| Level Up | 
|
				| — | 
				Tackle | 
				  | 
A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Bubble | 
				  | 
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| — | 
				Tail Whip | 
				  | 
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| — | 
				Water Sport | 
				  | 
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 2 | 
				Tail Whip | 
				  | 
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | 
				Water Sport | 
				  | 
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 7 | 
				Water Gun | 
				  | 
The target is blasted with a forceful shot of water. | 
				| 10 | 
				Defense Curl | 
				  | 
The user curls up to conceal weak spots and raise its Defense stat. | 
				| 10 | 
				Rollout | 
				  | 
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 13 | 
				Bubblebeam | 
				  | 
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 16 | 
				Helping Hand | 
				  | 
The user assists an ally by boosting the power of its attack. | 
				| 21 | 
				Aqua Tail | 
				  | 
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 25 | 
				Double-edge | 
				  | 
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 31 | 
				Aqua Ring | 
				  | 
The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 35 | 
				Rain Dance | 
				  | 
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| 42 | 
				Superpower | 
				  | 
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 46 | 
				Hydro Pump | 
				  | 
The target is blasted by a huge volume of water launched under great pressure. | 
| Machine Moves | 
|
					| Toxic | 
					  | 
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
					| Hail | 
					  | 
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
					| Hidden Power | 
					  | 
A unique attack that varies in type and intensity depending on the Pokémon using it. | 
					| Ice Beam | 
					  | 
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
					| Blizzard | 
					  | 
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
					| Hyper Beam | 
					  | 
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
					| Light Screen | 
					  | 
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
					| Protect | 
					  | 
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
					| Rain Dance | 
					  | 
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
					| Frustration | 
					  | 
A full-power attack that grows more powerful the less the user likes its Trainer. | 
					| Return | 
					  | 
A full-power attack that grows more powerful the more the user likes its Trainer. | 
					| Dig | 
					  | 
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
					| Brick Break | 
					  | 
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
					| Double Team | 
					  | 
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
					| Facade | 
					  | 
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
					| Rest | 
					  | 
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
					| Attract | 
					  | 
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
					| Round | 
					  | 
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
					| Focus Blast | 
					  | 
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
					| Scald | 
					  | 
The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
					| Fling | 
					  | 
The user flings its held item at the target to attack. Its power and effects depend on the item. | 
					| Giga Impact | 
					  | 
The user charges at the target using every bit of its power. The user must rest on the next turn. | 
					| Bulldoze | 
					  | 
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
					| Work Up | 
					  | 
The user is roused, and its Attack and Sp. Atk stats increase. | 
					| Grass Knot | 
					  | 
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
					| Swagger | 
					  | 
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
					| Substitute | 
					  | 
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
					| Rock Smash | 
					  | 
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
					| Surf | 
					  | 
It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
					| Strength | 
					  | 
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
					| Waterfall | 
					  | 
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
					| Dive | 
					  | 
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |