Standard Level Up |
|
Evolve
19 |
Confusion |
 |
 |
50 |
-- |
6 |
10 |
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. |
—
10 |
Psybeam |
 |
 |
65 |
-- |
6 |
10 |
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. |
—
10 |
Teleport |
 |
 |
-- |
-- |
7 |
-- |
The user teleports back to its Trainer. |
10
13 |
Reflect |
 |
 |
-- |
-- |
12 |
-- |
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
20
23 |
Psycho Cut |
 |
 |
70 |
-- |
7 |
-- |
The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. |
25
28 |
Recover |
 |
 |
-- |
-- |
15 |
-- |
The user restores its own HP through cellular regeneration. |
30
33 |
Psyshock |
 |
 |
80 |
-- |
8 |
-- |
The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
35
38 |
Psychic |
 |
 |
90 |
-- |
8 |
-- |
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
40
43 |
Safeguard |
 |
 |
-- |
-- |
12 |
-- |
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
45
48 |
Future Sight |
 |
 |
120 |
-- |
10 |
-- |
A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
50
53 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
Legends: Z-A Technical Machine Attacks |
|
TM003 |
Psyshock |
 |
 |
80 |
-- |
8 |
-- |
The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
TM006 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
The user launches a weak jolt of electricity to leave targets paralyzed. |
TM016 |
Light Screen |
 |
 |
-- |
-- |
12 |
-- |
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
The user takes on a protective stance that prevents incoming attacks from landing. |
TM026 |
Energy Ball |
 |
 |
90 |
-- |
8 |
-- |
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
TM027 |
Swift |
 |
 |
60 |
-- |
5 |
-- |
The user attacks by firing star-shaped rays at targets. |
TM029 |
Fire Punch |
 |
 |
75 |
-- |
7 |
10 |
The user attacks with a fiery punch. This may also leave targets with a burn. |
TM031 |
Reflect |
 |
 |
-- |
-- |
12 |
-- |
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
TM032 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
TM033 |
Body Slam |
 |
 |
85 |
-- |
8 |
30 |
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
TM051 |
Safeguard |
 |
 |
-- |
-- |
12 |
-- |
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
TM059 |
Zen Headbutt |
 |
 |
80 |
-- |
8 |
10 |
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |
TM060 |
Future Sight |
 |
 |
120 |
-- |
10 |
-- |
A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
TM063 |
Psychic |
 |
 |
90 |
-- |
8 |
-- |
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user sacrifices a small amount of HP to create a substitute for itself. |
TM087 |
Iron Tail |
 |
 |
100 |
-- |
10 |
-- |
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
TM092 |
Dazzling Gleam |
 |
 |
80 |
-- |
8 |
-- |
The user attacks with a powerful flash of light. |
TM095 |
Taunt |
 |
 |
-- |
-- |
12 |
100 |
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
TM099 |
Metronome |
 |
 |
-- |
-- |
4 |
-- |
The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. |