|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Turtwig Pokémon Scarlet & Violet data |
Picture | ||
|
Abilities: Overgrow - Shell Armor (Hidden Ability) | |||||
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. Hidden Ability: Shell Armor: Opponent’s moves cannot Critical Hit. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,059,862 Points Medium Slow |
50 | 1 Attack Point(s) | Turtwig can Dynamax |
Wild Hold Item | Egg Groups | ||||||||
Legends: Arceus
Alpha
|
|
Evolutionary Chain | |||||
|
Locations- In-Depth Details |
|||
Brilliant Diamond | Grand Underground, Lake Verity (Gift - From Briefcase) | Details | |
Shining Pearl | Grand Underground, Lake Verity (Gift - From Briefcase) | Details | |
Legends: Arceus | Crimson Mirelands: Droning Meadow or nearby Crimson Mirelands: Massive Mass Outbreak |
||
Trainer Locations | Details |
Flavor Text | ||
Brilliant Diamond | Made from soil, the shell on its back hardens when it drinks water. It lives along lakes. | |
Shining Pearl | It undertakes photosynthesis within its body, making oxygen. The leaf on its head wilts if the Pokémon is thirsty. | |
Legends: Arceus | This Pokémon becomes more energetic the more sunlight there is. The part resembling a shell is similar to silt and is slightly damp and warm to the touch. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
![]() |
40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
5 | Withdraw | ![]() |
![]() |
-- | 101 | 40 | -- | ||
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
6 | Leafage | ![]() |
![]() |
40 | 100 | 40 | -- | ||
The user attacks by pelting the target with leaves. | |||||||||
10 | Growth | ![]() |
![]() |
-- | 101 | 20 | -- | ||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
13 | Razor Leaf | ![]() |
![]() |
55 | 95 | 25 | -- | ||
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | |||||||||
17 | Curse | ![]() |
![]() |
-- | 101 | 10 | -- | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
21 | Bite | ![]() |
![]() |
60 | 100 | 25 | 30 | ||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
25 | Mega Drain | ![]() |
![]() |
40 | 100 | 15 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
29 | Leech Seed | ![]() |
![]() |
-- | 90 | 10 | -- | ||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
33 | Synthesis | ![]() |
![]() |
-- | 101 | 5 | -- | ||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
37 | Crunch | ![]() |
![]() |
80 | 100 | 15 | 20 | ||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
41 | Giga Drain | ![]() |
![]() |
75 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
45 | Leaf Storm | ![]() |
![]() |
130 | 90 | 5 | 100 | ||
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM09 | Bullet Seed | ![]() |
![]() |
25 | 100 | 30 | -- | ||
The user forcefully shoots seeds at the target two to five times in a row. | |||||||||
TM10 | Work Up | ![]() |
![]() |
-- | 101 | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | ![]() |
![]() |
-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM16 | Light Screen | ![]() |
![]() |
-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
![]() |
-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Giga Drain | ![]() |
![]() |
75 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM20 | Safeguard | ![]() |
![]() |
-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM22 | Solar Beam | ![]() |
![]() |
120 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM23 | Iron Tail | ![]() |
![]() |
100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM32 | Double Team | ![]() |
![]() |
-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
![]() |
-- | 101 | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
![]() |
-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
![]() |
-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM53 | Energy Ball | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM58 | Endure | ![]() |
![]() |
-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | ![]() |
![]() |
-- | 100 | 20 | -- | ||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM75 | Swords Dance | ![]() |
![]() |
-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM76 | Stealth Rock | ![]() |
![]() |
-- | 101 | 20 | -- | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
TM82 | Sleep Talk | ![]() |
![]() |
-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM86 | Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
![]() |
-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
![]() |
-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM93 | Cut | ![]() |
![]() |
50 | 95 | 30 | -- | ||
The target is cut with a scythe or claw. | |||||||||
TM96 | Strength | ![]() |
![]() |
80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. | |||||||||
TM98 | Rock Smash | ![]() |
![]() |
40 | 100 | 15 | 50 | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
TM100 | Rock Climb | ![]() |
![]() |
90 | 85 | 20 | 20 | ||
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Worry Seed | ![]() |
![]() |
-- | 100 | 10 | -- | Details | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||||||
Growth | ![]() |
![]() |
-- | 101 | 20 | -- | Details | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | ||||||||
Tickle | ![]() |
![]() |
-- | 100 | 20 | -- | Details | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
Body Slam | ![]() |
![]() |
85 | 100 | 15 | 30 | Details | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||
Double-Edge | ![]() |
![]() |
120 | 100 | 15 | -- | Details | |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||
Sand Tomb | ![]() |
![]() |
35 | 85 | 15 | 100 | Details | |
The user traps the target inside a harshly raging sandstorm for four to five turns. | ||||||||
Seed Bomb | ![]() |
![]() |
80 | 100 | 15 | -- | Details | |
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||||||
Thrash | ![]() |
![]() |
120 | 100 | 10 | -- | Details | |
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Amnesia | ![]() |
![]() |
-- | 101 | 20 | -- | Details | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||||
Superpower | ![]() |
![]() |
120 | 100 | 5 | 100 | Details | |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | ||||||||
Stockpile | ![]() |
![]() |
-- | 101 | 20 | -- | Details | |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||||
Swallow | ![]() |
![]() |
-- | 101 | 10 | -- | Details | |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||||
Spit Up | ![]() |
![]() |
?? | 100 | 10 | -- | Details | |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Earth Power | ![]() |
![]() |
90 | 100 | 10 | 10 | Details | |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||||||||
Wide Guard | ![]() |
![]() |
-- | 101 | 10 | -- | Details | |
The user and its allies are protected from wide-ranging attacks for one turn. | ||||||||
Grassy Terrain | ![]() |
![]() |
-- | 101 | 10 | -- | Details | |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||||||||
Heavy Slam | ![]() |
![]() |
?? | 100 | 10 | -- | Details | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 318 | 55 | 68 | 64 | 45 | 55 | 31 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 65 - 108 | 62 - 104 | 45 - 87 | 54 - 96 | 32 - 74 |
Lv. 100 | 220 - 314 | 126 - 211 | 119 - 204 | 85 - 170 | 103 - 188 | 60 - 144 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 73 - 120 | 69 - 116 | 50 - 97 | 60 - 107 | 36 - 83 |
Lv. 100 | 220 - 314 | 141 - 235 | 133 - 227 | 95 - 189 | 115 - 209 | 67 - 161 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 80 - 132 | 75 - 127 | 55 - 106 | 66 - 117 | 39 - 91 |
Lv. 100 | 220 - 314 | 155 - 258 | 146 - 249 | 104 - 207 | 126 - 229 | 73 - 177 |
55
68
64
31
55
45
|
|