves.
Upgrade at Level 11: Decreases the damage dealt by opposing Pokémon that are hit by this move. |
|
Bubble Beam |
Ranged |
Special |
936 main hit 468 bubbles |
6 |
Has the user forcefully eject a spray of bubbles, dealing damage to opposing Pokémon it hits and attaching 3 bubbles. When ally Pokémon deal damage to opposing Pokémon that have bubbles attached, a bubble bursts, dealing damage and applying a slowing effect. When the mysterious power is active, the damage dealt when the bubbles burst is increased.
Upgrade at Level 11: Leaves the opposing Pokémon unable to act when all the bubbles attached to it have burst. |
Special 2 |
|
Tail Whip |
Sure Hit |
Special |
738 |
6 |
Has the user wag its tail, dealing damage, applying a slowing effect, and decreasing the SpDef of the designated opposing Pokémon. While the mysterious power is active, the opposing Pokémon's SpDef is decreased by a greater amount.
Upgrade at Level 6: Upgrades to 1 of the following moves |
|
Disable |
Hindrance, Sure Hit |
Special |
970 |
6 |
Has the user release electricity that limits the designated opposing Pokémon's moves while dealing damage and leaving them unable to act. The electricity spreads to nearby Pokémon 5 times. (The electricity can only spread to the same Pokémon up to 2 times). Opposing Pokémon hit by the electricity will have the cooldown of their last used move increased. If an opposing Pokémon has no move on cooldown, the cooldown of the next move it uses will be increased. When an effect to increase a move's cooldown is applied, a slowing effect is also applied. While the mysterious power is active.
Upgrade at Level 13: Increases the duration that opposing Pokémon are left unable to act. |
|
Psychic |
Hindrance |
Special |
1437 |
7.5 |
Has the user release a strong telekinetic force in the designated area, dealing damage to opposing Pokémon it hits and leaving them unable to act. The user continues to release a telekinetic force at the opposing Pokémon that took damage closest to the center of the area of effect. If this move it used again, the user pulls the opposing Pokémon receiving the telekinetic force in the designated direction. While the mysterious power is active, the user leaves the opposing Pokémon unable to act after pulling.
Upgrade at Level 13: Decreases the SpDef of the opposing Pokémon hit by the telekinetic force. |
Unite |
|
Full-Power Psy-ay-ay |
Hindrance |
Special |
774 per hit 2322 total |
|
Has the user release three mysterious psychic waves around itself, decreasing the damage dealt by opposing Pokémon it hits. After using this move, the user's headache gauge greatly increases as a consequence of it unleashing its full power.
Activates at Level 8 |