| Black/White/Black 2/White 2 Level Up | 
|
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
				| — | Meditate |  |  | -- | -- | 40 | -- | 
				| The user meditates to awaken the power deep within its body and raise its Attack stat. | 
				| — | Detect |  |  | -- | -- | 5 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| — | Fake Out |  |  | 40 | 100 | 10 | -- | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
				| 5 | Meditate |  |  | -- | -- | 40 | -- | 
				| The user meditates to awaken the power deep within its body and raise its Attack stat. | 
				| 9 | Detect |  |  | -- | -- | 5 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 13 | Fake Out |  |  | 40 | 100 | 10 | -- | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
				| 17 | Doubleslap |  |  | 15 | 85 | 10 | -- | 
				| The target is slapped repeatedly, back and forth, two to five times in a row. | 
				| 21 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 25 | Calm Mind |  |  | -- | -- | 20 | -- | 
				| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
				| 29 | Force Palm |  |  | 60 | 100 | 10 | 30 | 
				| The target is attacked with a shock wave. It may also leave the target with paralysis. | 
				| 33 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
				| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
				| 37 | Jump Kick |  |  | 100 | 95 | 10 | -- | 
				| The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | 
				| 41 | U-turn |  |  | 70 | 100 | 20 | -- | 
				| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
				| 45 | Wide Guard |  |  | -- | -- | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
				| 49 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
				| 56 | Hi Jump Kick |  |  | 130 | 90 | 10 | -- | 
				| The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | 
				| 63 | Reversal |  |  | ?? | 100 | 15 | -- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 70 | Aura Sphere |  |  | 90 | -- | 20 | -- | 
				| The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | Bulk Up |  |  | -- | -- | 20 | -- | 
					| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM47 | Low Sweep |  |  | 60 | 100 | 20 | -- | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM83 | Work Up |  |  | -- | -- | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |