| Generation II Level Up |
|
| — |
Tackle |
 |
35 |
95 |
35 |
-- |
| A NORMAL-type attack. Many Pokémon know this attack right from the start. |
| — |
Defense Curl |
 |
-- |
100 |
40 |
-- |
| Raises the user's DEFENSE. Can normally be used up to six times in a row. |
| — |
Rock Throw |
 |
50 |
90 |
15 |
-- |
| A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
| — |
Magnitude |
 |
?? |
100 |
30 |
-- |
| A GROUND-type attack. The power of the attack will vary each time it is used. |
| 6 |
Defense Curl |
 |
-- |
100 |
40 |
-- |
| Raises the user's DEFENSE. Can normally be used up to six times in a row. |
| 11 |
Rock Throw |
 |
50 |
90 |
15 |
-- |
| A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
| 16 |
Magnitude |
 |
?? |
100 |
30 |
-- |
| A GROUND-type attack. The power of the attack will vary each time it is used. |
| 21 |
Selfdestruct |
 |
200 |
100 |
5 |
-- |
| The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
| 27 |
Harden |
 |
-- |
100 |
30 |
-- |
| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
| 34 |
Rollout |
 |
30 |
90 |
20 |
-- |
| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
| 41 |
Earthquake |
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
| 48 |
Explosion |
 |
250 |
100 |
5 |
-- |
| The most powerful attack of all. However, the attacker faints after using this move. |
| TM & HM Attacks |
|
| TM01 |
DynamicPunch
|
 |
100 |
50 |
5 |
100 |
| A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. |
| TM02 |
Headbutt
|
 |
70 |
100 |
15 |
30 |
| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM04 |
Rollout
|
 |
30 |
90 |
20 |
-- |
| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
| TM05 |
Roar
|
 |
-- |
100 |
20 |
-- |
| A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM08 |
Rock Smash
|
 |
20 |
100 |
15 |
50 |
| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM11 |
Sunny Day
|
 |
-- |
90 |
5 |
-- |
| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM15 |
Hyper Beam
|
 |
150 |
90 |
5 |
-- |
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM26 |
Earthquake
|
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM28 |
Dig
|
 |
60 |
100 |
10 |
-- |
| The attacker digs underground in the first turn, then pops up in the next turn to attack. |
| TM31 |
Mud-Slap
|
 |
20 |
100 |
10 |
100 |
| An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM37 |
Sandstorm
|
 |
-- |
100 |
10 |
-- |
| An attack that creates a sandstorm. The effect causes damage to both combatants. |
| TM38 |
Fire Blast
|
 |
120 |
85 |
5 |
10 |
| Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
| TM40 |
Defense Curl
|
 |
-- |
100 |
40 |
-- |
| Raises the user's DEFENSE. Can normally be used up to six times in a row. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| TM48 |
Fire Punch
|
 |
75 |
100 |
15 |
10 |
| A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
| TM49 |
Fury Cutter
|
 |
10 |
95 |
20 |
-- |
| A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. |
| HM04 |
Strength
|
 |
80 |
100 |
15 |
-- |
| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
| Gen I Only Moves (Details) |
|
| Mega Punch |
 |
80 |
85 |
20 |
-- |
Gen I TM01 |
| A NORMAL-type attack move. It is highly accurate and relatively powerful. |
| Mega Kick |
 |
120 |
75 |
5 |
-- |
Gen I TM05 |
| A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. |
| Body Slam |
 |
85 |
100 |
15 |
30 |
Gen I TM08 |
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
| Take Down |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| Double-Edge |
 |
120 |
100 |
15 |
-- |
Gen I TM10 |
| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
| Submission |
 |
80 |
80 |
25 |
-- |
Gen I TM17 |
| Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. |
| Counter |
 |
?? |
100 |
20 |
-- |
Gen I TM18 |
| A retaliation move that pays back double the damage of a physical attack. Very accurate. |
| Seismic Toss |
 |
?? |
100 |
20 |
-- |
Gen I TM19 |
| A FIGHTING-type attack. Throws the target with enough force to flip the world. |
| Rage |
 |
20 |
100 |
20 |
-- |
Gen I TM20 |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| Fissure |
 |
?? |
30 |
5 |
-- |
Gen I TM27 |
| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
| Mimic |
 |
-- |
100 |
10 |
-- |
Gen I TM31 |
| A move for learning one of the opponent's moves, for use during that battle only. |
| Bide |
 |
-- |
100 |
10 |
-- |
Gen I TM34 |
| The user waits for several turns. At the end, it returns double the damage it received. |
| Metronome |
 |
-- |
100 |
10 |
-- |
Gen I TM35 |
| The user waggles its finger, triggering a move. There is no telling what will happen. |
| Rock Slide |
 |
75 |
90 |
10 |
30 |
Gen I TM48 |
| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. |
| Substitute |
 |
-- |
100 |
10 |
-- |
Gen I TM50 |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |