|
General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||
|
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Mareep |
|
|
|
![]() |
||||||||||||||||||
Abilities: Static - Plus (Hidden Ability) | ||||||||||||||||||||||
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability (Available): Plus: When battling with Plus or Minus, Special Attack becomes 1.5 times greater. |
||||||||||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Wool Pokémon | 2’00” 0.6m |
17.2lbs 7.8kg |
235 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,059,860 Points Medium Slow |
70 | 1 Sp. Attack Point(s) |
57 | Level 10 |
Damage Taken | ||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||
|
Evolutionary Chain | |||||
|
Locations - In-Depth Details | ||
Black | Trade from White | |
White | White Forest | Details |
Black 2 | Floccesy Ranch | Details |
White 2 | Floccesy Ranch | Details |
Dream World | Pleasant Forest - Beginning | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking. | |
White | ||
Black 2 | When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
![]() |
50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
5 | Growl | ![]() |
![]() |
-- | 100 | 40 | -- | ||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
10 | Thundershock | ![]() |
![]() |
40 | 100 | 30 | 10 | ||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
14 | Thunder Wave | ![]() |
![]() |
-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
19 | Cotton Spore | ![]() |
![]() |
-- | 100 | 40 | -- | ||
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | |||||||||
23 | Charge | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
28 | Electro Ball | ![]() |
![]() |
?? | 100 | 10 | -- | ||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
32 | Cotton Guard | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
37 | Discharge | ![]() |
![]() |
80 | 100 | 15 | 30 | ||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
41 | Signal Beam | ![]() |
![]() |
75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
46 | Light Screen | ![]() |
![]() |
-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
50 | Power Gem | ![]() |
![]() |
70 | 100 | 20 | -- | ||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
55 | Thunder | ![]() |
![]() |
120 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
![]() |
50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | ![]() |
![]() |
-- | 100 | 40 | -- | ||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
4 | Thunder Wave | ![]() |
![]() |
-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
8 | Thundershock | ![]() |
![]() |
40 | 100 | 30 | 10 | ||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
11 | Cotton Spore | ![]() |
![]() |
-- | 100 | 40 | -- | ||
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | |||||||||
15 | Charge | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
18 | Take Down | ![]() |
![]() |
90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
22 | Electro Ball | ![]() |
![]() |
?? | 100 | 10 | -- | ||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
25 | Confuse Ray | ![]() |
![]() |
-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
29 | Power Gem | ![]() |
![]() |
70 | 100 | 20 | -- | ||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
32 | Discharge | ![]() |
![]() |
80 | 100 | 15 | 30 | ||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
36 | Cotton Guard | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
39 | Signal Beam | ![]() |
![]() |
75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
43 | Light Screen | ![]() |
![]() |
-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
46 | Thunder | ![]() |
![]() |
120 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | ![]() |
![]() |
-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
![]() |
?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM16 | Light Screen | ![]() |
![]() |
-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM20 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() |
![]() |
95 | 100 | 15 | 10 | ||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
![]() |
120 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() |
![]() |
-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
![]() |
-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
![]() |
60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM49 | Echoed Voice | ![]() |
![]() |
40 | 100 | 15 | -- | ||
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||
TM57 | Charge Beam | ![]() |
![]() |
50 | 90 | 10 | -- | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM70 | Flash | ![]() |
![]() |
-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
![]() |
-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM87 | Swagger | ![]() |
![]() |
-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | ![]() |
![]() |
90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Take Down | ![]() |
![]() |
90 | 85 | 20 | -- | Details | |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | ||||||||
Body Slam | ![]() |
![]() |
85 | 100 | 15 | 30 | Details | |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | ||||||||
Screech | ![]() |
![]() |
-- | 85 | 40 | -- | Details | |
An earsplitting screech harshly reduces the target's Defense stat. | ||||||||
Odor Sleuth | ![]() |
![]() |
-- | -- | 40 | -- | Details | |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||||||||
Charge | ![]() |
![]() |
-- | -- | 20 | -- | Details | |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | ||||||||
Flatter | ![]() |
![]() |
-- | 100 | 15 | -- | Details | |
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | ||||||||
Sand-attack | ![]() |
![]() |
-- | 100 | 15 | -- | Details | |
Sand is hurled in the target's face, reducing its accuracy. | ||||||||
Iron Tail | ![]() |
![]() |
100 | 75 | 15 | -- | Details | |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
After You | ![]() |
![]() |
-- | -- | 15 | -- | Details | |
The user helps the target and makes it use its move right after the user. | ||||||||
Agility | ![]() |
![]() |
-- | -- | 30 | -- | Details | |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
After You | ![]() | ![]() | -- | -- | 15 | -- | ||
The user helps the target and makes it use its move right after the user. | ||||||||
Heal Bell | ![]() | ![]() | -- | -- | 5 | -- | ||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | -- | ||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Reflect | ![]() | ![]() | -- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Dream World | |||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | Dream World |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Reflect | ![]() |
![]() |
-- | -- | 20 | -- | ![]() | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
Shock Wave | ![]() |
![]() |
60 | -- | 20 | -- | Gen IV TM34 | ||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
Secret Power | ![]() |
![]() |
70 | 100 | 20 | 30 | Gen IV TM43 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | ![]() |
![]() |
-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
![]() |
-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
![]() |
?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Swift | ![]() |
![]() |
60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
Headbutt | ![]() |
![]() |
70 | 100 | 15 | -- | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Defense Curl | ![]() |
![]() |
-- | -- | 40 | -- | Move Tutor - Emerald | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
Double-edge | ![]() |
![]() |
120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Mimic | ![]() |
![]() |
-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 55 | 40 | 40 | 65 | 45 | 35 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 40 - 82 | 40 - 82 | 63 - 105 | 45 - 87 | 36 - 78 |
Lv. 100 | 220 - 314 | 76 - 161 | 76 - 161 | 121 - 206 | 85 - 170 | 67 - 152 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 45 - 92 | 45 - 92 | 70 - 117 | 50 - 97 | 40 - 87 |
Lv. 100 | 220 - 314 | 85 - 179 | 85 - 179 | 135 - 229 | 95 - 189 | 75 - 169 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 49 - 101 | 49 - 101 | 77 - 128 | 55 - 106 | 44 - 95 |
Lv. 100 | 220 - 314 | 93 - 196 | 93 - 196 | 148 - 251 | 104 - 207 | 82 - 185 |
|
|