Generation VII Level Up |
|
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 6 |
Growth |
 |
 |
-- |
-- |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 8 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| 12 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 15 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 18 |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
| 20 |
Feint Attack |
 |
 |
60 |
-- |
20 |
-- |
| The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 24 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
| 28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 32 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 35 |
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 39 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
| The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| 43 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| 45 |
Rage Powder |
 |
 |
-- |
-- |
20 |
-- |
| The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
| 50 |
Spore |
 |
 |
-- |
100 |
15 |
-- |
| The user scatters bursts of spores that induce sleep. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM96 |
Nature Power |
 |
 |
-- |
-- |
20 |
-- |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Growth |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| Poison Powder |
 |
 |
-- |
75 |
35 |
-- |
Details |
| The user scatters a cloud of poisonous dust that poisons the target. |
| Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
Details |
| The user scatters a cloud of numbing powder that paralyzes the target. |
| Rollout |
 |
 |
30 |
90 |
20 |
-- |
Details |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user curls up to conceal weak spots and raise its Defense stat. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
160(Phy)/120(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Acid Downpour |
 |
 |
175 |
-- |
1 |
-- |
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
| Continental Crush |
 |
 |
100 |
-- |
1 |
-- |
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
| Never-Ending Nightmare |
 |
 |
100 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
| Bloom Doom |
 |
  |
160(Phy)/190(Spe) |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
 |
175 |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |