| Generation II Level Up |
|
| — |
Tackle |
 |
35 |
95 |
35 |
-- |
| A NORMAL-type attack. Many Pokémon know this attack right from the start. |
| — |
Screech |
 |
-- |
85 |
40 |
-- |
| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
| 10 |
Bind |
 |
15 |
75 |
20 |
-- |
| Traps and squeezes the target over several turns. The target cannot move while under attack. |
| 14 |
Rock Throw |
 |
50 |
90 |
15 |
-- |
| A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
| 23 |
Harden |
 |
-- |
100 |
30 |
-- |
| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
| 27 |
Rage |
 |
20 |
100 |
20 |
-- |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| 36 |
Sandstorm |
 |
-- |
100 |
10 |
-- |
| An attack that creates a sandstorm. The effect causes damage to both combatants. |
| 40 |
Slam |
 |
80 |
75 |
20 |
-- |
| A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
| TM & HM Attacks |
|
| TM02 |
Headbutt
|
 |
70 |
100 |
15 |
30 |
| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM05 |
Roar
|
 |
-- |
100 |
20 |
-- |
| A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM08 |
Rock Smash
|
 |
20 |
100 |
15 |
50 |
| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM11 |
Sunny Day
|
 |
-- |
90 |
5 |
-- |
| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM23 |
Iron Tail
|
 |
100 |
75 |
15 |
30 |
| Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. |
| TM26 |
Earthquake
|
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM28 |
Dig
|
 |
60 |
100 |
10 |
-- |
| The attacker digs underground in the first turn, then pops up in the next turn to attack. |
| TM31 |
Mud-Slap
|
 |
20 |
100 |
10 |
100 |
| An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM37 |
Sandstorm
|
 |
-- |
100 |
10 |
-- |
| An attack that creates a sandstorm. The effect causes damage to both combatants. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| HM04 |
Strength
|
 |
80 |
100 |
15 |
-- |
| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
| Gen I Only Moves (Details) |
|
| Body Slam |
 |
85 |
100 |
15 |
30 |
Gen I TM08 |
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
| Take Down |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| Double-Edge |
 |
120 |
100 |
15 |
-- |
Gen I TM10 |
| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
| Fissure |
 |
?? |
30 |
5 |
-- |
Gen I TM27 |
| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
| Mimic |
 |
-- |
100 |
10 |
-- |
Gen I TM31 |
| A move for learning one of the opponent's moves, for use during that battle only. |
| Bide |
 |
-- |
100 |
10 |
-- |
Gen I TM34 |
| The user waits for several turns. At the end, it returns double the damage it received. |
| Selfdestruct |
 |
200 |
100 |
5 |
-- |
Gen I TM36 |
| The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
| Explosion |
 |
250 |
100 |
5 |
-- |
Gen I TM47 |
| The most powerful attack of all. However, the attacker faints after using this move. |
| Rock Slide |
 |
75 |
90 |
10 |
30 |
Gen I TM48 |
| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. |
| Substitute |
 |
-- |
100 |
10 |
-- |
Gen I TM50 |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |