|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Accelerock
|
|
|
20
|
40
|
100
|
The user smashes into the target at high speed. This move always goes first.
|
|
Acid Downpour
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Acrobatics
|
|
|
15
|
55
|
100
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
|
Aerial Ace
|
|
|
20
|
60
|
101
|
The user confounds the target with speed, then slashes. This attack never misses.
|
|
All-Out Pummeling
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Anchor Shot
|
|
|
20
|
80
|
100
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
|
|
Aqua Jet
|
|
|
20
|
40
|
100
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
|
Aqua Tail
|
|
|
10
|
90
|
90
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
|
Arm Thrust
|
|
|
20
|
15
|
100
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
|
Assurance
|
|
|
10
|
60
|
100
|
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
|
Astonish
|
|
|
15
|
30
|
100
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
|
|
Attack Order
|
|
|
15
|
90
|
100
|
The user calls out its underlings to pummel the target. Critical hits land more easily.
|
|
Aura Wheel
|
|
|
10
|
110
|
100
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
|
|
Avalanche
|
|
|
10
|
60
|
100
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
|
|
Barb Barrage
|
|
|
15
|
60
|
100
|
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition.
|
|
Barrage
|
|
|
20
|
15
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Beak Blast
|
|
|
15
|
100
|
100
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
|
|
Beat Up
|
|
|
10
|
--
|
100
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
|
Behemoth Bash
|
|
|
5
|
100
|
100
|
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
|
|
Behemoth Blade
|
|
|
5
|
100
|
100
|
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
|
|
Bide
|
|
|
10
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Bind
|
|
|
20
|
15
|
85
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
|
|
Bite
|
|
|
25
|
60
|
100
|
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
|
Black Hole Eclipse
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Blaze Kick
|
|
|
10
|
85
|
90
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
|
|
Bloom Doom
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Body Press
|
|
|
10
|
80
|
100
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
|
|
Body Slam
|
|
|
15
|
85
|
100
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
|
|
Bolt Beak
|
|
|
10
|
85
|
100
|
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
|
|
Bolt Strike
|
|
|
5
|
130
|
85
|
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
|
|
Bone Club
|
|
|
20
|
65
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Bone Rush
|
|
|
10
|
25
|
90
|
The user strikes the target with a hard bone two to five times in a row.
|
|
Bonemerang
|
|
|
10
|
50
|
90
|
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
|
|
Bounce
|
|
|
5
|
85
|
85
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
|
|
Branch Poke
|
|
|
40
|
40
|
100
|
The user attacks the target by poking it with a sharply pointed branch.
|
|
Brave Bird
|
|
|
15
|
120
|
100
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
|
|
Breaking Swipe
|
|
|
15
|
60
|
100
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
|
|
Breakneck Blitz
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Brick Break
|
|
|
15
|
75
|
100
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
|
|
Brutal Swing
|
|
|
20
|
60
|
100
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
|
Bug Bite
|
|
|
20
|
60
|
100
|
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
|
|
Bulldoze
|
|
|
20
|
60
|
100
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
|
|
Bullet Punch
|
|
|
30
|
40
|
100
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
|
Bullet Seed
|
|
|
30
|
25
|
100
|
The user forcefully shoots seeds at the target two to five times in a row.
|
|
Catastropika
|
|
|
1
|
210
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Ceaseless Edge
|
|
|
15
|
65
|
90
|
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.
|
|
Chip Away
|
|
|
20
|
70
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Circle Throw
|
|
|
10
|
60
|
90
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
|
Clamp
|
|
|
15
|
35
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Close Combat
|
|
|
5
|
120
|
100
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
|
|
Comet Punch
|
|
|
15
|
18
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Constrict
|
|
|
35
|
10
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Continental Crush
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Corkscrew Crash
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Counter
|
|
|
20
|
--
|
100
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
|
Covet
|
|
|
25
|
60
|
100
|
The user endearingly approaches the target, then steals the target's held item.
|
|
Crabhammer
|
|
|
10
|
100
|
90
|
The target is hammered with a large pincer. Critical hits land more easily.
|
|
Cross Chop
|
|
|
5
|
100
|
80
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
|
Cross Poison
|
|
|
20
|
70
|
100
|
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
|
|
Crunch
|
|
|
15
|
80
|
100
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
|
|
Crush Claw
|
|
|
10
|
75
|
95
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
|
|
Crush Grip
|
|
|
5
|
--
|
100
|
The target is crushed with great force. The more HP the target has left, the greater this move's power.
|
|
Cut
|
|
|
30
|
50
|
95
|
The target is cut with a scythe or claw.
|
|
Darkest Lariat
|
|
|
10
|
85
|
100
|
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
|
|
Devastating Drake
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Diamond Storm
|
|
|
5
|
100
|
95
|
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
|
|
Dig
|
|
|
10
|
80
|
100
|
The user burrows into the ground, then attacks on the next turn.
|
|
Dire Claw
|
|
|
15
|
60
|
100
|
The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy.
|
|
Dive
|
|
|
10
|
80
|
100
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
|
Dizzy Punch
|
|
|
10
|
70
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Double Hit
|
|
|
10
|
35
|
90
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
|
|
Double Iron Bash
|
|
|
5
|
60
|
100
|
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
|
|
Double Kick
|
|
|
30
|
30
|
100
|
The target is quickly kicked twice in succession using both feet.
|
|
Double Slap
|
|
|
10
|
15
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Double-Edge
|
|
|
15
|
120
|
100
|
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
|
|
Dragon Ascent
|
|
|
5
|
120
|
100
|
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
|
|
Dragon Claw
|
|
|
15
|
80
|
100
|
The user slashes the target with huge sharp claws.
|
|
Dragon Darts
|
|
|
10
|
50
|
100
|
The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
|
|
Dragon Hammer
|
|
|
15
|
90
|
100
|
The user uses its body like a hammer to attack the target and inflict damage.
|
|
Dragon Rush
|
|
|
10
|
100
|
75
|
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
|
|
Dragon Tail
|
|
|
10
|
60
|
90
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
|
Drain Punch
|
|
|
10
|
75
|
100
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
|
Drill Peck
|
|
|
20
|
80
|
100
|
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
|
|
Drill Run
|
|
|
10
|
80
|
95
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
|
Drum Beating
|
|
|
10
|
80
|
100
|
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
|
|
Dual Chop
|
|
|
15
|
40
|
90
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
|
Dual Wingbeat
|
|
|
10
|
40
|
90
|
The user slams the target with its wings. The target is hit twice in a row.
|
|
Dynamic Punch
|
|
|
5
|
100
|
50
|
The user punches the target with full, concentrated power. This confuses the target if it hits.
|
|
Earthquake
|
|
|
10
|
100
|
100
|
The user sets off an earthquake that strikes every Pokémon around it.
|
|
Egg Bomb
|
|
|
10
|
100
|
75
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Endeavor
|
|
|
5
|
--
|
100
|
This attack move cuts down the target's HP to equal the user's HP.
|
|
Explosion
|
|
|
5
|
250
|
100
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
|
Extreme Speed
|
|
|
5
|
80
|
100
|
The user charges the target at blinding speed. This move always goes first.
|
|
Facade
|
|
|
20
|
70
|
100
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
|
Fake Out
|
|
|
10
|
40
|
100
|
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
|
|
False Surrender
|
|
|
10
|
80
|
101
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
|
|
False Swipe
|
|
|
40
|
40
|
100
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
|
Feint
|
|
|
10
|
30
|
100
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
|
|
Feint Attack
|
|
|
20
|
60
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Fell Stinger
|
|
|
25
|
50
|
100
|
When the user knocks out a target with this move, the user's Attack stat rises drastically.
|
|
Fire Fang
|
|
|
15
|
65
|
95
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
|
Fire Lash
|
|
|
15
|
80
|
100
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
|
Fire Punch
|
|
|
15
|
75
|
100
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
|
First Impression
|
|
|
10
|
90
|
100
|
Although this move has great power, it only works the first turn each time the user enters battle.
|
|
Fishious Rend
|
|
|
10
|
85
|
100
|
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
|
|
Fissure
|
|
|
5
|
--
|
30
|
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
|
|
Flail
|
|
|
15
|
--
|
100
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
|
|
Flame Charge
|
|
|
20
|
50
|
100
|
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
|
|
Flame Wheel
|
|
|
25
|
60
|
100
|
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
|
|
Flare Blitz
|
|
|
15
|
120
|
100
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
|
|
Fling
|
|
|
10
|
--
|
100
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
|
Flip Turn
|
|
|
20
|
60
|
100
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
Floaty Fall
|
|
|
15
|
90
|
95
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Fly
|
|
|
15
|
90
|
95
|
The user flies up into the sky and then strikes its target on the next turn.
|
|
Flying Press
|
|
|
10
|
100
|
95
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
|
Focus Punch
|
|
|
20
|
150
|
100
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
|
|
Force Palm
|
|
|
10
|
60
|
100
|
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
|
Foul Play
|
|
|
15
|
95
|
100
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
|
|
Freeze Shock
|
|
|
5
|
140
|
90
|
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
|
|
Frustration
|
|
|
20
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Fury Attack
|
|
|
20
|
15
|
85
|
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
|
Fury Cutter
|
|
|
20
|
40
|
95
|
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
|
|
Fury Swipes
|
|
|
15
|
18
|
80
|
The target is raked with sharp claws or scythes quickly two to five times in a row.
|
|
Fusion Bolt
|
|
|
5
|
100
|
100
|
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
|
|
G-Max Befuddle
|
|
|
10
|
--
|
101
|
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents.
|
|
G-Max Cannonade
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
|
|
G-Max Centiferno
|
|
|
10
|
--
|
101
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
|
|
G-Max Chi Strike
|
|
|
10
|
--
|
101
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
|
|
G-Max Cuddle
|
|
|
10
|
--
|
101
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
|
|
G-Max Depletion
|
|
|
10
|
--
|
101
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used.
|
|
G-Max Drum Solo
|
|
|
10
|
--
|
101
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
|
|
G-Max Finale
|
|
|
10
|
--
|
101
|
A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies.
|
|
G-Max Fireball
|
|
|
10
|
--
|
101
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities
|
|
G-Max Foam Burst
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
|
G-Max Gold Rush
|
|
|
10
|
--
|
101
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
|
|
G-Max Gravitas
|
|
|
10
|
--
|
101
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
|
|
G-Max Hydrosnipe
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
|
|
G-Max Malodor
|
|
|
10
|
--
|
101
|
A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents.
|
|
G-Max Meltdown
|
|
|
10
|
--
|
101
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
|
|
G-Max One Blow
|
|
|
10
|
--
|
101
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
|
|
G-Max Rapid Flow
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
|
|
G-Max Replenish
|
|
|
10
|
--
|
101
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
|
|
G-Max Resonance
|
|
|
10
|
--
|
101
|
An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns.
|
|
G-Max Sandblast
|
|
|
10
|
--
|
101
|
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
|
|
G-Max Smite
|
|
|
10
|
--
|
101
|
A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents.
|
|
G-Max Snooze
|
|
|
10
|
--
|
101
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
|
|
G-Max Steelsurge
|
|
|
10
|
--
|
101
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
|
|
G-Max Stonesurge
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
|
G-Max Stun Shock
|
|
|
10
|
--
|
101
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
|
|
G-Max Sweetness
|
|
|
10
|
--
|
101
|
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
|
|
G-Max Tartness
|
|
|
10
|
--
|
101
|
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents’ evasiveness.
|
|
G-Max Terror
|
|
|
10
|
--
|
101
|
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon’s shadow to prevent them from escaping.
|
|
G-Max Vine Lash
|
|
|
10
|
--
|
101
|
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
|
|
G-Max Volcalith
|
|
|
10
|
--
|
101
|
A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns.
|
|
G-Max Volt Crash
|
|
|
10
|
--
|
101
|
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
|
|
G-Max Wildfire
|
|
|
10
|
--
|
101
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
|
|
G-Max Wind Rage
|
|
|
10
|
--
|
101
|
A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.
|
|
Gear Grind
|
|
|
15
|
50
|
85
|
The user attacks by throwing steel gears at its target twice.
|
|
Giga Impact
|
|
|
5
|
150
|
90
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
|
Gigavolt Havoc
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Glacial Lance
|
|
|
5
|
130
|
100
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
|
Grassy Glide
|
|
|
20
|
70
|
100
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
|
|
Grav Apple
|
|
|
10
|
80
|
100
|
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
|
|
Guillotine
|
|
|
5
|
--
|
30
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
|
|
Gunk Shot
|
|
|
5
|
120
|
80
|
The user shoots filthy garbage at the target to attack. This may also poison the target.
