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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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| This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Azumarill Pokémon Sword & Shield data | ||||||||||
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex |
| Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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184 | 056 | Azumarill |
マリルリ Mariruri |
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Ability: Thick Fat & Huge Power | |||||
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Thick Fat: Fire & Ice Type moves do 50% Damage on Azumarill Huge Power: Azumarill's Attack is Doubled |
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| Gender Ratio | ||||||
| Male: 50 % | Female: 50 % | |||||
| Classification | Type 1 | Type 2 | Height | Weight | ||
| Aquarabbit Pokémon | 2'07" | 63.0 lbs | ||||
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Evolution Chain
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| Wild Hold Item | Dex Category | Colour Category | Footprint |
| None |
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Blue |
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| *1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
| Flavor Text | |||
| Ruby | AZUMARILL's long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers. | ||
| Sapphire | AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe. | ||
| Emerald | It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water. | ||
| FireRed | When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. | ||
| LeafGreen | By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers. | ||
| Location | |||
| Game | Location | ||
| Ruby | Evolve Marill | ||
| Sapphire | Evolve Marill | ||
| Emerald | Evolve Marill | ||
| FireRed | Trade from Ruby/Sapphire/Emerald/LeafGreen | ||
| LeafGreen | Evolve Marill | ||
| Colosseum | Trade from Ruby/Sapphire/Emerald/LeafGreen | ||
| XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum | ||
| Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Tackle | ![]() | 35 | 95 | 35 | -- | |||
| Charges the foe with a full- body tackle. | |||||||||
| — | Defense Curl | ![]() | -- | -- | 40 | -- | |||
| Curls up to conceal weak spots and raise DEFENSE. | |||||||||
| — | Tail Whip | ![]() | -- | 100 | 30 | -- | |||
| Wags the tail to lower the foe's DEFENSE. | |||||||||
| — | Water Gun | ![]() | 40 | 100 | 25 | -- | |||
| Squirts water to attack the foe. | |||||||||
| 3 | Defense Curl | ![]() | -- | -- | 40 | -- | |||
| Curls up to conceal weak spots and raise DEFENSE. | |||||||||
| 6 | Tail Whip | ![]() | -- | 100 | 30 | -- | |||
| Wags the tail to lower the foe's DEFENSE. | |||||||||
| 10 | Water Gun | ![]() | 40 | 100 | 25 | -- | |||
| Squirts water to attack the foe. | |||||||||
| 15 | Rollout | ![]() | 30 | 90 | 20 | -- | |||
| An attack lasting 5 turns with rising intensity. | |||||||||
| 24 | Bubblebeam | ![]() | 65 | 100 | 20 | 10 | |||
| Forcefully sprays bubbles that may lower SPEED. | |||||||||
| 34 | Double-edge | ![]() | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | |||||||||
| 45 | Rain Dance | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of WATER- type moves for 5 turns. | |||||||||
| 57 | Hydro Pump | ![]() | 120 | 80 | 5 | -- | |||
| Blasts water at high power to strike the foe. | |||||||||
| Fire Red/Leaf Green Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Tackle | ![]() | 35 | 95 | 35 | -- | |||
| Charges the foe with a full- body tackle. | |||||||||
| — | Defense Curl | ![]() | -- | -- | 40 | -- | |||
| Curls up to conceal weak spots and raise DEFENSE. | |||||||||
| — | Tail Whip | ![]() | -- | 100 | 30 | -- | |||
| Wags the tail to lower the foe's DEFENSE. | |||||||||
| — | Water Gun | ![]() | 40 | 100 | 25 | -- | |||
| Squirts water to attack the foe. | |||||||||
| 3 | Defense Curl | ![]() | -- | -- | 40 | -- | |||
| Curls up to conceal weak spots and raise DEFENSE. | |||||||||
| 6 | Tail Whip | ![]() | -- | 100 | 30 | -- | |||
| Wags the tail to lower the foe's DEFENSE. | |||||||||
| 10 | Water Gun | ![]() | 40 | 100 | 25 | -- | |||
| Squirts water to attack the foe. | |||||||||
| 15 | Rollout | ![]() | 30 | 90 | 20 | -- | |||
| An attack lasting 5 turns with rising intensity. | |||||||||
| 24 | Bubblebeam | ![]() | 65 | 100 | 20 | 10 | |||
| Forcefully sprays bubbles that may lower SPEED. | |||||||||
| 34 | Double-edge | ![]() | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | |||||||||
| 45 | Rain Dance | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of WATER- type moves for 5 turns. | |||||||||
| 57 | Hydro Pump | ![]() | 120 | 80 | 5 | -- | |||
| Blasts water at high power to strike the foe. | |||||||||
| TM & HM Attacks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| TM01 | Focus Punch | ![]() | 150 | 100 | 20 | -- | |||
| A powerful loyalty attack. The user flinches if hit. | |||||||||
| TM03 | Water Pulse | ![]() | 60 | 100 | 20 | 20 | |||
| Attacks with ultrasonic waves. May confuse the foe | |||||||||
| TM06 | Toxic | ![]() | -- | 85 | 10 | 100 | |||
| Poisons the foe with an intensifying toxin. | |||||||||
| TM07 | Hail | ![]() | -- | -- | 10 | -- | |||
| Summons a hailstorm that strikes every turn. | |||||||||
| TM10 | Hidden Power | ![]() | ?? | 100 | 15 | -- | |||
| The effectiveness varies with the user. | |||||||||
| TM13 | Ice Beam | ![]() | 95 | 100 | 10 | 10 | |||
| Blasts the foe with an icy beam that may freeze it. | |||||||||
| TM14 | Blizzard | ![]() | 120 | 70 | 5 | 10 | |||
| Hits the foe with an icy storm that may freeze it. | |||||||||
| TM15 | Hyper Beam | ![]() | 150 | 90 | 5 | -- | |||
| Powerful, but leaves the user immobile the next turn. | |||||||||
| TM17 | Protect | ![]() | -- | -- | 10 | -- | |||
| Evades attack, but may fail if used in succession. | |||||||||
| TM18 | Rain Dance | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of WATER- type moves for 5 turns. | |||||||||
| TM21 | Frustration | ![]() | ?? | 100 | 20 | -- | |||
| An attack that is stronger if the TRAINER is disliked. | |||||||||
| TM23 | Iron Tail | ![]() | 100 | 75 | 15 | 30 | |||
| Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
| TM27 | Return | ![]() | ?? | 100 | 20 | -- | |||
| An attack that increases in power with friendship. | |||||||||
| TM28 | Dig | ![]() | 60 | 100 | 10 | -- | |||
| Digs underground the first turn and strikes next turn. | |||||||||
| TM31 | Brick Break | ![]() | 75 | 100 | 15 | -- | |||
| Destroys barriers such as REFLECT and causes damage. | |||||||||
| TM32 | Double Team | ![]() | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| TM42 | Facade | ![]() | 70 | 100 | 20 | -- | |||
| Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
| TM43 | Secret Power | ![]() | 70 | 100 | 20 | 30 | |||
| An attack with effects that vary by location. | |||||||||
| TM44 | Rest | ![]() | -- | -- | 10 | -- | |||
| The user sleeps for 2 turns, restoring HP and status. | |||||||||
| TM45 | Attract | ![]() | -- | 100 | 15 | -- | |||
| Makes the opposite gender less likely to attack. | |||||||||
| HM03 | Surf | ![]() | 95 | 100 | 15 | -- | |||
| Creates a huge wave, then crashes it down on the foe. | |||||||||
| HM04 | Strength | ![]() | 80 | 100 | 15 | -- | |||
| Builds enormous power, then slams the foe. | |||||||||
| HM06 | Rock Smash | ![]() | 20 | 100 | 15 | 50 | |||
| A rock-crushing attack that may lower DEFENSE. | |||||||||
| HM07 | Waterfall | ![]() | 80 | 100 | 15 | -- | |||
| Charges the foe with speed to climb waterfalls. | |||||||||
| HM08 | Dive | ![]() | 60 | 100 | 10 | -- | |||
| Dives underwater the first turn and strikes next turn. | |||||||||
| Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Mega Punch | ![]() | 80 | 85 | 20 | -- | |||
| A strong punch thrown with incredible power. | ||||||||
| Mega Kick | ![]() | 120 | 75 | 5 | -- | |||
| An extremely powerful kick with intense force. | ||||||||
| Body Slam | ![]() | 85 | 100 | 15 | 30 | |||
| A full-body slam that may cause paralysis. | ||||||||
| Double-edge | ![]() | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | ||||||||
| Seismic Toss | ![]() | ?? | 100 | 20 | -- | |||
| Inflicts damage identical to the user's level. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | |||
| Copies a move used by the foe during one battle. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | |||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Dynamicpunch | ![]() | 100 | 50 | 5 | 100 | |||
| Powerful and sure to cause confusion, but inaccurate. | ||||||||
| Rollout | ![]() | 30 | 90 | 20 | -- | |||
| An attack lasting 5 turns with rising intensity. | ||||||||
| Snore | ![]() | 40 | 100 | 15 | 30 | |||
| A loud attack that can be used only while asleep. | ||||||||
| Icy Wind | ![]() | 55 | 95 | 15 | 100 | |||
| A chilling attack that lowers the foe's SPEED. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | |||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
| Mud-slap | ![]() | 20 | 100 | 10 | 100 | |||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||||
| Ice Punch | ![]() | 75 | 100 | 15 | 10 | |||
| An icy punch that may freeze the foe. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | |||
| Confuses the foe, but also sharply raises ATTACK. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | |||
| Uses an own move randomly while asleep. | ||||||||
| Swift | ![]() | 60 | -- | 20 | -- | |||
| Sprays star-shaped rays that never miss. | ||||||||
| Defense Curl | ![]() | -- | -- | 40 | -- | |||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||||
| Egg Moves | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Light Screen | ![]() | -- | -- | 30 | -- | |||
| Creates a wall of light that lowers SP. ATK damage. | ||||||||
| Present | ![]() | ?? | 90 | 15 | -- | |||
| A gift in the form of a bomb. May restore HP. | ||||||||
| Amnesia | ![]() | -- | -- | 20 | -- | |||
| Forgets about something and sharply raises SP. DEF. | ||||||||
| Future Sight | ![]() | 80 | 90 | 15 | -- | |||
| Heightens inner power to strike 2 turns later. | ||||||||
| Belly Drum | ![]() | -- | -- | 10 | -- | |||
| Maximizes ATTACK while sacrificing HP. | ||||||||
| Perish Song | ![]() | -- | -- | 5 | -- | |||
| Any POKéMON hearing this song faints in 3 turns. | ||||||||
| Supersonic | ![]() | -- | 55 | 20 | -- | |||
| Emits bizarre sound waves that may confuse the foe. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | |||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
| 5,120 Steps | HP: 3 Points | 75 |
| Egg Groups | |
| Lists Of Groups | Group Names |
| Water 1 | |
| Fairy | |
| Stats | ||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
| Base Stats | 100 | 50 | 80 | 50 | 80 | 50 |
| Max Stats Hindering Nature | 404 | 179 | 233 | 179 | 233 | 179 |
| Max Stats Neutral Nature | 404 | 199 | 259 | 199 | 259 | 199 |
| Max Stats Beneficial Nature | 404 | 218 | 284 | 218 | 284 | 218 |









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