#208 Steelix
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
National: #208
Johto: #063
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Iron Snake Pokémon 30'02"
9.2m
881.8lbs
400kg
256,400
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 75 Hit Points
85 Attack
200 Defense
55 Special Attack
65 Special Defense
30 Speed
Damage Taken
*0.5 *2 *2 *0 *1 *1 *2 *0 *2 *0.5 *0.5 *0.5 *0.25 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups
Wild
Metal Coat - 5%
Mineral
Evolutionary Chain
Locations
Gold Evolve Onix
Silver Evolve Onix
Crystal Evolve Onix

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
10 Bind 15 75 20 --
Traps and squeezes the target over several turns. The target cannot move while under attack.
14 Rock Throw 50 90 15 --
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target.
23 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
27 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
36 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
40 Slam 80 75 20 --
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
49 Crunch 80 100 15 20
A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM24 DragonBreath 60 100 20 30
A DRAGON-type attack. Has a one-in-three chance of paralyzing the target.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Rock Slide 75 90 10 30 Details
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 75 85 200 55 65 30
Max Stats Lv. 50 135 - 181 90 - 136 205 - 251 60 - 106 70 - 116 35 - 81
Lv. 100 260 - 353 175 - 268 405 - 498 115 - 208 135 - 228 65 - 158

<--- #207
Gligar
#209
Snubbull
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