|
|
Gyro Ball
|
|
|
5
|
--
|
100
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
|
|
Hammer Arm
|
|
|
10
|
100
|
90
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
|
Head Charge
|
|
|
15
|
120
|
100
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
|
|
Head Smash
|
|
|
5
|
150
|
80
|
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
|
|
Headbutt
|
|
|
15
|
70
|
100
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
|
Headlong Rush
|
|
|
5
|
100
|
100
|
The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
|
|
Heart Stamp
|
|
|
25
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Heat Crash
|
|
|
10
|
--
|
100
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
|
|
Heavy Slam
|
|
|
10
|
--
|
100
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
|
|
High Horsepower
|
|
|
10
|
95
|
95
|
The user fiercely attacks the target using its entire body.
|
|
High Jump Kick
|
|
|
10
|
130
|
90
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
|
Hold Back
|
|
|
40
|
40
|
100
|
The user holds back when it attacks, and the target is left with at least 1 HP.
|
|
Horn Attack
|
|
|
25
|
65
|
100
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
|
Horn Drill
|
|
|
5
|
--
|
30
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
|
|
Horn Leech
|
|
|
10
|
75
|
100
|
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
|
|
Hydro Vortex
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Hyper Fang
|
|
|
15
|
80
|
90
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
|
|
Hyperspace Fury
|
|
|
5
|
100
|
101
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
|
|
Ice Ball
|
|
|
20
|
30
|
90
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Ice Fang
|
|
|
15
|
65
|
95
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
|
|
Ice Hammer
|
|
|
10
|
100
|
90
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
|
Ice Punch
|
|
|
15
|
75
|
100
|
The target is punched with an icy fist. This may also leave the target frozen.
|
|
Ice Shard
|
|
|
30
|
40
|
100
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
|
|
Icicle Crash
|
|
|
10
|
85
|
90
|
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
|
|
Icicle Spear
|
|
|
30
|
25
|
100
|
The user launches sharp icicles at the target two to five times in a row.
|
|
Inferno Overdrive
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Iron Head
|
|
|
15
|
80
|
100
|
The user slams the target with its steel-hard head. This may also make the target flinch.
|
|
Iron Tail
|
|
|
15
|
100
|
75
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
|
|
Jaw Lock
|
|
|
10
|
80
|
100
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
|
|
Jump Kick
|
|
|
10
|
100
|
95
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Karate Chop
|
|
|
25
|
50
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Knock Off
|
|
|
20
|
65
|
100
|
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
|
|
Land's Wrath
|
|
|
10
|
90
|
100
|
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
|
|
Lash Out
|
|
|
5
|
75
|
100
|
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
|
|
Last Resort
|
|
|
5
|
140
|
100
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
|
Leaf Blade
|
|
|
15
|
90
|
100
|
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
|
|
Leafage
|
|
|
40
|
40
|
100
|
The user attacks by pelting the target with leaves.
|
|
Leech Life
|
|
|
10
|
80
|
100
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
|
|
Let's Snuggle Forever
|
|
|
1
|
190
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Lick
|
|
|
30
|
30
|
100
|
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
|
|
Liquidation
|
|
|
10
|
85
|
100
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
|
Low Kick
|
|
|
20
|
--
|
100
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
|
|
Low Sweep
|
|
|
20
|
65
|
100
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
|
Lunge
|
|
|
15
|
80
|
100
|
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
|
Mach Punch
|
|
|
30
|
40
|
100
|
The user throws a punch at blinding speed. This move always goes first.
|
|
Magnet Bomb
|
|
|
20
|
60
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Magnitude
|
|
|
30
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Malicious Moonsault
|
|
|
1
|
180
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Max Airstream
|
|
|
10
|
--
|
101
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
|
|
Max Darkness
|
|
|
10
|
--
|
101
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
|
|
Max Flare
|
|
|
10
|
--
|
101
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
|
|
Max Flutterby
|
|
|
10
|
--
|
101
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
|
|
Max Geyser
|
|
|
10
|
--
|
101
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
|
Max Hailstorm
|
|
|
10
|
--
|
101
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
|
|
Max Knuckle
|
|
|
10
|
--
|
101
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
|
|
Max Lightning
|
|
|
10
|
--
|
101
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
|
|
Max Mindstorm
|
|
|
10
|
--
|
101
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
|
|
Max Ooze
|
|
|
10
|
--
|
101
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
|
|
Max Overgrowth
|
|
|
10
|
--
|
101
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
|
|
Max Phantasm
|
|
|
10
|
--
|
101
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
|
|
Max Quake
|
|
|
10
|
--
|
101
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
|
|
Max Rockfall
|
|
|
10
|
--
|
101
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
|
|
Max Starfall
|
|
|
10
|
--
|
101
|
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
|
|
Max Steelspike
|
|
|
10
|
--
|
101
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
|
|
Max Strike
|
|
|
10
|
--
|
101
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
|
|
Max Wyrmwind
|
|
|
10
|
--
|
101
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
|
|
Mega Kick
|
|
|
5
|
120
|
75
|
The target is attacked by a kick launched with muscle-packed power.
|
|
Mega Punch
|
|
|
20
|
80
|
85
|
The target is slugged by a punch thrown with muscle-packed power.
|
|
Megahorn
|
|
|
10
|
120
|
85
|
Using its tough and impressive horn, the user rams into the target with no letup.
|
|
Metal Burst
|
|
|
10
|
--
|
100
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
|
Metal Claw
|
|
|
35
|
50
|
95
|
The target is raked with steel claws. This may also raise the user's Attack stat.
|
|
Meteor Assault
|
|
|
5
|
150
|
100
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
|
|
Meteor Mash
|
|
|
10
|
90
|
90
|
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
|
|
Mountain Gale
|
|
|
5
|
100
|
85
|
The user hurls giant chunks of ice at the target to inflict damage.
|
|
Multi-Attack
|
|
|
10
|
120
|
100
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
|
|
Natural Gift
|
|
|
15
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Needle Arm
|
|
|
15
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Never-Ending Nightmare
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Night Slash
|
|
|
15
|
70
|
100
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
|
Nuzzle
|
|
|
20
|
20
|
100
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
|
|
Outrage
|
|
|
10
|
120
|
100
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
|
Pay Day
|
|
|
20
|
40
|
100
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
|
Payback
|
|
|
10
|
50
|
100
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
|
|
Peck
|
|
|
35
|
35
|
100
|
The target is jabbed with a sharply pointed beak or horn.
|
|
Petal Blizzard
|
|
|
15
|
90
|
100
|
The user stirs up a violent petal blizzard and attacks everything around it.
|
|
Phantom Force
|
|
|
10
|
90
|
100
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
|
Pin Missile
|
|
|
20
|
25
|
95
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
|
Plasma Fists
|
|
|
15
|
100
|
100
|
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
|
|
Play Rough
|
|
|
10
|
90
|
90
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
|
Pluck
|
|
|
20
|
60
|
100
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
|
Poison Fang
|
|
|
15
|
50
|
100
|
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
|
|
Poison Jab
|
|
|
20
|
80
|
100
|
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
|
|
Poison Sting
|
|
|
35
|
15
|
100
|
The user stabs the target with a poisonous stinger. This may also poison the target.
|
|
Poison Tail
|
|
|
25
|
50
|
100
|
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
|
|
Poltergeist
|
|
|
5
|
110
|
90
|
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
|
|
Pound
|
|
|
35
|
40
|
100
|
The target is physically pounded with a long tail, a foreleg, or the like.
|
|
Power Trip
|
|
|
10
|
20
|
100
|
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
|
|
Power Whip
|
|
|
10
|
120
|
85
|
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
|
|
Power-Up Punch
|
|
|
20
|
40
|
100
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
|
Precipice Blades
|
|
|
10
|
120
|
85
|
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
|
|
Present
|
|
|
15
|
--
|
90
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
|
Psychic Fangs
|
|
|
10
|
85
|
100
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
|
|
Psycho Cut
|
|
|
20
|
70
|
100
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
|
Psyshield Bash
|
|
|
10
|
70
|
90
|
Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.
|
|
Pulverizing Pancake
|
|
|
1
|
210
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Punishment
|
|
|
5
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Pursuit
|
|
|
20
|
40
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Pyro Ball
|
|
|
5
|
120
|
90
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
|
|
Quick Attack
|
|
|
30
|
40
|
100
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
|
Rage
|
|
|
20
|
20
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Raging Fury
|
|
|
10
|
90
|
85
|
The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.
|
|
Rapid Spin
|
|
|
40
|
50
|
100
|
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
|
|
Razor Leaf
|
|
|
25
|
55
|
95
|
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
|
|
Razor Shell
|
|
|
10
|
75
|
95
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
|
|
Retaliate
|
|
|
5
|
70
|
100
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
|
Return
|
|
|
20
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Revenge
|
|
|
10
|
60
|
100
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
|
|
Reversal
|
|
|
15
|
--
|
100
|
An all-out attack that becomes more powerful the less HP the user has.
|
|
Rock Blast
|
|
|
10
|
25
|
90
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
|
|
Rock Climb
|
|
|
20
|
90
|
85
|
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.
|
|
Rock Slide
|
|
|
10
|
75
|
90
|
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
|
|
Rock Smash
|
|
|
15
|
40
|
100
|
The user attacks with a punch. This may also lower the target's Defense stat.
|
|
Rock Throw
|
|
|
15
|
50
|
90
|
The user picks up and throws a small rock at the target to attack.
|
|
Rock Tomb
|
|
|
15
|
60
|
95
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
|
|
Rock Wrecker
|
|
|
5
|
150
|
90
|
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
|
|
Rolling Kick
|
|
|
15
|
60
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Rollout
|
|
|
20
|
30
|
90
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
|
|
Sacred Fire
|
|
|
5
|
100
|
95
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
|
|
Sacred Sword
|
|
|
15
|
90
|
100
|
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
|
|
Sand Tomb
|
|
|
15
|
35
|
85
|
The user traps the target inside a harshly raging sandstorm for four to five turns.
|
|
Sappy Seed
|
|
|
10
|
100
|
90
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Savage Spin-Out
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Scale Shot
|
|
|
20
|
25
|
90
|
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
|
|
Scratch
|
|
|
35
|
40
|
100
|
Hard, pointed, sharp claws rake the target to inflict damage.
|
|
Searing Sunraze Smash
|
|
|
1
|
200
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Secret Power
|
|
|
20
|
70
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Seed Bomb
|
|
|
15
|
80
|
100
|
The user slams a barrage of hard-shelled seeds down on the target from above.
|
|
Seismic Toss
|
|
|
20
|
--
|
100
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
|
Self-Destruct
|
|
|
5
|
200
|
100
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
|
Shadow Bone
|
|
|
10
|
85
|
100
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
|
|
Shadow Claw
|
|
|
15
|
70
|
100
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
|
Shadow Force
|
|
|
5
|
120
|
100
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
|
|
Shadow Punch
|
|
|
20
|
60
|
101
|
The user throws a punch from the shadows. This attack never misses.
|
|
Shadow Sneak
|
|
|
30
|
40
|
100
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
|
Shattered Psyche
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Sinister Arrow Raid
|
|
|
1
|
180
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Sizzly Slide
|
|
|
20
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Skitter Smack
|
|
|
10
|
70
|
90
|
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
|
|
Skull Bash
|
|
|
10
|
130
|
100
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
|
|
Sky Attack
|
|
|
5
|
140
|
90
|
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
|
|
Sky Drop
|
|
|
10
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Sky Uppercut
|
|
|
15
|
85
|
90
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Slam
|
|
|
20
|
80
|
75
|
The target is slammed with a long tail, vines, or the like to inflict damage.
|
|
Slash
|
|
|
20
|
70
|
100
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
|
Smack Down
|
|
|
15
|
50
|
100
|
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
|
|
Smart Strike
|
|
|
10
|
70
|
101
|
The user stabs the target with a sharp horn. This attack never misses.
|
|
Smelling Salts
|
|
|
10
|
70
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Snap Trap
|
|
|
15
|
35
|
100
|
The user snares the target in a snap trap for four to five turns.
|
|
Solar Blade
|
|
|
10
|
125
|
100
|
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
|
|
Soul-Stealing 7-Star Strike
|
|
|
1
|
195
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Spark
|
|
|
20
|
65
|
100
|
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
|
|
Spectral Thief
|
|
|
10
|
90
|
100
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
|
Spike Cannon
|
|
|
15
|
20
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Spirit Break
|
|
|
15
|
75
|
100
|
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
|
|
Spirit Shackle
|
|
|
10
|
80
|
100
|
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
|
|
Splintered Stormshards
|
|
|
1
|
190
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Steamroller
|
|
|
20
|
65
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Steel Roller
|
|
|
5
|
130
|
100
|
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
|
|
Steel Wing
|
|
|
25
|
70
|
90
|
The target is hit with wings of steel. This may also raise the user's Defense stat.
