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General | Location | Attacks | Stats | Egg Moves |
Picture | ||
Abilities: Wind Power - Volt Absorb - Competitive (Hidden Ability) | |||||
Wind Power: The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves. Hidden Ability: Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,059,862 Points Medium Slow |
50 | 2 Speed Point(s) | Yes |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
Locations- In-Depth Details |
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Scarlet | Casseroya Lake, East Paldean Sea, North Paldean Sea, North Province Area One, West Paldean Sea Tera Raid Battles: 4 Star Raid Battles , 6 Star Raid Battles | Map | |
Violet | Casseroya Lake, East Paldean Sea, North Paldean Sea, North Province Area One, West Paldean Sea Tera Raid Battles: 4 Star Raid Battles, 6 Star Raid Battles | Map | |
Paldea Wild Spawn Biomes | Ocean, Beach |
Flavor Text | ||
Scarlet | Kilowattrel inflates its throat sac to amplify its electricity. By riding the wind, this Pokémon can fly over 430 miles in a day. | |
Violet | It uses its throat sac to store electricity generated by its wings. There's hardly any oil in its feathers, so it is a poor swimmer. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn to inflict damage. | |||||||||
4 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |||||||||
7 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
11 | Pluck | 60 | 100 | 20 | -- | ||||
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
15 | Spark | 65 | 100 | 20 | 30 | ||||
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | |||||||||
19 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
24 | Roost | -- | 101 | 5 | -- | ||||
The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |||||||||
30 | Dual Wingbeat | 40 | 90 | 10 | -- | ||||
The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |||||||||
36 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
43 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
48 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |||||||||
55 | Hurricane | 110 | 70 | 10 | 30 | ||||
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM004 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
TM006 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM014 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |||||||||
TM023 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM027 | Aerial Ace | 60 | 101 | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM040 | Air Cutter | 60 | 95 | 25 | -- | ||||
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM048 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM060 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM065 | Air Slash | 75 | 95 | 15 | 30 | ||||
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM072 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM096 | Eerie Impulse | -- | 100 | 15 | -- | ||||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
TM097 | Fly | 90 | 95 | 15 | -- | ||||
The user flies up into the sky on the first turn, then attacks on the next turn. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM113 | Tailwind | -- | 101 | 15 | -- | ||||
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |||||||||
TM126 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||||
TM136 | Electric Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |||||||||
TM147 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM160 | Hurricane | 110 | 70 | 10 | 30 | ||||
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM164 | Brave Bird | 120 | 100 | 15 | -- | ||||
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | |||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM173 | Charge | -- | 101 | 20 | -- | ||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
TM191 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TM193 | Weather Ball | 50 | 100 | 10 | -- | ||||
This move's type and power change depending on the weather at the time the move is used. | |||||||||
TM197 | Dual Wingbeat | 40 | 90 | 10 | -- | ||||
The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |||||||||
TM205 | Endeavor | ?? | 100 | 5 | -- | ||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
TM210 | Supercell Slam | 100 | 95 | 15 | -- | ||||
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | |||||||||
TM211 | Electroweb | 55 | 95 | 15 | -- | ||||
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |||||||||
TM216 | Feather Dance | -- | 100 | 15 | -- | ||||
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Stockpile | -- | 101 | 20 | -- | Details | |||
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | ||||||||
Spit Up | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Swallow | -- | 101 | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | ||||||||
Endeavor | ?? | 100 | 5 | -- | Details | |||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||||||||
Feather Dance | -- | 100 | 15 | -- | Details | |||
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||||||
Weather Ball | 50 | 100 | 10 | -- | Details | |||
This move's type and power change depending on the weather at the time the move is used. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 70 | 70 | 60 | 105 | 60 | 125 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 67 - 109 | 58 - 100 | 99 - 141 | 58 - 100 | 117 - 159 |
Lv. 100 | 250 - 344 | 130 - 215 | 112 - 197 | 193 - 278 | 112 - 197 | 229 - 314 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 75 - 122 | 65 - 112 | 110 - 157 | 65 - 112 | 130 - 177 |
Lv. 100 | 250 - 344 | 145 - 239 | 125 - 219 | 215 - 309 | 125 - 219 | 255 - 349 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 82 - 134 | 71 - 123 | 121 - 172 | 71 - 123 | 143 - 194 |
Lv. 100 | 250 - 344 | 159 - 262 | 137 - 240 | 236 - 339 | 137 - 240 | 280 - 383 |
70
70
60
125
60
105
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