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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Drowzee |
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Abilities: Insomnia - Forewarn - Inner Focus (Hidden Ability) | ||||||||||||||||||||||
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability. Forewarn: Reveals the foe’s strongest move. Hidden Ability (Available): Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Hypnosis Pokémon | 3’03” 1m |
71.4lbs 32.4kg |
190 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 1 Sp. Defense Point(s) |
39 | Level 10 |
Damage Taken | ||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
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Locations | ||
Black | None. PokéTransfer or Dream World | |
White | None. PokéTransfer or Dream World | |
Black 2 | Breed Hypno | |
White 2 | Breed Hypno | |
Dream World | Spooky Manor - Beginning | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams. | |
White | ||
Black 2 | ||
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Pound | ![]() |
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40 | 100 | 35 | -- | ||
The target is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
5 | Disable | ![]() |
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-- | 100 | 20 | -- | ||
For four turns, this move prevents the target from using the move it last used. | |||||||||
9 | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
13 | Headbutt | ![]() |
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70 | 100 | 15 | -- | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
17 | Poison Gas | ![]() |
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-- | 80 | 40 | -- | ||
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | |||||||||
21 | Meditate | ![]() |
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-- | -- | 40 | -- | ||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
25 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
29 | Headbutt | ![]() |
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70 | 100 | 15 | -- | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
33 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
37 | Synchronoise | ![]() |
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70 | 100 | 15 | -- | ||
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||||
41 | Zen Headbutt | ![]() |
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80 | 90 | 15 | -- | ||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
45 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
49 | Psychic | ![]() |
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90 | 100 | 10 | -- | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
53 | Nasty Plot | ![]() |
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-- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
57 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
61 | Future Sight | ![]() |
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100 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM19 | Telekinesis | ![]() |
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-- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | -- | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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40 | 100 | 10 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM47 | Low Sweep | ![]() |
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60 | 100 | 20 | -- | ||
The user attacks the target's legs swiftly, reducing the target's Speed stat. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Barrier | ![]() |
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-- | -- | 30 | -- | Details | |
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
Assist | ![]() |
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-- | -- | 20 | -- | Details | |
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||||||||
Role Play | ![]() |
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-- | -- | 10 | -- | Details | |
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Fire Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Thunderpunch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Ice Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Nasty Plot | ![]() |
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-- | -- | 20 | -- | Details | |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | ||||||||
Flatter | ![]() |
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-- | 100 | 15 | -- | Details | |
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | ||||||||
Psycho Cut | ![]() |
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70 | 100 | 20 | -- | Details | |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||||||
Guard Swap | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | ||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Details | |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | ||||||||
Skill Swap | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to exchange Abilities with the target. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Low Kick | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Thunderpunch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | -- | ||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Focus Punch | ![]() |
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150 | 100 | 20 | -- | Gen IV TM01 | ||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Nightmare | ![]() |
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-- | 100 | 15 | -- | Move Tutor - XD | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Dynamicpunch | ![]() |
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100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
Mega Punch | ![]() |
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80 | 85 | 20 | -- | Move Tutor - FRLG | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | ![]() |
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120 | 75 | 5 | -- | Move Tutor - FRLG | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Counter | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 60 | 48 | 45 | 43 | 90 | 42 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 47 - 90 | 45 - 87 | 43 - 85 | 85 - 127 | 42 - 84 |
Lv. 100 | 230 - 324 | 90 - 175 | 85 - 170 | 81 - 166 | 166 - 251 | 80 - 164 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 53 - 100 | 50 - 97 | 48 - 95 | 95 - 142 | 47 - 94 |
Lv. 100 | 230 - 324 | 101 - 195 | 95 - 189 | 91 - 185 | 185 - 279 | 89 - 183 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 58 - 110 | 55 - 106 | 52 - 104 | 104 - 156 | 51 - 103 |
Lv. 100 | 230 - 324 | 111 - 214 | 104 - 207 | 100 - 203 | 203 - 306 | 97 - 201 |
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