|
|
Stomp
|
|
|
20
|
65
|
100
|
The target is stomped with a big foot. This may also make the target flinch.
|
|
Stomping Tantrum
|
|
|
10
|
75
|
100
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
|
Stone Axe
|
|
|
15
|
65
|
90
|
The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns.
|
|
Stone Edge
|
|
|
5
|
100
|
80
|
The user stabs the target from below with sharpened stones. Critical hits land more easily.
|
|
Storm Throw
|
|
|
10
|
60
|
100
|
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
|
Strength
|
|
|
15
|
80
|
100
|
The target is slugged with a punch thrown at maximum power.
|
|
Struggle
|
|
|
1
|
50
|
101
|
This attack is used in desperation only if the user has no PP. It also damages the user a little.
|
|
Submission
|
|
|
20
|
80
|
80
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
|
|
Subzero Slammer
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Sucker Punch
|
|
|
5
|
70
|
100
|
This move enables the user to attack first. This move fails if the target is not readying an attack.
|
|
Sunsteel Strike
|
|
|
5
|
100
|
100
|
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
|
|
Super Fang
|
|
|
10
|
--
|
90
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
|
|
Superpower
|
|
|
5
|
120
|
100
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
|
|
Supersonic Skystrike
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Surging Strikes
|
|
|
5
|
25
|
100
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
|
|
Tackle
|
|
|
35
|
40
|
100
|
A physical attack in which the user charges and slams into the target with its whole body.
|
|
Tail Slap
|
|
|
10
|
25
|
85
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
|
|
Take Down
|
|
|
20
|
90
|
85
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
|
|
Tectonic Rage
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Thief
|
|
|
25
|
60
|
100
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
|
|
Thousand Arrows
|
|
|
10
|
90
|
100
|
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
|
|
Thousand Waves
|
|
|
10
|
90
|
100
|
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
|
|
Thrash
|
|
|
10
|
120
|
100
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
|
Throat Chop
|
|
|
15
|
80
|
100
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
|
|
Thunder Fang
|
|
|
15
|
65
|
95
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
|
|
Thunder Punch
|
|
|
15
|
75
|
100
|
The target is punched with an electrified fist. This may also leave the target with paralysis.
|
|
Thunderous Kick
|
|
|
10
|
90
|
100
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
|
|
Triple Arrows
|
|
|
15
|
50
|
100
|
The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target’s defensive stats.
|
|
Triple Axel
|
|
|
10
|
20
|
90
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
|
Triple Kick
|
|
|
10
|
10
|
90
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
|
Trop Kick
|
|
|
15
|
70
|
100
|
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
|
|
Twineedle
|
|
|
20
|
25
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Twinkle Tackle
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
U-turn
|
|
|
20
|
70
|
100
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
V-create
|
|
|
5
|
180
|
95
|
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
|
|
Veevee Volley
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Vine Whip
|
|
|
25
|
45
|
100
|
The target is struck with slender, whiplike vines to inflict damage.
|
|
Vise Grip
|
|
|
30
|
55
|
100
|
The target is gripped and squeezed from both sides to inflict damage.
|
|
Vital Throw
|
|
|
10
|
70
|
101
|
The user attacks last. In return, this throw move never misses.
|
|
Volt Tackle
|
|
|
15
|
120
|
100
|
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
|
|
Wake-Up Slap
|
|
|
10
|
70
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Waterfall
|
|
|
15
|
80
|
100
|
The user charges at the target and may make it flinch.
|
|
Wave Crash
|
|
|
10
|
75
|
100
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
|
|
Wicked Blow
|
|
|
5
|
80
|
100
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
|
|
Wild Charge
|
|
|
15
|
90
|
100
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
|
|
Wing Attack
|
|
|
35
|
60
|
100
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
|
Wood Hammer
|
|
|
15
|
120
|
100
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
|
|
Wrap
|
|
|
20
|
15
|
90
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
|
|
X-Scissor
|
|
|
15
|
80
|
100
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
|
Zen Headbutt
|
|
|
15
|
80
|
90
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
|
|
Zing Zap
|
|
|
10
|
80
|
100
|
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
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Zippy Zap
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|
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10
|
80
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
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