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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Dewott |
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Abilities: Torrent - Shell Armor (Hidden Ability) | ||||||||||||||||||||||
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times. Hidden Ability (Not Available): Shell Armor: Opponent’s moves cannot Critical Hit. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Discipline Pokémon | 2’07” 0.8m |
54.0lbs 24.5kg |
45 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,059,860 Points Medium Slow |
70 | 2 Sp. Attack Point(s) |
75 |
Damage Taken | ||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||
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Locations | ||
Black | Evolve Oshawott | |
White | Evolve Oshawott | |
Black 2 | Evolve Oshawott | |
White 2 | Evolve Oshawott | |
Trainer Locations | Details |
Flavor Text | ||
Black | Strict training is how it learns its flowing double-scalchop technique. | |
White | Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops. | |
Black 2 | As a result of strict training, each Dewott learns different forms for using the scalchops. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
— | Water Sport | ![]() |
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-- | -- | 15 | -- | ||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
5 | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
7 | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
11 | Water Sport | ![]() |
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-- | -- | 15 | -- | ||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
13 | Focus Energy | ![]() |
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-- | -- | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
17 | Razor Shell | ![]() |
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75 | 95 | 10 | -- | ||
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | |||||||||
20 | Fury Cutter | ![]() |
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20 | 95 | 20 | -- | ||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
25 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
28 | Revenge | ![]() |
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60 | 100 | 10 | -- | ||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||||
33 | Aqua Jet | ![]() |
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40 | 100 | 20 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
36 | Encore | ![]() |
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-- | 100 | 5 | -- | ||
The user compels the target to keep using only the move it last used for three turns. | |||||||||
41 | Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
44 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
49 | Swords Dance | ![]() |
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-- | -- | 30 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
52 | Hydro Pump | ![]() |
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120 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | ![]() |
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120 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM40 | Aerial Ace | ![]() |
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60 | -- | 20 | -- | ||
The user confounds the target with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM54 | False Swipe | ![]() |
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40 | 100 | 40 | -- | ||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
TM55 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. It may also leave the target with a burn. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM67 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM75 | Swords Dance | ![]() |
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-- | -- | 30 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM81 | X-scissor | ![]() |
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80 | 100 | 15 | -- | ||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM01 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM03 | Surf | ![]() |
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95 | 100 | 15 | -- | ||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||
HM05 | Waterfall | ![]() |
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80 | 100 | 15 | -- | ||
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | |||||||||
HM06 | Dive | ![]() |
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80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Copycat | ![]() |
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-- | -- | 20 | -- | Details | |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||||||||
Detect | ![]() |
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-- | -- | 5 | -- | Details | |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Air Slash | ![]() |
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75 | 95 | 20 | -- | Details | |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ||||||||
Assurance | ![]() |
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50 | 100 | 10 | -- | Details | |
If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||||||
Brine | ![]() |
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65 | 100 | 10 | -- | Details | |
If the target's HP is down to about half, this attack will hit with double the power. | ||||||||
Night Slash | ![]() |
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70 | 100 | 15 | -- | Details | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||||
Trump Card | ![]() |
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?? | -- | 5 | -- | Details | |
The fewer PP this move has, the greater its attack power. | ||||||||
Screech | ![]() |
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-- | 85 | 40 | -- | Details | |
An earsplitting screech harshly reduces the target's Defense stat. |
Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Water Pledge | ![]() | ![]() | 50 | 100 | 10 | -- | ||
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Covet | ![]() | ![]() | 60 | 100 | 40 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of its attack. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | -- | ||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | -- | ||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Water Pledge | ![]() | ![]() | 50 | 100 | 10 | -- | ||
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 75 | 75 | 60 | 83 | 60 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 135 - 182 | 72 - 114 | 58 - 100 | 79 - 121 | 58 - 100 | 58 - 100 |
Lv. 100 | 260 - 354 | 139 - 224 | 112 - 197 | 153 - 238 | 112 - 197 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 135 - 182 | 80 - 127 | 65 - 112 | 88 - 135 | 65 - 112 | 65 - 112 |
Lv. 100 | 260 - 354 | 155 - 249 | 125 - 219 | 171 - 265 | 125 - 219 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 135 - 182 | 88 - 139 | 71 - 123 | 96 - 148 | 71 - 123 | 71 - 123 |
Lv. 100 | 260 - 354 | 170 - 273 | 137 - 240 | 188 - 291 | 137 - 240 | 137 - 240 |
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