#027 Sandshrew
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Sandshrew
Japan: Sand
サンド
French: Sabelette
German: Sandan
Korean: 모래두지
National: #027
Johto: #048
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'00"
0.6m
26.5lbs
12kg
2555,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 50 Hit Points
75 Attack
85 Defense
20 Special Attack
30 Special Defense
40 Speed
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
Berry - RBY
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Union Cave, Mt. MoonDetails
Silver Goldenrod Game CornerDetails
Crystal Union Cave, Route 3, Route 4, Mt. MoonDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch 40 100 35 --
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
6 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
11 Sand-Attack -- 100 15 --
An attack in which sand is used to blind the target and reduce its attack accuracy.
17 Poison Sting 15 100 35 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
23 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.
30 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
37 Fury Swipes 18 80 15 --
The target is scratched by sharp claws two to five times in quick succession.
45 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Counter ?? 100 20 -- Details
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Metal Claw
Crystal Only
50 95 35 10 Details
Strikes the target with sharp claws. Has a one-in-ten shot at raising the user's ATTACK.
Rapid Spin 20 100 40 -- Details
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
Safeguard -- 100 25 -- Details
A mystic power that protects the user from status problems for five turns.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Submission 80 80 25 -- Gen I TM17
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
Seismic Toss ?? 100 20 -- Gen I TM19
A FIGHTING-type attack. Throws the target with enough force to flip the world.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Fissure ?? 30 5 -- Gen I TM27
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Rock Slide 75 90 10 30 Gen I TM48
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 50 75 85 20 30 40
Max Stats Lv. 50 110 - 156 80 - 126 90 - 136 25 - 71 35 - 81 45 - 91
Lv. 100 210 - 303 155 - 248 175 - 268 45 - 138 65 - 158 85 - 178

<--- #026
Raichu
#028
Sandslash
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