#179 Mareep
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Mareep Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Mareep
Japan: Merriep
メリープ
French: Wattouat
German: Voltilamm
Korean: 메리프
National: #179
Central: #---
Coastal: #127
Mountain: #---
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wool Pokémon 2'00"
0.6m
17.2lbs
7.8kg
2355,120
Abilities: Static - Plus (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 12Details
Y Route 12Details
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Flavor Text
X Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Y It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
Omega Ruby Mareep's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows.
Alpha Sapphire

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
4 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
8 Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Cotton Spore -- 100 40 --
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
15 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
18 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
25 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
29 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
32 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
36 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
39 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
43 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
46 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
After You -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Charge -- -- 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Eerie Impulse -- 100 15 -- Details
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain -- -- 10 -- Details
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Flatter -- 100 15 -- Details
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Odor Sleuth -- -- 40 -- Details
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Sand Attack -- 100 15 -- Details
Sand is hurled in the target's face, reducing its accuracy.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Electroweb559515100
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 280 55 40 40 65 45 35
Max Stats
Hindering Nature
Lv. 50 115 - 162 40 - 82 40 - 82 63 - 105 45 - 87 36 - 78
Lv. 100 220 - 314 76 - 161 76 - 161 121 - 206 85 - 170 67 - 152
Max Stats
Neutral Nature
Lv. 50 115 - 162 45 - 92 45 - 92 70 - 117 50 - 97 40 - 87
Lv. 100 220 - 314 85 - 179 85 - 179 135 - 229 95 - 189 75 - 169
Max Stats
Beneficial Nature
Lv. 50 115 - 162 49 - 101 49 - 101 77 - 128 55 - 106 44 - 95
Lv. 100 220 - 314 93 - 196 93 - 196 148 - 251 104 - 207 82 - 185

<--- #178
Xatu
#180
Flaaffy
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