| Black/White Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 5 | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 10 | 
				Thundershock | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 14 | 
				Thunder Wave | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 19 | 
				Cotton Spore | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 23 | 
				Charge | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 28 | 
				Electro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 32 | 
				Cotton Guard | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 37 | 
				Discharge | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 41 | 
				Signal Beam | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| 46 | 
				Light Screen | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 50 | 
				Power Gem | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 55 | 
				Thunder | 
				  | 
				  | 
				120 | 
				70 | 
				10 | 
				30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| Black 2/White 2 Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 4 | 
				Thunder Wave | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 8 | 
				Thundershock | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | 
				Cotton Spore | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 15 | 
				Charge | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 18 | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 22 | 
				Electro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 25 | 
				Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 29 | 
				Power Gem | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 32 | 
				Discharge | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 36 | 
				Cotton Guard | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 39 | 
				Signal Beam | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| 43 | 
				Light Screen | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 46 | 
				Thunder | 
				  | 
				  | 
				120 | 
				70 | 
				10 | 
				30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | 
					Thunder | 
					  | 
					  | 
					120 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					-- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | 
					Wild Charge | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| Egg Moves (Details) | 
 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				Details | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Details | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				Details | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
| Odor Sleuth | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Details | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Charge | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
| Flatter | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Details | 
				| Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | 
| Sand-attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Details | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
| Iron Tail | 
				  | 
				  | 
				100 | 
				75 | 
				15 | 
				-- | 
				Details | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
| After You | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Details | 
				| The user helps the target and makes it use its move right after the user. | 
| Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Details | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
| Gen III & IV Only Moves (Details) | 
|
| Reflect | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				  Egg Move | 
				| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| Shock Wave | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Gen IV TM34 | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |