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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
800,000 Points Fast |
70 | 100 Hit Points 50 Attack 80 Defense 50 Special Attack 80 Special Defense 50 Speed |
Damage Taken | |||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | |||||
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Evolutionary Chain | |||
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Locations | |||
Gold | Evolve Marill | ||
Silver | Evolve Marill | ||
Crystal | Evolve Marill |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
35 | 95 | 35 | -- | |||
A NORMAL-type attack. Many Pokémon know this attack right from the start. | |||||||||
— | Defense Curl | ![]() |
-- | 100 | 40 | -- | |||
Raises the user's DEFENSE. Can normally be used up to six times in a row. | |||||||||
— | Tail Whip | ![]() |
-- | 100 | 30 | -- | |||
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
— | Water Gun | ![]() |
40 | 100 | 25 | -- | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
3 | Defense Curl | ![]() |
-- | 100 | 40 | -- | |||
Raises the user's DEFENSE. Can normally be used up to six times in a row. | |||||||||
6 | Tail Whip | ![]() |
-- | 100 | 30 | -- | |||
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
10 | Water Gun | ![]() |
40 | 100 | 25 | -- | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
15 | Rollout | ![]() |
30 | 90 | 20 | -- | |||
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | |||||||||
25 | BubbleBeam | ![]() |
65 | 100 | 20 | 10 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
36 | Double-Edge | ![]() |
120 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
48 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM01 | DynamicPunch | ![]() |
100 | 50 | 5 | 100 | |||
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | |||||||||
TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM04 | Rollout | ![]() |
30 | 90 | 20 | -- | |||
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM08 | Rock Smash | ![]() |
20 | 100 | 15 | 50 | |||
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | ![]() |
120 | 70 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM16 | Icy Wind | ![]() |
55 | 95 | 15 | 100 | |||
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM23 | Iron Tail | ![]() |
100 | 75 | 15 | 30 | |||
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM31 | Mud-Slap | ![]() |
20 | 100 | 10 | 100 | |||
An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Ice Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM40 | Defense Curl | ![]() |
-- | 100 | 40 | -- | |||
Raises the user's DEFENSE. Can normally be used up to six times in a row. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
A WATER-type attack. This move is strong and highly accurate. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | |||||||||
HM06 | Whirlpool | ![]() |
15 | 70 | 15 | -- | |||
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. | |||||||||
HM07 | Waterfall | ![]() |
80 | 100 | 15 | -- | |||
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Amnesia | ![]() |
-- | 100 | 20 | -- | Details | ||
A move that increases the user's SPCL.DEF stat. It is normally used up to three times. | ||||||||
Belly Drum | ![]() |
-- | 100 | 10 | -- | Details | ||
A move that allows the user to consume half of its own HP in order to maximize its ATTACK. | ||||||||
Foresight | ![]() |
-- | 100 | 40 | -- | Details | ||
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. | ||||||||
Future Sight | ![]() |
80 | 90 | 15 | -- | Details | ||
A special PSYCHIC-type attack. It strikes the target two turns after it is used. | ||||||||
Light Screen | ![]() |
-- | 100 | 30 | -- | Details | ||
Reduces damage from special attacks by about half. A special PSYCHIC-type move. | ||||||||
Perish Song | ![]() |
-- | 100 | 5 | -- | Details | ||
A malevolent melody that causes both the user and the opponent to faint in three turns. | ||||||||
Present | ![]() |
?? | 90 | 15 | -- | Details | ||
A move that inflicts major damage but may restore the target's HP. | ||||||||
Supersonic | ![]() |
-- | 55 | 20 | -- | Details | ||
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 410 | 100 | 50 | 80 | 50 | 80 | 50 | |
Max Stats | Lv. 50 | 160 - 206 | 55 - 101 | 85 - 131 | 55 - 101 | 85 - 131 | 55 - 101 |
Lv. 100 | 310 - 403 | 105 - 198 | 165 - 258 | 105 - 198 | 165 - 258 | 105 - 198 |
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