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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Azumarill |
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Abilities: Thick Fat - Huge Power - Sap Sipper (Hidden Ability) | ||||||||||||||||||||||
Thick Fat: Fire and Ice-type moves deal 50% damage. Huge Power: The power of the Pokémon’s attacks is doubled; the effect is halved if the ability is changed (Skill Swap). Hidden Ability (Available): Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Aquarabbit Pokémon | 2’07” 0.8m |
62.8lbs 28.5kg |
75 | 2,560 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
800,000 Points Fast |
70 | 3 HP Point(s) |
157 | Level 18 |
Damage Taken | ||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||||
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Locations | ||
Black | Trade from White | |
White | Evolve Marill | |
Black 2 | Route 20, 6, 11, 22, Floccesy Ranch, Pinwheel Forest, Relic Passage, Village Bridge, Abundant Shrine, Victory Road | Details |
White 2 | Route 20, 6, 11, 22, Floccesy Ranch, Pinwheel Forest, Relic Passage, Village Bridge, Abundant Shrine, Victory Road | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | It can spend all day in water, since it can inhale and store a large volume of air. | |
White | ||
Black 2 | Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Defense Curl | ![]() |
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-- | -- | 40 | -- | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
— | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
2 | Defense Curl | ![]() |
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-- | -- | 40 | -- | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
7 | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
10 | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
15 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
20 | Bubblebeam | ![]() |
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65 | 100 | 20 | -- | ||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
27 | Aqua Ring | ![]() |
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-- | -- | 20 | -- | ||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
33 | Double-edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
40 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
47 | Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
54 | Hydro Pump | ![]() |
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120 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Bubble | ![]() |
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20 | 100 | 30 | -- | ||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
— | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Water Sport | ![]() |
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-- | -- | 15 | -- | ||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
2 | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Water Sport | ![]() |
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-- | -- | 15 | -- | ||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
7 | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
10 | Defense Curl | ![]() |
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-- | -- | 40 | -- | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
10 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
13 | Bubblebeam | ![]() |
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65 | 100 | 20 | -- | ||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
16 | Helping Hand | ![]() |
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-- | -- | 20 | -- | ||
The user assists an ally by boosting the power of its attack. | |||||||||
21 | Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
25 | Double-edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
31 | Aqua Ring | ![]() |
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-- | -- | 20 | -- | ||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
35 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
42 | Superpower | ![]() |
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120 | 100 | 5 | -- | ||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
46 | Hydro Pump | ![]() |
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120 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | ![]() |
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120 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | -- | ||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM55 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. It may also leave the target with a burn. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM78 | Bulldoze | ![]() |
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60 | 100 | 20 | -- | ||
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |||||||||
TM83 | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM03 | Surf | ![]() |
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95 | 100 | 15 | -- | ||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||
HM04 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |||||||||
HM05 | Waterfall | ![]() |
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80 | 100 | 15 | -- | ||
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | |||||||||
HM06 | Dive | ![]() |
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80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Present | ![]() |
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?? | 90 | 15 | -- | Details | |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||||
Amnesia | ![]() |
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-- | -- | 20 | -- | Details | |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
Future Sight | ![]() |
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100 | 100 | 10 | -- | Details | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||
Belly Drum | ![]() |
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-- | -- | 10 | -- | Details | |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
Perish Song | ![]() |
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-- | -- | 5 | -- | Details | |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Supersonic | ![]() |
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-- | 55 | 20 | -- | Details | |
The user generates odd sound waves from its body. It may confuse the target. | ||||||||
Aqua Jet | ![]() |
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40 | 100 | 20 | -- | Details | |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||||||||
Superpower | ![]() |
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120 | 100 | 5 | -- | Details | |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||||||||
Refresh | ![]() |
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-- | -- | 20 | -- | Details | |
The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Details | |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | ||||||||
Water Sport | ![]() |
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-- | -- | 15 | -- | Details | |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||||||||
Muddy Water | ![]() |
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95 | 85 | 10 | -- | Details | |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||||||||
Covet | ![]() | ![]() | 60 | 100 | 40 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of its attack. | ||||||||
Hyper Voice | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | -- | ||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | -- | ||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Knock Off | ![]() | ![]() | 20 | 100 | 20 | -- | ||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Superpower | ![]() | ![]() | 120 | 100 | 5 | -- | ||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Splash | ![]() |
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-- | -- | 40 | -- |
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The user just flops and splashes around to no effect at all... | |||||||||
Charm | ![]() |
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-- | 100 | 20 | -- |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |||||||||
Bubble | ![]() |
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20 | 100 | 30 | -- |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
Slam | ![]() |
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80 | 75 | 20 | -- |
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The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
Encore | ![]() |
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-- | 100 | 5 | -- |
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The user compels the target to keep using only the move it last used for three turns. | |||||||||
Sing | ![]() |
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-- | 55 | 15 | -- |
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A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
Slam | ![]() |
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80 | 75 | 20 | -- |
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The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
Tickle | ![]() |
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-- | 100 | 20 | -- |
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The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
Fake Tears | ![]() |
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-- | 100 | 20 | -- |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
Soak | ![]() |
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-- | 100 | 20 | -- |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Focus Punch | ![]() |
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150 | 100 | 20 | -- | Gen IV TM01 | ||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
Water Pulse | ![]() |
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60 | 100 | 20 | 20 | Gen IV TM03 | ||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Whirlpool | ![]() |
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35 | 85 | 15 | 100 | Gen IV HM05 HGSS | ||
Traps foes in a violent swirling whirlpool for four to five turns. | |||||||||
Swift | ![]() |
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60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
Mud-slap | ![]() |
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20 | 100 | 10 | -- | Move Tutor - PtHGSS | ||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | -- | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Dynamicpunch | ![]() |
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100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
Mega Punch | ![]() |
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80 | 85 | 20 | -- | Move Tutor - FRLG | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | ![]() |
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120 | 75 | 5 | -- | Move Tutor - FRLG | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 100 | 50 | 80 | 50 | 80 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 49 - 91 | 76 - 118 | 49 - 91 | 76 - 118 | 49 - 91 |
Lv. 100 | 310 - 404 | 94 - 179 | 148 - 233 | 94 - 179 | 148 - 233 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 55 - 102 | 85 - 132 | 55 - 102 | 85 - 132 | 55 - 102 |
Lv. 100 | 310 - 404 | 105 - 199 | 165 - 259 | 105 - 199 | 165 - 259 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 60 - 112 | 93 - 145 | 60 - 112 | 93 - 145 | 60 - 112 |
Lv. 100 | 310 - 404 | 115 - 218 | 181 - 284 | 115 - 218 | 181 - 284 | 115 - 218 |
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