TM01 | Focus Punch | | | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
TM03 | Water Pulse | | | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
TM04 | Calm Mind | | | -- | -- | 20 | -- |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM06 | Toxic | | | -- | 85 | 10 | -- |
Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | | ?? | 100 | 15 | -- |
The effectiveness varies with the user. |
TM11 | Sunny Day | | | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
TM12 | Taunt | | | -- | 100 | 20 | -- |
Taunts the foe into only using attack moves. |
TM13 | Ice Beam | | | 95 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
TM15 | Hyper Beam | | | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
TM16 | Light Screen | | | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
TM17 | Protect | | | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
TM20 | Safeguard | | | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
TM21 | Frustration | | | ?? | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
TM22 | Solarbeam | | | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
TM24 | Thunderbolt | | | 95 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
TM25 | Thunder | | | 120 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
TM27 | Return | | | ?? | 100 | 20 | -- |
An attack that increases in power with friendship. |
TM29 | Psychic | | | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
TM30 | Shadow Ball | | | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe's SP. DEF. |
TM31 | Brick Break | | | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
TM32 | Double Team | | | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
TM33 | Reflect | | | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
TM34 | Shock Wave | | | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
TM39 | Rock Tomb | | | 50 | 80 | 10 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
TM40 | Aerial Ace | | | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
TM41 | Torment | | | -- | 100 | 15 | -- |
Torments the foe and stops successive use of a move. |
TM42 | Facade | | | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
TM44 | Rest | | | -- | -- | 10 | -- |
The user sleeps for 2 turns, restoring HP and status. |
TM48 | Skill Swap | | | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
TM49 | Snatch | | | -- | -- | 10 | -- |
Steals the effects of the move the foe uses next. |
TM52 | Focus Blast | | | 120 | 70 | 5 | 10 |
May lower foe's SP.DEF one stage |
TM53 | Energy Ball | | | 80 | 100 | 10 | 10 |
May lower foe's SP.DEF one stage |
TM56 | Fling | | | ?? | 100 | 10 | -- |
Hurls out held item, power depends on held item |
TM57 | Charge Beam | | | 50 | 90 | 10 | 70 |
High chance of raising user's SP.ATT one stage |
TM58 | Endure | | | -- | -- | 10 | -- |
Endures any attack for 1 turn, leaving at least 1HP. |
TM60 | Drain Punch | | | 60 | 100 | 5 | -- |
User recovers half the damage inflicted |
TM67 | Recycle | | | -- | -- | 10 | -- |
Recycles a used item for one more use. |
TM68 | Giga Impact | | | 150 | 90 | 5 | -- |
User cannot attack next turn |
TM70 | Flash | | | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
TM72 | Avalanche | | | 60 | 100 | 10 | -- |
Power doubles if user receives damage first |
TM73 | Thunder Wave | | | -- | 100 | 20 | -- |
A weak jolt of electricity that paralyzes the foe. |
TM76 | Stealth Rock | | | -- | -- | 20 | -- |
Causes damage when foe switches Pokémon |
TM77 | Psych Up | | | -- | -- | 10 | -- |
Copies the foe's effect(s) and gives to the user. |
TM80 | Rock Slide | | | 75 | 90 | 10 | 30 |
Large boulders are hurled. May cause flinching. |
TM82 | Sleep Talk | | | -- | -- | 10 | -- |
Uses an own move randomly while asleep. |
TM83 | Natural Gift | | | ?? | 100 | 15 | -- |
Power and type of move depends on the held berry |
TM84 | Poison Jab | | | 80 | 100 | 20 | 30 |
May poison foe |
TM85 | Dream Eater | | | 100 | 100 | 15 | -- |
Takes one half the damage inflicted on a sleeping foe. |
TM86 | Grass Knot | | | ?? | 100 | 20 | -- |
Power increases if foe is heavy |
TM87 | Swagger | | | -- | 90 | 15 | -- |
Confuses the foe, but also sharply raises ATTACK. |
TM90 | Substitute | | | -- | -- | 10 | -- |
Creates a decoy using 1/4 of the user's maximum HP. |
TM91 | Flash Cannon | | | 80 | 100 | 10 | 10 |
May lower foe's SP.DEF one stage |
TM92 | Trick Room | | | -- | -- | 5 | -- |
Slower Pokémon attacks first in 5 turns |
HM01 | Cut | | | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
HM04 | Strength | | | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
HM06 | Rock Smash | | | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |