#184 Azumarill
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Azumarill Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Azumarill
Japan: Marilli
マリルリ
French: Azumarill
German: Azumarill
Korean: 마릴리
National: #184
Central: #043
Coastal: #---
Mountain: #---
Hoenn: #057
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Aquarabbit Pokémon 2'07"
0.8m
62.8lbs
28.5kg
752,560
Abilities: Thick Fat - Huge Power - Sap Sipper (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 3 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *1 *1
Wild Hold Item Egg Groups
 
Water 1
Fairy
Evolutionary Chain
To get Azurill, you will need to breed while holding the Sea Incense
Locations - In-Depth Details
X Route 22
Friend Safari
Details
Y Route 22
Friend Safari
Details
Omega Ruby Route 102, Route 111, Route 114, Route 117, Route 120, Route 123, Petalburg CityDetails
Alpha Sapphire Route 102, Route 111, Route 114, Route 117, Route 120, Route 123, Petalburg CityDetails
Trainer Locations  Details
Flavor Text
X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Omega Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
2 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
7 Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
10 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
10 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
13 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
16 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
21 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
25 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
31 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
35 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
42 Superpower 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
46 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
50 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
2 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
7 Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
10 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
10 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
13 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
16 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
21 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
25 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
31 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
35 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
42 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
46 Superpower 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
55 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ORAS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aqua Jet 40 100 20 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Belly Drum -- -- 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Camouflage -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Future Sight 120 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Muddy Water 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Perish Song -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Present ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Superpower 120 100 5 100 Details
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Water Sport -- -- 15 -- Details
The user soaks itself with water. The move weakens Fire-type moves for five turns.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Splash -- -- 40 --
Lv. 1
The user just flops and splashes around to no effect at all...
Charm -- 100 20 --
Lv. 10
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Slam 80 75 20 --
Lv. 20
The target is slammed with a long tail, vines, etc., to inflict damage.
Bounce 85 85 5 30
Lv. 23
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Dive 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 100 50 80 60 80 50
Max Stats
Hindering Nature
Lv. 50 160 - 207 49 - 91 76 - 118 58 - 100 76 - 118 49 - 91
Lv. 100 310 - 404 94 - 179 148 - 233 112 - 197 148 - 233 94 - 179
Max Stats
Neutral Nature
Lv. 50 160 - 207 55 - 102 85 - 132 65 - 112 85 - 132 55 - 102
Lv. 100 310 - 404 105 - 199 165 - 259 125 - 219 165 - 259 105 - 199
Max Stats
Beneficial Nature
Lv. 50 160 - 207 60 - 112 93 - 145 71 - 123 93 - 145 60 - 112
Lv. 100 310 - 404 115 - 218 181 - 284 137 - 240 181 - 284 115 - 218

<--- #183
Marill
#185
Sudowoodo
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