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Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - ELECTRIC 1 195 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Absorb Absorb - GRASS 25 20 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid Acid - POISON 30 40 100 Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Acid Downpour Acid Downpour - POISON 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Acid Spray Acid Spray - POISON 20 40 100 The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Aeroblast Aeroblast - FLYING 5 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
Air Cutter Air Cutter - FLYING 25 60 95 The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Air Slash Air Slash - FLYING 15 75 95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Ancient Power Ancient Power - ROCK 5 60 100 The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Apple Acid Apple Acid - GRASS 10 80 100 The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
Aura Sphere Aura Sphere - FIGHTING 20 80 101 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Aurora Beam Aurora Beam - ICE 20 65 100 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Baddy Bad Baddy Bad - DARK 15 80 95 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Belch Belch - POISON 10 120 90 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Blast Burn Blast Burn - FIRE 5 150 90 The target is razed by a fiery explosion. The user can't move on the next turn.
Blizzard Blizzard - ICE 5 110 70 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Bloom Doom Bloom Doom - GRASS 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Blue Flare Blue Flare - FIRE 5 130 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Boomburst Boomburst - NORMAL 10 140 100 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bouncy Bubble Bouncy Bubble - WATER 20 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Brine Brine - WATER 10 65 100 If the target's HP is half or less, this attack will hit with double the power.
Bubble Bubble - WATER 30 40 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bubble Beam Bubble Beam - WATER 20 65 100 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Bug Buzz Bug Buzz - BUG 10 90 100 The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
Burn Up Burn Up - FIRE 5 130 100 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Buzzy Buzz Buzzy Buzz - ELECTRIC 20 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Charge Beam Charge Beam - ELECTRIC 10 50 90 The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Chatter Chatter - FLYING 20 65 100 The user attacks the target with sound waves of deafening chatter. This confuses the target.
Clanging Scales Clanging Scales - DRAGON 5 110 100 The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.
Clangorous Soulblaze Clangorous Soulblaze - DRAGON 1 185 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Clear Smog Clear Smog - POISON 15 50 101 The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
Confusion Confusion - PSYCHIC 25 50 100 The target is hit by a weak telekinetic force. This may also confuse the target.
Continental Crush Continental Crush - ROCK 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Core Enforcer Core Enforcer - DRAGON 10 100 100 If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability.
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Dark Pulse Dark Pulse - DARK 15 80 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam Dazzling Gleam - FAIRY 10 80 100 The user damages opposing Pokémon by emitting a powerful flash.
Devastating Drake Devastating Drake - DRAGON 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Disarming Voice Disarming Voice - FAIRY 15 40 101 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Discharge Discharge - ELECTRIC 15 80 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Doom Desire Doom Desire - STEEL 5 140 100 Two turns after this move is used, a concentrated bundle of light blasts the target.
Draco Meteor Draco Meteor - DRAGON 5 130 90 Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Dragon Breath Dragon Breath - DRAGON 20 60 100 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Dragon Pulse Dragon Pulse - DRAGON 10 85 100 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage Dragon Rage - DRAGON 10 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Draining Kiss Draining Kiss - FAIRY 10 50 100 The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Dream Eater Dream Eater - PSYCHIC 15 100 100 The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
Dynamax Cannon Dynamax Cannon - DRAGON 5 100 100 The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
Earth Power Earth Power - GROUND 10 90 100 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Echoed Voice Echoed Voice - NORMAL 15 40 100 The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Electro Ball Electro Ball - ELECTRIC 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb Electroweb - ELECTRIC 15 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Ember Ember - FIRE 25 40 100 The target is attacked with small flames. This may also leave the target with a burn.
Energy Ball Energy Ball - GRASS 10 90 100 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Eruption Eruption - FIRE 5 150 100 The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Eternabeam Eternabeam - DRAGON 5 160 90 This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
Extrasensory Extrasensory - PSYCHIC 20 80 100 The user attacks with an odd, unseeable power. This may also make the target flinch.
Fairy Wind Fairy Wind - FAIRY 30 40 100 The user stirs up a fairy wind and strikes the target with it.
Fiery Dance Fiery Dance - FIRE 10 80 100 Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat.
Final Gambit Final Gambit - FIGHTING 5 -- 100 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Fire Blast Fire Blast - FIRE 5 110 85 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Pledge Fire Pledge - FIRE 10 80 100 A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
Fire Spin Fire Spin - FIRE 15 35 85 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Flame Burst Flame Burst - FIRE 15 70 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Flamethrower Flamethrower - FIRE 15 90 100 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash Cannon Flash Cannon - STEEL 10 80 100 The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
Fleur Cannon Fleur Cannon - FAIRY 5 130 90 The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
Focus Blast Focus Blast - FIGHTING 5 120 70 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Freeze-Dry Freeze-Dry - ICE 20 70 100 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freezy Frost Freezy Frost - ICE 10 100 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Frenzy Plant Frenzy Plant - GRASS 5 150 90 The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
Frost Breath Frost Breath - ICE 10 60 90 The user blows its cold breath on the target. This attack always results in a critical hit.
Fusion Flare Fusion Flare - FIRE 5 100 100 The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
Future Sight Future Sight - PSYCHIC 10 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Genesis Supernova Genesis Supernova - PSYCHIC 1 185 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Giga Drain Giga Drain - GRASS 10 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Glaciate Glaciate - ICE 10 65 95 The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
Glitzy Glow Glitzy Glow - PSYCHIC 15 80 95 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Grass Knot Grass Knot - GRASS 20 -- 100 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grass Pledge Grass Pledge - GRASS 10 80 100 A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Guardian of Alola Guardian of Alola - FAIRY 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Gust Gust - FLYING 35 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Heat Wave Heat Wave - FIRE 10 95 90 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Hex Hex - GHOST 10 65 100 This relentless attack does massive damage to a target affected by status conditions.
Hidden Power Hidden Power - NORMAL 15 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Hurricane Hurricane - FLYING 10 110 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hydro Cannon Hydro Cannon - WATER 5 150 90 The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump Hydro Pump - WATER 5 110 80 The target is blasted by a huge volume of water launched under great pressure.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Hyper Beam Hyper Beam - NORMAL 5 150 90 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Hyper Voice - NORMAL 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Hyperspace Hole Hyperspace Hole - PSYCHIC 5 80 101 Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Ice Beam Ice Beam - ICE 10 90 100 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Burn Ice Burn - ICE 5 140 90 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Icy Wind Icy Wind - ICE 15 55 95 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Incinerate Incinerate - FIRE 15 60 100 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Inferno Inferno - FIRE 5 100 50 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Infestation Infestation - BUG 20 20 100 The target is infested and attacked for four to five turns. The target can't flee during this time.
Judgment Judgment - NORMAL 10 100 100 The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
Lava Plume Lava Plume - FIRE 15 80 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Leaf Storm Leaf Storm - GRASS 5 130 90 The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Leaf Tornado Leaf Tornado - GRASS 10 65 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Light That Burns the Sky Light That Burns the Sky - PSYCHIC 1 200 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Light of Ruin Light of Ruin - FAIRY 5 140 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Luster Purge Luster Purge - PSYCHIC 5 70 100 The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Magical Leaf Magical Leaf - GRASS 20 60 101 The user scatters curious leaves that chase the target. This attack never misses.
Magma Storm Magma Storm - FIRE 5 100 75 The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Mega Drain Mega Drain - GRASS 15 40 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Menacing Moonraze Maelstrom Menacing Moonraze Maelstrom - GHOST 1 200 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Mind Blown Mind Blown - FIRE 5 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Mirror Coat Mirror Coat - PSYCHIC 20 -- 100 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Shot Mirror Shot - STEEL 10 65 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Mist Ball Mist Ball - PSYCHIC 5 70 100 A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
Moonblast Moonblast - FAIRY 15 95 100 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moongeist Beam Moongeist Beam - GHOST 5 100 100 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
Mud Bomb Mud Bomb - GROUND 10 65 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Mud Shot Mud Shot - GROUND 15 55 95 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud-Slap Mud-Slap - GROUND 10 20 100 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Muddy Water Muddy Water - WATER 10 90 85 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mystical Fire Mystical Fire - FIRE 10 75 100 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nature's Madness Nature's Madness - FAIRY 10 -- 90 The user hits the target with the force of nature. It halves the target's HP.
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Night Daze Night Daze - DARK 10 85 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Shade Night Shade - GHOST 15 -- 100 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Oblivion Wing Oblivion Wing - FLYING 10 80 100 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Oceanic Operetta Oceanic Operetta - WATER 1 195 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Octazooka Octazooka - WATER 10 65 85 The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
Ominous Wind Ominous Wind - GHOST 5 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Origin Pulse Origin Pulse - WATER 10 110 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Overdrive Overdrive - ELECTRIC 10 80 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Overheat Overheat - FIRE 5 130 90 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Parabolic Charge Parabolic Charge - ELECTRIC 20 65 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Petal Dance Petal Dance - GRASS 10 120 100 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Photon Geyser Photon Geyser - PSYCHIC 5 100 100 The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
Pika Papow Pika Papow - ELECTRIC 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Pollen Puff Pollen Puff - BUG 15 90 100 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Powder Snow Powder Snow - ICE 25 40 100 The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Power Gem Power Gem - ROCK 20 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Prismatic Laser Prismatic Laser - PSYCHIC 10 160 100 The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Psybeam Psybeam - PSYCHIC 20 65 100 The target is attacked with a peculiar ray. This may also leave the target confused.
Psychic Psychic - PSYCHIC 10 90 100 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Psycho Boost Psycho Boost - PSYCHIC 5 140 90 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Psyshock Psyshock - PSYCHIC 10 80 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike Psystrike - PSYCHIC 10 100 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave Psywave - PSYCHIC 15 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Razor Wind Razor Wind - NORMAL 10 80 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Relic Song Relic Song - NORMAL 10 75 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Revelation Dance Revelation Dance - NORMAL 15 90 100 The user attacks the target by dancing very hard. The user's type determines the type of this move.
Roar of Time Roar of Time - DRAGON 5 150 90 The user blasts the target with power that distorts even time. The user can't move on the next turn.
Round Round - NORMAL 15 60 100 The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Savage Spin-Out Savage Spin-Out - BUG 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Scald Scald - WATER 15 80 100 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Searing Shot Searing Shot - FIRE 5 100 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Secret Sword Secret Sword - FIGHTING 10 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Flare Seed Flare - GRASS 5 120 85 The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
Shadow Ball Shadow Ball - GHOST 15 80 100 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Sheer Cold Sheer Cold - ICE 5 -- 30 The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
Shell Trap Shell Trap - FIRE 5 150 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
Shock Wave Shock Wave - ELECTRIC 20 60 101 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Signal Beam - BUG 15 75 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Silver Wind Silver Wind - BUG 5 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Sludge Sludge - POISON 20 65 100 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Bomb Sludge Bomb - POISON 10 90 100 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave Sludge Wave - POISON 10 95 100 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Smog Smog - POISON 20 30 70 The target is attacked with a discharge of filthy gases. This may also poison the target.
Snarl Snarl - DARK 15 55 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snipe Shot Snipe Shot - WATER 15 80 100 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Snore Snore - NORMAL 15 50 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Beam Solar Beam - GRASS 10 120 100 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Sonic Boom Sonic Boom - NORMAL 20 -- 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Spacial Rend Spacial Rend - DRAGON 5 100 95 The user tears the target along with the space around it. Critical hits land more easily.
Sparkling Aria Sparkling Aria - WATER 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Sparkly Swirl Sparkly Swirl - FAIRY 5 120 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Spit Up Spit Up - NORMAL 10 -- 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Splishy Splash Splishy Splash - WATER 15 90 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Steam Eruption Steam Eruption - WATER 5 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Steel Beam Steel Beam - STEEL 5 140 95 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Stoked Sparksurfer Stoked Sparksurfer - ELECTRIC 1 175 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Stored Power Stored Power - PSYCHIC 10 20 100 The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Strange Steam Strange Steam - FAIRY 10 90 95 The user attacks the target by emitting steam. This may also confuse the target.
Struggle Bug Struggle Bug - BUG 20 50 100 While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Surf Surf - WATER 15 90 100 The user attacks everything around it by swamping its surroundings with a giant wave.
Swift Swift - NORMAL 20 60 101 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Synchronoise Synchronoise - PSYCHIC 10 120 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Techno Blast Techno Blast - NORMAL 5 120 100 The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Thunder Thunder - ELECTRIC 10 110 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Shock Thunder Shock - ELECTRIC 30 40 100 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Thunderbolt - ELECTRIC 15 90 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tri Attack Tri Attack - NORMAL 10 80 100 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trump Card Trump Card - NORMAL 5 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Twister Twister - DRAGON 20 40 100 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Uproar Uproar - NORMAL 10 90 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vacuum Wave Vacuum Wave - FIGHTING 30 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Venoshock Venoshock - POISON 10 65 100 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Volt Switch Volt Switch - ELECTRIC 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Gun Water Gun - WATER 25 40 100 The target is blasted with a forceful shot of water.
Water Pledge Water Pledge - WATER 10 80 100 A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
Water Pulse Water Pulse - WATER 20 60 100 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken Water Shuriken - WATER 20 15 100 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Spout Water Spout - WATER 5 150 100 The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
Weather Ball Weather Ball - NORMAL 10 50 100 This attack move varies in power and type depending on the weather.
Whirlpool Whirlpool - WATER 15 35 85 The user traps the target in a violent swirling whirlpool for four to five turns.
Wring Out Wring Out - NORMAL 5 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Zap Cannon Zap Cannon - ELECTRIC 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.