Flavor Text | 
	
  | Sun | This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak. | 
Moon | Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul. | Ultra Sun | It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people. | Ultra Moon | Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form. |   | Sun | This beautiful form reflects Magearna’s appearance when first presented to a king’s daughter 500 years ago. | 
Moon | This gorgeous Magearna looks as it did at the time of its invention. Its luxurious decoration pleased the king’s daughter. | Ultra Sun | This is its form from almost 500 years ago. Its body is nothing more than a container—its artificial heart is the actual life-form. | Ultra Moon | It functions thanks to its artificial soul. The vivid decoration is proof that it was presented as a gift to royalty. | 
Generation VII Level Up | 
|
				| — | 
				Crafty Shield | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | 
				| — | 
				Gear Up | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | 
				| — | 
				Shift Gear | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | 
				| — | 
				Iron Head | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
				| — | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| — | 
				Sonic Boom | 
				  | 
				  | 
				?? | 
				90 | 
				20 | 
				-- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| — | 
				Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| — | 
				Psybeam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
				| 9 | 
				Lucky Chant | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | 
				| 17 | 
				Aurora Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 25 | 
				Mirror Shot | 
				  | 
				  | 
				65 | 
				85 | 
				10 | 
				30 | 
				| The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | 
				| 33 | 
				Mind Reader | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | 
				| 41 | 
				Flash Cannon | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				10 | 
				| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
				| 49 | 
				Fleur Cannon | 
				  | 
				  | 
				130 | 
				90 | 
				5 | 
				100 | 
				| The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
				| 57 | 
				Iron Defense | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 65 | 
				Pain Split | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
				| 73 | 
				Synchronoise | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
				| 81 | 
				Aura Sphere | 
				  | 
				  | 
				80 | 
				-- | 
				20 | 
				-- | 
				| The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | 
				| 89 | 
				Heart Swap | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user employs its psychic power to switch stat changes with the target. | 
				| 97 | 
				Trump Card | 
				  | 
				  | 
				?? | 
				-- | 
				5 | 
				-- | 
				| The fewer PP this move has, the greater its power. | 
TM & HM Attacks | 
|
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's  Sp. Def stat. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | 
| TM64 | 
					Explosion | 
					  | 
					  | 
					250 | 
					100 | 
					5 | 
					-- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM72 | 
					Volt Switch | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM74 | 
					Gyro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TM92 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM99 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					   | 
					140(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					   | 
					160(Phy)/160(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					  | 
					190 | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Gigavolt Havoc | 
					  | 
					  | 
					175 | 
					-- | 
					1 | 
					-- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche | 
					  | 
					   | 
					160(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer | 
					  | 
					  | 
					175 | 
					-- | 
					1 | 
					-- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Twinkle Tackle | 
					  | 
					  | 
					195 | 
					-- | 
					1 | 
					-- | 
					| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |