| Black/White/Black 2/White 2 Level Up |
|
| — |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| — |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| — |
Charge |
 |
 |
-- |
-- |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
| — |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 8 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
| 11 |
Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
| 15 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 18 |
Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| 22 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 25 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 31 |
Stomp |
 |
 |
65 |
100 |
20 |
-- |
| The target is stomped with a big foot. It may also make the target flinch. |
| 36 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 42 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 47 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 53 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
| The user rampages and attacks for two to three turns. It then becomes confused, however. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM43 |
Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM50 |
Overheat |
 |
 |
140 |
90 |
5 |
-- |
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
-- |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM72 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| Egg Moves (Details) |
| Me First |
 |
 |
?? |
-- |
20 |
-- |
Details |
| The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Details |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Details |
| Sand is hurled in the target's face, reducing its accuracy. |
| Double Kick |
 |
 |
30 |
100 |
30 |
-- |
Details |
| The target is quickly kicked twice in succession using both feet. |
| Screech |
 |
 |
-- |
85 |
40 |
-- |
Details |
| An earsplitting screech harshly reduces the target's Defense stat. |
| Rage |
 |
 |
20 |
100 |
20 |
-- |
Details |
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Details |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |