#074 Geodude
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Geodude
Japan: Isitsubute
イシツブテ
French: Racaillou
German: Kleinstein
Korean: 꼬마돌
National: #074
Alola: #298
Melemele: #---
Akala: #---
Ula'ula: #119
Poni: #---
Kanto: #074
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Rock Pokémon 1'04" / 1'04"
0.4m / 0.4m
44.1lbs / 44.8lbs
20kg / 20.3kg
2553,840
Abilities: Rock Head - Sturdy - Sand Veil (Hidden) (Normal Forme) - Magnet Pull- Sturdy - Galvanize (Hidden) (Alola Form)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability: (Available through transfer)
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Alola Form Abilities:
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability: (Available)
Galvanize: Increases the power of Normal-type moves by 20%. It then changes those moves to Electric-type.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Defense Point(s)
Alola Form
1 Defense Point(s)
Likely
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *2 *1
Damage Taken Alola Form
*0.5 *0.5 *2 *0.5 *2 *1 *2 *0.5 *4 *0.25 *1 *1 *1 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form

Everstone
- 5%
Alolan Form

Cell Battery
- 5%
Tough CandyTough Candy LTough Candy XLGeodude Candy
Alolan Form
Tough CandyTough Candy LTough Candy XLGeodude Candy
Mineral
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Geodude is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations - In-Depth Details
Sun Route 12, Blush MountainDetails
Moon Route 12, Blush MountainDetails
Ultra Sun Breed Graveler
Ultra Moon Breed Graveler
Let's Go, Pikachu! Mt. Moon, Cerulean Cave, Rock Tunnel, Victory Road (Kanto Form)
Vermilion City Trade (Alola Form)
Details
Let's Go, Eevee! Mt. Moon, Cerulean Cave, Rock Tunnel, Victory Road (Kanto Form)
Vermilion City Trade (Alola Form)
Details
Trainer Locations  Details
Flavor Text
SunIts round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs.
MoonThere are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route.
Ultra SunGeodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.
Ultra MoonIt uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.
Let's Go, Pikachu!Commonly found near mountain trails and the like. If you step on one by accident, it gets angry.
Let's Go, Eevee!
SunIts body is a magnetic stone. Iron sand attaches firmly to the portions of its body that are particularly magnetic.
MoonIf you accidentally step on a Geodude sleeping on the ground, you’ll hear a crunching sound and feel a shock ripple through your entire body.
Ultra SunIf you mistake it for a rock and step on it, it will headbutt you in anger. In addition to the pain, it will also zap you with a shock.
Ultra MoonGeodude compete against each other with headbutts. The iron sand on their heads will stick to whichever one has stronger magnetism.
Let's Go, Pikachu!Its stone head is imbued with electricity and magnetism. If you carelessly step on one, you’ll be in for a painful shock.
Let's Go, Eevee!

  • Level Up Anchors Alolan Standard
    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    4 Charge -- -- 20 --
    The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    6 Rock Polish -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    10 Rollout 30 90 20 --
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    12 Spark 65 100 20 30
    The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    16 Rock Throw 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    18 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    22 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    24 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    28 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    30 Rock Blast 25 90 10 --
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    34 Discharge 80 100 15 30
    The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    36 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    40 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    42 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    4 Mud Sport -- -- 15 --
    The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
    6 Rock Polish -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    10 Rollout 30 90 20 --
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    12 Magnitude ?? 100 30 --
    The user attacks everything around it with a ground-shaking quake. Its power varies.
    16 Rock Throw 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    18 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    22 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    24 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    28 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    30 Rock Blast 25 90 10 --
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    34 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    36 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    40 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    42 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM57 Charge Beam 50 90 10 70
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM59 Brutal Swing 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM69 Rock Polish -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM71 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM72 Volt Switch 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM74 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM96 Nature Power -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Mega Punch 80 85 20 --
    Details
    The target is slugged by a punch thrown with muscle-packed power.
    Block -- -- 5 --
    Details
    The user blocks the target's way with arms spread wide to prevent escape.
    Hammer Arm 100 90 10 100
    Details
    The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
    Flail ?? 100 15 --
    Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Curse -- -- 10 --
    Details
    A move that works differently for the Ghost type than for all other types.
    Focus Punch 150 100 20 --
    Details
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Rock Climb 90 85 20 20
    Details
    The user attacks the target by smashing into it with incredible force. This may also confuse the target.
    Endure -- -- 10 --
    Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Autotomize -- -- 15 --
    Details
    The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    Wide Guard -- -- 10 --
    Details
    The user and its allies are protected from wide-ranging attacks for one turn.
    Magnet Rise -- -- 10 --
    Details
    The user levitates using electrically generated magnetism for five turns.
    Counter ?? 100 20 --
    Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Screech -- 85 40 --
    Details
    An earsplitting screech harshly lowers the target's Defense stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Block----5--
    The user blocks the target's way with arms spread wide to prevent escape.
    Earth Power901001010
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Iron Defense----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Superpower1201005100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Magnet Rise----10--
    The user levitates using electrically generated magnetism for five turns.
    Electroweb559515100
    The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %Form
    Breakneck Blitz
    200(Phy)/120(Spe)
    200(Phy)/120(Spe)
    -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling
    200
    200
    -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage
    180(Phy)/175(Spe)
    180(Phy)/175(Spe)
    -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush
    180
    180
    -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Corkscrew Crash
    160
    160
    -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive
    140(Phy)/185(Spe)
    140(Phy)/185(Spe)
    -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Gigavolt Havoc
    140
    140(Phy)/185(Spe)
    -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Black Hole Eclipse
    100
    120
    -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Continental Crush
    Gen V or earlier
    120 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse
    Gen V or earlier
    140 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Ancient Power 60 100 5 10 Move Tutor - PtHGSS
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Metronome -- -- 10 -- Move Tutor - FRLG
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Harden -- -- 30 --GS Lv. 26C Lv. 26
    The user stiffens all the muscles in its body to raise its Defense stat.
    Roar -- -- 20 -- Gen II TM05
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Fury Cutter 40 95 20 -- Gen II TM49
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Harden -- -- 30 --RB Lv. 26Y Lv. 26
    The user stiffens all the muscles in its body to raise its Defense stat.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 300 40 80 100 30 30 20
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 76 - 118 94 - 136 31 - 73 31 - 73 22 - 64
    Lv. 100 190 - 284 148 - 233 184 - 269 58 - 143 58 - 143 40 - 125
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 85 - 132 105 - 152 35 - 82 35 - 82 25 - 72
    Lv. 100 190 - 284 165 - 259 205 - 299 65 - 159 65 - 159 45 - 139
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 93 - 145 115 - 167 38 - 90 38 - 90 27 - 79
    Lv. 100 190 - 284 181 - 284 225 - 328 71 - 174 71 - 174 49 - 152
    Stats - Alolan Geodude
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 300 40 80 100 30 30 20
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 76 - 118 94 - 136 31 - 73 31 - 73 22 - 64
    Lv. 100 190 - 284 148 - 233 184 - 269 58 - 143 58 - 143 40 - 125
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 85 - 132 105 - 152 35 - 82 35 - 82 25 - 72
    Lv. 100 190 - 284 165 - 259 205 - 299 65 - 159 65 - 159 45 - 139
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 93 - 145 115 - 167 38 - 90 38 - 90 27 - 79
    Lv. 100 190 - 284 181 - 284 225 - 328 71 - 174 71 - 174 49 - 152

  • Level Up Anchors Alolan Standard
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    3 Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    6 Bide ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    9 Rock Throw 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    12 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    15 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    23 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    27 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    31 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    35 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    3 Thunder Shock 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    6 Bide ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    9 Rock Throw 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    12 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    15 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    23 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    27 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    31 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    35 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM16 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM49 Superpower 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 300 40 80 100 30 30 20
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 76 - 99 94 - 118 31 - 49 31 - 49 22 - 39
    Candy 100 - 315 76 - 299 94 - 318 31 - 249 31 - 249 22 - 239
    Lv. 100No Candy 190 - 221 148 - 193 184 - 233 58 - 94 58 - 94 40 - 74
    Candy 190 - 421 148 - 393 184 - 433 58 - 294 58 - 294 40 - 274
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 85 - 110 105 - 132 35 - 55 35 - 55 25 - 44
    Candy 100 - 315 85 - 310 105 - 332 35 - 255 35 - 255 25 - 244
    Lv. 100No Candy 190 - 221 165 - 215 205 - 259 65 - 105 65 - 105 45 - 83
    Candy 190 - 421 165 - 415 205 - 459 65 - 305 65 - 305 45 - 283
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 93 - 121 115 - 145 38 - 60 38 - 60 27 - 48
    Candy 100 - 315 93 - 321 115 - 345 38 - 260 38 - 260 27 - 248
    Lv. 100No Candy 190 - 221 181 - 236 225 - 284 71 - 115 71 - 115 49 - 91
    Candy 190 - 421 181 - 436 225 - 484 71 - 315 71 - 315 49 - 291

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP23 CP2,663 CP
    Level 501,146 CP1,557 CP6,357 CP
    Level 1004,380 CP6,024 CP10,000 CP



    Stats - Alolan Form
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 300 40 80 100 30 30 20
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 76 - 99 94 - 118 31 - 49 31 - 49 22 - 39
    Candy 100 - 315 76 - 299 94 - 318 31 - 249 31 - 249 22 - 239
    Lv. 100No Candy 190 - 221 148 - 193 184 - 233 58 - 94 58 - 94 40 - 74
    Candy 190 - 421 148 - 393 184 - 433 58 - 294 58 - 294 40 - 274
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 85 - 110 105 - 132 35 - 55 35 - 55 25 - 44
    Candy 100 - 315 85 - 310 105 - 332 35 - 255 35 - 255 25 - 244
    Lv. 100No Candy 190 - 221 165 - 215 205 - 259 65 - 105 65 - 105 45 - 83
    Candy 190 - 421 165 - 415 205 - 459 65 - 305 65 - 305 45 - 283
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 93 - 121 115 - 145 38 - 60 38 - 60 27 - 48
    Candy 100 - 315 93 - 321 115 - 345 38 - 260 38 - 260 27 - 248
    Lv. 100No Candy 190 - 221 181 - 236 225 - 284 71 - 115 71 - 115 49 - 91
    Candy 190 - 421 181 - 436 225 - 484 71 - 315 71 - 315 49 - 291

    CP (Combat Points) - Alola Form - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP23 CP2,663 CP
    Level 501,146 CP1,557 CP6,357 CP
    Level 1004,380 CP6,024 CP10,000 CP

<--- #073
Tentacruel
#075
Graveler
--->

 
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