Flavor Text |
 | Sword | Thanks to bacteria that lived in the mud flats with it, this Pokémon developed the organs it uses to generate electricity. |
Shield | For some reason, this Pokémon smiles slightly when it emits a strong electric current from the yellow markings on its body. |  | Sword | Living in mud with a high iron content has given it a strong steel body. |
Shield | Its conspicuous lips lure prey in as it lies in wait in the mud. When prey gets close, Stunfisk clamps its jagged steel fins down on them. |
Galarian Form Level Up |
|
— |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also raise the user's Attack stat. |
5 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
10 |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
15 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
20 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
25 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
30 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
35 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
40 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
45 |
Snap Trap |
 |
 |
35 |
100 |
15 |
100 |
The user snares the target in a snap trap for four to five turns. |
50 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
55 |
Fissure |
 |
 |
?? |
30 |
5 |
-- |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Standard Level Up |
|
— |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
5 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
10 |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
15 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
20 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
25 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
30 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
35 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
40 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
45 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
50 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
55 |
Fissure |
 |
 |
?? |
30 |
5 |
-- |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Technical Machine Attacks |
|
TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
|
The user launches a weak jolt of electricity that paralyzes the target. |
TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
|
The user burrows into the ground, then attacks on the next turn. |
TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
|
An earsplitting screech harshly lowers the target's Defense stat. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
|
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM32 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
|
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM42 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM52 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
TM53 |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
|
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM67 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM82 |
Electroweb |
 |
 |
55 |
95 |
15 |
100 |
|
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
TM90 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
TM93 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
|
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes every Pokémon around it. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR22 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR32 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR45 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR67 |
Earth Power |
 |
 |
90 |
100 |
10 |
10 |
|
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
TR70 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
|
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
|
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR76 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TR78 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
TR81 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Egg Moves (Details) |
Yawn |
 |
 |
-- |
101 |
10 |
-- |
  Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
  Details |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
  Details |
A move that works differently for the Ghost type than for all other types. |
Spite |
 |
 |
-- |
100 |
10 |
-- |
  Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Spark |
 |
 |
65 |
100 |
20 |
30 |
 Details |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
  Details |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Reflect Type |
 |
 |
-- |
101 |
15 |
-- |
  Details |
The user reflects the target's type, making the user the same type as the target. |
Bind |
 |
 |
15 |
85 |
20 |
100 |
 Details |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Counter |
 |
 |
?? |
100 |
20 |
-- |
 Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Usable Max Moves |
|
Max Lightning |
 |
  |
120(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
 
  |
130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |

 |
80 80 |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
 |

 |
90 90 |
101 |
10 |
-- |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Hailstorm |
 |
 |
120 |
101 |
10 |
-- |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Ooze |
 |

 |
90 90 |
101 |
10 |
-- |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Geyser |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Airstream |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Rockfall |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |
 
  |
130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
 |
90 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |
  |
100(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Egg Move - Gen 7 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user levitates using electrically generated magnetism for five turns. |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
Move Tutor - USM |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - USM |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Move Tutor - USM |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
Move Tutor - USM |
This attack move cuts down the target's HP to equal the user's HP. |