|
General | Location | Attacks | Stats | Egg Moves |
Picture | ||
Abilities: Wind Power - Volt Absorb - Competitive (Hidden Ability) | |||||
Wind Power: The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves. Hidden Ability: Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,059,862 Points Medium Slow |
50 | 1 Speed Point(s) | Yes |
Wild Hold Item | Egg Groups | ||||
|
Evolutionary Chain | |||
Locations- In-Depth Details |
|||
Scarlet | East Paldean Sea, East Province Area Two, South Paldean Sea, West Paldean Sea, West Province Area One Fixed: East Province Area Two Tera Raid Battles: 1 Star Raid Battles | Map | |
Violet | East Paldean Sea, East Province Area Two, South Paldean Sea, West Paldean Sea, West Province Area One Fixed: East Province Area Two Tera Raid Battles: 1 Star Raid Battles | Map | |
Paldea Wild Spawn Biomes | Ocean, Beach, Grass |
Flavor Text | ||
Scarlet | When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them. | |
Violet | These Pokémon make their nests on coastal cliffs. The nests have a strange, crackling texture, and they're a popular delicacy. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn to inflict damage. | |||||||||
4 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |||||||||
7 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
11 | Pluck | 60 | 100 | 20 | -- | ||||
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
15 | Spark | 65 | 100 | 20 | 30 | ||||
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | |||||||||
19 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
23 | Roost | -- | 101 | 5 | -- | ||||
The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |||||||||
27 | Dual Wingbeat | 40 | 90 | 10 | -- | ||||
The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |||||||||
32 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
37 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
43 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM004 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM014 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |||||||||
TM023 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM027 | Aerial Ace | 60 | 101 | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM040 | Air Cutter | 60 | 95 | 25 | -- | ||||
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM048 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM060 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM065 | Air Slash | 75 | 95 | 15 | 30 | ||||
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM072 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM096 | Eerie Impulse | -- | 100 | 15 | -- | ||||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
TM097 | Fly | 90 | 95 | 15 | -- | ||||
The user flies up into the sky on the first turn, then attacks on the next turn. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM113 | Tailwind | -- | 101 | 15 | -- | ||||
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |||||||||
TM126 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||||
TM136 | Electric Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |||||||||
TM147 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |||||||||
TM160 | Hurricane | 110 | 70 | 10 | 30 | ||||
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |||||||||
TM164 | Brave Bird | 120 | 100 | 15 | -- | ||||
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | |||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM173 | Charge | -- | 101 | 20 | -- | ||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
TM191 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TM193 | Weather Ball | 50 | 100 | 10 | -- | ||||
This move's type and power change depending on the weather at the time the move is used. | |||||||||
TM197 | Dual Wingbeat | 40 | 90 | 10 | -- | ||||
The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |||||||||
TM205 | Endeavor | ?? | 100 | 5 | -- | ||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
TM211 | Electroweb | 55 | 95 | 15 | -- | ||||
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |||||||||
TM216 | Feather Dance | -- | 100 | 15 | -- | ||||
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Stockpile | -- | 101 | 20 | -- | Details | |||
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | ||||||||
Spit Up | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Swallow | -- | 101 | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | ||||||||
Endeavor | ?? | 100 | 5 | -- | Details | |||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||||||||
Feather Dance | -- | 100 | 15 | -- | Details | |||
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||||||
Weather Ball | 50 | 100 | 10 | -- | Details | |||
This move's type and power change depending on the weather at the time the move is used. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 280 | 40 | 40 | 35 | 55 | 40 | 70 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 40 - 82 | 36 - 78 | 54 - 96 | 40 - 82 | 67 - 109 |
Lv. 100 | 190 - 284 | 76 - 161 | 67 - 152 | 103 - 188 | 76 - 161 | 130 - 215 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 45 - 92 | 40 - 87 | 60 - 107 | 45 - 92 | 75 - 122 |
Lv. 100 | 190 - 284 | 85 - 179 | 75 - 169 | 115 - 209 | 85 - 179 | 145 - 239 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 49 - 101 | 44 - 95 | 66 - 117 | 49 - 101 | 82 - 134 |
Lv. 100 | 190 - 284 | 93 - 196 | 82 - 185 | 126 - 229 | 93 - 196 | 159 - 262 |
40
40
35
70
40
55
|
|