| Black/White Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| 3 | 
				Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 7 | 
				Sand-attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | 
				Poison Sting | 
				  | 
				  | 
				15 | 
				100 | 
				35 | 
				30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 13 | 
				Rapid Spin | 
				  | 
				  | 
				20 | 
				100 | 
				40 | 
				-- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 15 | 
				Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 19 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 21 | 
				Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 25 | 
				Fury Cutter | 
				  | 
				  | 
				20 | 
				95 | 
				20 | 
				-- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 27 | 
				Sand Tomb | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 31 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 33 | 
				Gyro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 37 | 
				Sandstorm | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| Black 2/White 2 Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | 
				Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 3 | 
				Sand-attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 5 | 
				Poison Sting | 
				  | 
				  | 
				15 | 
				100 | 
				35 | 
				30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 7 | 
				Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 9 | 
				Rapid Spin | 
				  | 
				  | 
				20 | 
				100 | 
				40 | 
				-- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 11 | 
				Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 14 | 
				Fury Cutter | 
				  | 
				  | 
				20 | 
				95 | 
				20 | 
				-- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 17 | 
				Magnitude | 
				  | 
				  | 
				?? | 
				100 | 
				30 | 
				-- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 20 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 23 | 
				Sand Tomb | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 26 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 30 | 
				Dig | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
				| 34 | 
				Gyro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 38 | 
				Swords Dance | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 42 | 
				Sandstorm | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 46 | 
				Earthquake | 
				  | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| The user sets off an earthquake that strikes those around it. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM74 | 
					Gyro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM81 | 
					X-scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Rapid Spin | 
				  | 
				  | 
				20 | 
				100 | 
				40 | 
				-- | 
				Details | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
| Metal Claw | 
				  | 
				  | 
				50 | 
				95 | 
				35 | 
				-- | 
				Details | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
| Crush Claw | 
				  | 
				  | 
				75 | 
				95 | 
				10 | 
				-- | 
				Details | 
				| The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | 
| Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Mud Shot | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				Details | 
				| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Chip Away | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				Details | 
				| Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 
| Rock Climb | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				20 | 
				Details | 
				| The user attacks the target by smashing into it with incredible force. It may also confuse the target. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch | 
				  | 
				  | 
				150 | 
				100 | 
				20 | 
				-- | 
				Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Dynamicpunch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |