| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Ice Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
				| — | 
				Powder Snow | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | 
				Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| — | 
				Icy Wind | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 5 | 
				Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 9 | 
				Icy Wind | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 13 | 
				Grasswhistle | 
				  | 
				  | 
				-- | 
				55 | 
				15 | 
				-- | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
				| 17 | 
				Swagger | 
				  | 
				  | 
				-- | 
				90 | 
				15 | 
				-- | 
				| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
				| 21 | 
				Mist | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 26 | 
				Ice Shard | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 31 | 
				Ingrain | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
				| 36 | 
				Wood Hammer | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| The user slams its rugged body into the target to attack. The user also sustains serious damage. | 
				| 47 | 
				Blizzard | 
				  | 
				  | 
				120 | 
				70 | 
				5 | 
				10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 58 | 
				Sheer Cold | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
				| The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solarbeam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					-- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM79 | 
					Frost Breath | 
					  | 
					  | 
					40 | 
					90 | 
					10 | 
					100 | 
					| The user blows a cold breath on the target. This attack always results in a critical hit. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Magical Leaf | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
| Seed Bomb | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Growth | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Details | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mist | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Details | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
| Stomp | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				Details | 
				| The target is stomped with a big foot. It may also make the target flinch. | 
| Skull Bash | 
				  | 
				  | 
				100 | 
				100 | 
				15 | 
				100 | 
				Details | 
				| The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | 
| Avalanche | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Bullet Seed | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
				Details | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch | 
				  | 
				  | 
				150 | 
				100 | 
				20 | 
				-- | 
				Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				Gen IV TM03 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |