| Locations - In-Depth Details | 
	
		| Gold | Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel | Details | 
	
		| Silver | Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel | Details | 
	
		| Crystal | Route 33, Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel | Details | 
	
| Generation II Level Up | 
|
				| — | Tackle |  | 35 | 95 | 35 | -- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| 6 | Defense Curl |  | -- | 100 | 40 | -- | 
				| Raises the user's DEFENSE. Can normally be used up to six times in a row. | 
				| 11 | Rock Throw |  | 50 | 90 | 15 | -- | 
				| A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. | 
				| 16 | Magnitude |  | ?? | 100 | 30 | -- | 
				| A GROUND-type attack. The power of the attack will vary each time it is used. | 
				| 21 | Selfdestruct |  | 200 | 100 | 5 | -- | 
				| The user explodes, damaging the enemy, then faints. Useless against the GHOST type. | 
				| 26 | Harden |  | -- | 100 | 30 | -- | 
				| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. | 
				| 31 | Rollout |  | 30 | 90 | 20 | -- | 
				| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | 
				| 36 | Earthquake |  | 100 | 100 | 10 | -- | 
				| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | 
				| 41 | Explosion |  | 250 | 100 | 5 | -- | 
				| The most powerful attack of all. However, the attacker faints after using this move. | 
| TM & HM Attacks | 
|
| TM01 | DynamicPunch |  | 100 | 50 | 5 | 100 | 
					| A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | 
| TM02 | Headbutt |  | 70 | 100 | 15 | 30 | 
					| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | 
| TM03 | Curse |  | -- | -- | 10 | -- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM04 | Rollout |  | 30 | 90 | 20 | -- | 
					| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | 
| TM05 | Roar |  | -- | 100 | 20 | -- | 
					| A terrifying roar that drives the target away. The opposing  trainer must use a new Pokémon. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM08 | Rock Smash |  | 20 | 100 | 15 | 50 | 
					| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | 
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | Sunny Day |  | -- | 90 | 5 | -- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | Snore |  | 40 | 100 | 15 | 30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM17 | Protect |  | -- | 100 | 10 | -- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM20 | Endure |  | -- | 100 | 10 | -- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | Frustration |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM26 | Earthquake |  | 100 | 100 | 10 | -- | 
					| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | 
| TM27 | Return |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM28 | Dig |  | 60 | 100 | 10 | -- | 
					| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
| TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 | 
					| An attack that fires dirt, inflicting damage and reducing the target's accuracy. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | Swagger |  | -- | 90 | 15 | 100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | Sleep Talk |  | -- | 100 | 10 | -- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM37 | Sandstorm |  | -- | 100 | 10 | -- | 
					| An attack that creates a sandstorm. The effect causes damage to both combatants. | 
| TM38 | Fire Blast |  | 120 | 85 | 5 | 10 | 
					| Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | 
| TM40 | Defense Curl |  | -- | 100 | 40 | -- | 
					| Raises the user's DEFENSE. Can normally be used up to six times in a row. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | Attract |  | -- | 100 | 15 | -- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM48 | Fire Punch |  | 75 | 100 | 15 | 10 | 
					| A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | 
| TM49 | Fury Cutter |  | 10 | 95 | 20 | -- | 
					| A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. | 
| HM04 | Strength |  | 80 | 100 | 15 | -- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | 
| Gen I Only Moves (Details) | 
|
						| Mega Punch |  | 80 | 85 | 20 | -- | Gen I TM01 | 
				| A NORMAL-type attack move. It is highly accurate and relatively powerful. | 
						| Body Slam |  | 85 | 100 | 15 | 30 | Gen I TM08 | 
				| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | 
						| Take Down |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
						| Double-Edge |  | 120 | 100 | 15 | -- | Gen I TM10 | 
				| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | 
						| Submission |  | 80 | 80 | 25 | -- | Gen I TM17 | 
				| Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | 
						| Counter |  | ?? | 100 | 20 | -- | Gen I TM18 | 
				| A retaliation move that pays back double the damage of a physical attack. Very accurate. | 
						| Seismic Toss |  | ?? | 100 | 20 | -- | Gen I TM19 | 
				| A FIGHTING-type attack. Throws the target with enough force to flip the world. | 
						| Rage |  | 20 | 100 | 20 | -- | Gen I TM20 | 
				| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
						| Fissure |  | ?? | 30 | 5 | -- | Gen I TM27 | 
				| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. | 
						| Mimic |  | -- | 100 | 10 | -- | Gen I TM31 | 
				| A move for learning one of the opponent's moves, for use during that battle only. | 
						| Bide |  | -- | 100 | 10 | -- | Gen I TM34 | 
				| The user waits for several turns. At the end, it returns double the damage it received. | 
						| Metronome |  | -- | 100 | 10 | -- | Gen I TM35 | 
				| The user waggles its finger, triggering a move. There is no telling what will happen. | 
						| Rock Slide |  | 75 | 90 | 10 | 30 | Gen I TM48 | 
				| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | 
						| Substitute |  | -- | 100 | 10 | -- | Gen I TM50 | 
				| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |