#136 Flareon
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Flareon
Japan: Booster
ブースター
French: Pyroli
German: Flamara
Korean: 부스터
National: #136
Johto: #183
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 2'11"
0.9m
55.1lbs
25kg
458,960
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 65 Hit Points
130 Attack
60 Defense
95 Special Attack
110 Special Defense
65 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Gold Evolve Eevee
Silver Evolve Eevee
Crystal Evolve Eevee

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
8 Sand-Attack -- 100 15 --
An attack in which sand is used to blind the target and reduce its attack accuracy.
16 Ember 40 100 25 10
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn.
23 Quick Attack 40 100 30 --
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
30 Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
36 Fire Spin 15 70 15 --
A FIRE-type attack that lasts two to five turns. The flames make the target unable to move.
42 Smog 20 70 20 40
Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target.
47 Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
52 Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Charm -- 100 20 -- Details
A move that charms the target into complacency, sharply reducing its ATTACK power.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 16
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Baton Pass -- 100 40 --
Lv. 36
A move that transfers the user's status changes to the next Pokémon when switching.
Take Down 90 85 20 --
Lv. 42
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Rage 20 100 20 --Lv. 48 
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 65 130 60 95 110 65
Max Stats Lv. 50 125 - 171 135 - 181 65 - 111 100 - 146 115 - 161 70 - 116
Lv. 100 240 - 333 265 - 358 125 - 218 195 - 288 225 - 318 135 - 228

<--- #135
Jolteon
#137
Porygon
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