| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | 
				Wing Attack | 
				  | 
				  | 
				60 | 
				100 | 
				35 | 
				-- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| — | 
				Rock Throw | 
				  | 
				  | 
				50 | 
				90 | 
				15 | 
				-- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 5 | 
				Rock Throw | 
				  | 
				  | 
				50 | 
				90 | 
				15 | 
				-- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 8 | 
				Double Team | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 11 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 15 | 
				Pluck | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 18 | 
				Ancientpower | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				-- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 21 | 
				Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 25 | 
				Quick Guard | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | 
				| 28 | 
				Acrobatics | 
				  | 
				  | 
				55 | 
				100 | 
				15 | 
				-- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 31 | 
				Dragonbreath | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				30 | 
				| The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
				| 35 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 40 | 
				Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| An attack move that cuts down the target's HP to equal the user's HP. | 
				| 45 | 
				U-turn | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
				| 51 | 
				Rock Slide | 
				  | 
				  | 
				75 | 
				90 | 
				10 | 
				-- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 56 | 
				Dragon Claw | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target with huge, sharp claws. | 
				| 61 | 
				Thrash | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM02 | 
					Dragon Claw | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes the target with huge, sharp claws. | 
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM23 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					100 | 
					| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					-- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM62 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM69 | 
					Rock Polish | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM82 | 
					Dragon Tail | 
					  | 
					  | 
					60 | 
					90 | 
					10 | 
					-- | 
					| The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Pluck | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM02 | 
					Fly | 
					  | 
					  | 
					90 | 
					95 | 
					15 | 
					-- | 
					| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |