Sound Elements

In Generation III, a new element was introduced called Sound. While not a type, Sound is an element which is infused in various moves and abilities and has a variety of special attributes. For one, Sound-based moves will always penetrate the Substitute if a Pokémon has used Substitute. This allows for further damage to be taken. There are many moves which can be categorised as Sound-based

List of Sound-Based Moves

Name Type Cat. PP Att. Acc. Effect
Boomburst Boomburst - NORMAL 10 140 100 The user attacks everything around it with the destructive power of a terrible explosive sound.
Bug Buzz Bug Buzz - BUG 10 90 100 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
Chatter Chatter - FLYING 20 65 100 The user attacks the target with sound waves of deafening chatter. This also confuses the target.
Clanging Scales Clanging Scales - DRAGON 5 110 100 The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack.
Clangorous Soul Clangorous Soul - DRAGON 5 -- 100 The user boosts all its stats by using some of its own HP.
Clangorous Soulblaze Clangorous Soulblaze - DRAGON 1 185 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Confide Confide - NORMAL 20 -- 101 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Disarming Voice Disarming Voice - FAIRY 15 40 101 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Echoed Voice Echoed Voice - NORMAL 15 40 100 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Eerie Spell Eerie Spell - PSYCHIC 5 80 100 The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
Grass Whistle Grass Whistle - GRASS 15 -- 55 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Growl Growl - NORMAL 40 -- 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Heal Bell Heal Bell - NORMAL 5 -- 101 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Howl Howl - NORMAL 40 -- 101 The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
Hyper Voice Hyper Voice - NORMAL 10 90 100 The user attacks by letting loose a horribly loud, resounding cry.
Metal Sound Metal Sound - STEEL 40 -- 85 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Noble Roar Noble Roar - NORMAL 30 -- 100 Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.
Overdrive Overdrive - ELECTRIC 10 80 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Parting Shot Parting Shot - DARK 20 -- 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Perish Song Perish Song - NORMAL 5 -- 101 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Relic Song Relic Song - NORMAL 10 75 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Roar Roar - NORMAL 20 -- 101 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round Round - NORMAL 15 60 100 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Screech Screech - NORMAL 40 -- 85 An earsplitting screech harshly lowers the target's Defense stat.
Sing Sing - NORMAL 15 -- 55 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Snarl Snarl - DARK 15 55 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore Snore - NORMAL 15 50 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sparkling Aria Sparkling Aria - WATER 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
Supersonic Supersonic - NORMAL 20 -- 55 The user generates odd sound waves from its body that confuse the target.
Torch Song Torch Song - FIRE 10 80 100 The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
Uproar Uproar - NORMAL 10 90 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

There is an ability called Liquid Voice which will turn all sound-based moves into Water-type. This is only known by the Pokémon Popplio, Brionne and Primarina.

Extra Effects By Sound

There are some other elements to Sound now. First, the ability Punk Rock will boost the power of any Sound Move used by the Pokémon with the ability.

Next, as of Pokémon Sword & Shield, there is an item that activates when the holder of the item uses Sound based moves

Picture Name Effect
Throat SprayThroat SprayRaises Sp. Atk when a Pokémon uses a sound-based move.

Blocking Sound

There are two ways of blocking sound. The first is by having a Pokémon with the ability Soundproof. If the Pokémon has this ability, all Sound-based moves will not affect them, including damage from it.

The Ability Punk Rock will also reduce the amount of damage received by Sound based moved by 50%.

Alternatively, Pokémon Sun & Moon introduced a new move called Throat Chop. Using this move will prevent the target from using any Sound-based moves for the next two turns.

Name Type Cat. PP Att. Acc. Effect
Throat Chop 15 80 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.