Serebii.net Header
 #085 Dodrio
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Dodrio
Japan: Dodorio
ドードリオ
French: Dodrio
German: Dodri
Korean: 두트리오
National: #085
Johto: #200
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Triple Bird Pokémon 5'11"
1.8m
187.8lbs
85.2kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 60 Hit Points
110 Attack
70 Defense
60 Special Attack
60 Special Defense
100 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Sharp Beak - 5%
Gen I Trade
- RBY
Flying
Evolutionary Chain
Locations - In-Depth Details
Gold Mt. Silver, Route 26, Route 28Details
Silver Mt. Silver, Route 27, Route 28Details
Crystal Mt. Silver, Route 27, Route 28Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
9 Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
13 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
21 Tri Attack 80 100 10 20
A NORMAL-type attack. A triangular field of energy is created and launched.
25 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
38 Drill Peck 80 100 20 --
A standard FLYING-type attack. It is strong and highly likely to hit the target.
47 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Quick Attack 40 100 30 -- Details
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Supersonic -- 55 20 -- Details
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Whirlwind -- 100 20 -- Gen I TM04
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Sky Attack 140 90 5 -- Gen I TM43
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 60 110 70 60 60 100
Max Stats Lv. 50 120 - 166 115 - 161 75 - 121 65 - 111 65 - 111 105 - 151
Lv. 100 230 - 323 225 - 318 145 - 238 125 - 218 125 - 218 205 - 298

<--- #084
Doduo
#086
Seel
--->

 
All Content is ©Copyright of Serebii.net 1999-2015.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2015